PathTracker

Quick rating

Community listing page, reviews here may not be monitored by the author.

PathTracker

By itamarcpsOwner

No reviews yet

PathTracker is a Minecraft Fabric mod that enhances your exploration experience by visually tracking your movements across different dimensions.

QoL & Tweaks
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
pathtracker-2.0.1-1.21-0-1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

PathTracker is a Minecraft Fabric mod that enhances your exploration experience by visually tracking your movements across different dimensions. It overlays translucent colored lines behind your player, allowing you to see the paths you've taken. Whether you're navigating the Overworld, exploring the Nether, or venturing into the End, PathTracker ensures you never lose your way.

PathTracker example

Features

  • Multi-Dimension Tracking: Seamlessly track your paths across the Overworld, Nether, and End with separate tracking data for each dimension.
  • Multiple Tracking Sessions: Create, list, and switch between multiple tracking sessions to manage different exploration endeavors.
  • Customizable Options: Choose your preferred color, subdivision, line thickness and much more!
  • Depth Override: Toggle depth testing to control whether tracking lines are rendered behind or on top of opaque blocks.
  • Manual Save Command: Save your tracked paths at any time without needing to exit the game.
  • Key Bindings: Quickly enable or disable tracking and rendering using customizable key bindings.

Key Bindings

  • Toggle Tracking

    • Key: K
    • Function: Enable/disable path tracking.
  • Toggle Rendering

    • Key: L
    • Function: Show/hide tracking lines.

Commands (All prefixed with /pathtracker)

  1. Tracking Control

    • Enable Tracking: /pathtracker track on
    • Disable Tracking: /pathtracker track off
  2. Rendering Control

    • Enable Rendering: /pathtracker render on
    • Disable Rendering: /pathtracker render off
  3. Line Customization

    • Set Line Color: /pathtracker color <hex>
      • <hex>: Hex color code (e.g., FF0000 for red)
      • Example: /pathtracker color 00FF00 (Sets lines to green)
  4. Save Path Data

    • Manual Save: /pathtracker save
      • Saves all tracked paths across dimensions and sessions.
  5. Session Management

    • List Current Session: /pathtracker session current
    • List All Sessions: /pathtracker session list
    • Create New Session: /pathtracker session create <name>
      • <name>: Name for the new session
      • Example: /pathtracker session create Exploration1
    • Switch Session: /pathtracker session switch <name>
      • <name>: Existing session name
      • Example: /pathtracker session switch Exploration1
  6. Depth Override Control

    • Enable Depth Override: /pathtracker depth on
      • Lines render on top of all blocks.
    • Disable Depth Override: /pathtracker depth off
      • Lines respect block depth and can be occluded.
  7. Transparency

    • Set Transparency: /pathtracker transparency <value>
      • <value>: The transparency value (e.g., 1000 for 10%)
      • Example: /pathtracker transparency 1000 (Sets transparency to 10%)
  8. Line Mode

    • Set Mode: /pathtracker mode <value>
      • <value>: The transparency value ("grouped" or "default")
      • Example: /pathtracker mode default (Sets mode to default)
  9. Line Thickness

    • Set thickness: /pathtracker thickness <value>
      • <value>: The transparency value (e.g., 10 for 10% block size)
      • Example: /pathtracker thickness 10 (Sets thickness to 10%)
  10. Render Distance

  • Set the Line Render Distance: /pathtracker renderdistance <value>
    • <value>: The renderdistance value (e.g., 256 for 256 blocks)
    • Example: /pathtracker renderdistance 256 (Sets render distance to 256 blocks)
  1. Line Subdivisions
  • Set the Line Subdivision count: /pathtracker subdivisions <value>
    • <value>: The subdivisions value (e.g., 8 for 8 subdivisions per block)
    • Example: /pathtracker subdivisions 256 (Sets subdivisions to 256 per block)

PathTracker is a Minecraft Fabric mod that enhances your exploration experience by visually tracking your movements across different dimensions. It overlays translucent colored lines behind your player, allowing you to see the paths you've taken. Whether you're navigating the Overworld, exploring the Nether, or venturing into the End, PathTracker ensures you never lose your way.

