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Pathway
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Library in aid of controlling entities
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Runs entirely on the server. Also works in singleplayer.
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Description
There are still a few issues, so feel free to open pull requests to help improve this project! 😁
✅ Features
- Automatic Movement of Entities to their Destination
📖 Usage
Add the pathway tag to an entity and set the destination by setting data.pathway.target to a list with three doubles, e.g., Player's Position
Config
Defined by attributes, except:
scoreboard players set @s pathway.maxDistance <any> — default: unset — maximum distance it will pathfind at once — Change at your own discretion. Recommended: 100
scoreboard players set @s pathway.maxStepHeight <any> — default: unset — maximum blocks to step up at once
Example usage
#code:loop.mcfunction:
execute as @e[tag=my_entity] at @s run data modify entity @s data.pathway.target set from entity @p[distance=..50] Pos
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