Passive Shield
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🛡 The shield is hidden and provides protection passively when held idle in the offhand.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Emphasizes combat mechanics and fighting gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Works on the client or the server alone, but does more when on both.
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Passive Shield is a configurable mod which makes some changes to the shield mechanics. When a shield is held in the offhand and not in use, it will not be rendered. Whenever the player right-clicks to raise the shield, it will be shown again. When the shield is not raised, it will still negate some damage. By default 33% extra negation, but this can be changed in the config file.
The shield provides the same passive protection when held idle in the main hand.
   All available config options:
hideShieldWhenNotInUse  default true
When enabled, the shield will be hidden unless a player presses right-click.
passiveShieldPercentageDamageNegated  default 0.3333, min 0.0, max 1.0
The percentage of damage that will be negated when a player is hit while holding a shield that's not held high.
The shield is hidden when held in the offhand until raised:

The default damage without a shield:

Â
The shield passively negating damage when not raised in the offhand:

The shield passively negating damage when not raised in the mainhand:

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Passive Shield is a configurable mod which makes some changes to the shield mechanics. When a shield is held in the offhand and not in use, it will not be rendered. Whenever the player right-clicks to raise the shield, it will be shown again. When the shield is not raised, it will still negate some damage. By default 33% extra negation, but this can be changed in the config file.
Â
The shield provides the same passive protection when held idle in the main hand.
   All available config options:
Show Spoiler
hideShieldWhenNotInUse  default true
When enabled, the shield will be hidden unless a player presses right-click.
passiveShieldPercentageDamageNegated  default 0.3333, min 0.0, max 1.0
The percentage of damage that will be negated when a player is hit while holding a shield that's not held high.
The shield is hidden when held in the offhand until raised:
Show Spoiler

The default damage without a shield:
Show Spoiler

Â
The shield passively negating damage when not raised in the offhand:
Show Spoiler

The shield passively negating damage when not raised in the mainhand:
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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