PathTracker example

Features

  • Multi-Dimension Tracking: Seamlessly track your paths across the Overworld, Nether, and End with separate tracking data for each dimension.
  • Multiple Tracking Sessions: Create, list, and switch between multiple tracking sessions to manage different exploration endeavors.
  • Customizable Options: Choose your preferred color, subdivision, line thickness and much more!
  • Depth Override: Toggle depth testing to control whether tracking lines are rendered behind or on top of opaque blocks.
  • Manual Save Command: Save your tracked paths at any time without needing to exit the game.
  • Key Bindings: Quickly enable or disable tracking and rendering using customizable key bindings.

Key Bindings

  • Toggle Tracking

    • Key: K
    • Function: Enable/disable path tracking.
    • Toggle Rendering

      • Key: L
      • Function: Show/hide tracking lines.

Commands (All prefixed with /pathtracker)

  1. Tracking Control

    • Enable Tracking: /pathtracker track on
    • Disable Tracking: /pathtracker track off
  • Rendering Control

    • Enable Rendering: /pathtracker render on
    • Disable Rendering: /pathtracker render off
  • Line Customization

    • Set Line Color: /pathtracker color <hex>
      • : Hex color code (e.g., FF0000 for red)
      • Example: /pathtracker color 00FF00 (Sets lines to green)
  • Save Path Data

    • Manual Save: /pathtracker save
      • Saves all tracked paths across dimensions and sessions.
  • Session Management

    • List Current Session: /pathtracker session current
    • List All Sessions: /pathtracker session list
    • Create New Session: /pathtracker session create <name>
      • : Name for the new session
      • Example: /pathtracker session create Exploration1
    • Switch Session: /pathtracker session switch <name>
      • : Existing session name
      • Example: /pathtracker session switch Exploration1
  • Depth Override Control

    • Enable Depth Override: /pathtracker depth on
      • Lines render on top of all blocks.
    • Disable Depth Override: /pathtracker depth off
      • Lines respect block depth and can be occluded.
  • Transparency

    • Set Transparency: /pathtracker transparency <value>
      • : The transparency value (e.g., 1000 for 10%)
      • Example: /pathtracker transparency 1000 (Sets transparency to 10%)
  • Line Mode

    • Set Mode: /pathtracker mode <value>
      • : The transparency value ("grouped" or "default")
      • Example: /pathtracker mode default (Sets mode to default)
  • Line Thickness

    • Set thickness: /pathtracker thickness <value>
      • : The transparency value (e.g., 10 for 10% block size)
      • Example: /pathtracker thickness 10 (Sets thickness to 10%)
  • Render Distance

  • Set the Line Render Distance: /pathtracker renderdistance <value>
    • : The renderdistance value (e.g., 256 for 256 blocks)
    • Example: /pathtracker renderdistance 256 (Sets render distance to 256 blocks)
  1. Line Subdivisions
  • Set the Line Subdivision count: /pathtracker subdivisions <value>
    • : The subdivisions value (e.g., 8 for 8 subdivisions per block)
    • Example: /pathtracker subdivisions 256 (Sets subdivisions to 8 per block)

Screenshots

Gallery

  • Change Transparency
    Change Transparency 2025-02-03_00.22.49.png
  • Low Subdivisions
    Low Subdivisions 2025-02-03_00.22.22.png
  • High Subdivisions
    High Subdivisions 2025-02-03_00.22.18.png
  • Depth Toggle
    Depth Toggle 2025-02-03_00.21.53.png
  • Default Mode
    Default Mode 2025-02-03_00.19.39.png
  • Change Color
    Change Color 2025-02-03_00.19.18.png
  • Grouped Mode
    Grouped Mode 2025-02-03_00.19.11.png
  • Grouped mode
    Grouped mode
  • Subdivisions
    Subdivisions
  • Change Color
    Change Color
  • Default Mode (per block)
    Default Mode (per block)
  • Subdivision (low count)
    Subdivision (low count)
  • Depth Toggle
    Depth Toggle
  • Transparency
    Transparency

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works