Mod
Peeping Angels
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Peepers from Caverns and Chasms only move when their targets aren't looking, akin to Doctor Who's weeping angels.
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About
Description
This small mod tweaks Peepers from Caverns and Chasms such that they can only move while out of the target player's eyeline.
You can alter the following:
- Threshold required for the Peeper to count as being "looked at". By default, the Peeper cannot move if present anywhere on the target player's screen.
- Maximum speed at which a Peeper may move
- Peepers get faster while able to move. This determines the cap for that speed boost
- The unit by which a Peeper increases its speed bonus
- Peepers are capable of moving faster while defusing (a.k.a. going from the verge of explosion to stable)
- Players may also configure the bonus provided by "blowing off steam" in this manner
- Quite frankly, this feature is very very subtle, to the point of being unnoticeable, even
Requires Caverns and Chasms and Blueprint.
This mod was graciously created by DavigJ (CurseForge/Modrinth) after Baisylia and I suggested the concept. Davig primarily hosts their mods on Modrinth (which you can also find Peeping Angels on) but was courteous enough to let me upload this mod here on CurseForge so that it could be used in Raspberry Flavoured - thank you so much :)
Proof of Davig's permission:
Overview
This small mod tweaks Peepers from Caverns & Chasms such that they can only move while out of the target player's eyeline.
Config
You can alter the following:
- Threshold required for the peeper to count as being "looked at". By default, the peeper cannot move if present anywhere on the target player's screen.
- Maximum speed at which a peeper may move
- Peepers get faster while able to move. This determines the cap for that speed boost
- The unit by which a peeper increases its speed bonus
- Peepers are capable of moving faster while defusing (aka going from the verge of explosion to stable)
- Players may also configure the bonus provided by "blowing off steam" in this manner
- Quite frankly, this feature is very very subtle. To the point of being unnoticeable, even
Requires Caverns & Chasms and Blueprint.
Idea credit goes to NCP Bails. Thanks to Raspmary for idea outreach and the mod icon!
Feel free to direct any suggestions and bugs to the issue tracker!
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