Pengu’s Teams

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Pengu’s Teams

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Pengu’s Teams is an all-in-one mod featuring teams, chunk claiming and protection, force-loading, world maps, minimaps, waypoints, and a browser-based control panel, with optional BlueMap, JourneyMap, and LuckPerms integrations.

Mod Loaders
Minecraft

About

Description

Pengu's Teams: teams, chunk claims, maps and a web control panel in one NeoForge mod

Pengu's Teams is an all-in-one NeoForge mod for multiplayer servers that covers everything a group needs to share a world: teams and parties, chunk claims with protection, per-player trust and force-loading, a world map, minimap and waypoints, and a web control panel that runs right inside your server. Claims also show up on BlueMap and JourneyMap (where you can claim straight from the map), and LuckPerms can set limits per player.

Animated illustration: claiming chunks, force-loading, allies claiming next door and dropping a waypoint
Illustration: claiming, force-loading and waypoints at a glance.


Features

Teams and parties

Teams and parties

Every player has a personal team; a party shares claims, chat and allies.

  • Owner, officer and member ranks, invitations and allies ("friends")
  • Team chat with history
  • Optional shared lives and team stages
  • Server teams that operators can create for spawn, a market and more

Claims and protection

Claims and protection

Claim chunks from the map or with commands, and force-load your farms, optionally even while everyone is offline.

  • Each team decides who may edit blocks, use doors and chests, interact with entities or fight
  • Explosion, mob-griefing, fire, fluid and piston protection
  • Per-dimension rules and automatic expiry of abandoned claims

Trust

Trust levels and trusted players

Let single players into your claims without making them allies, on four levels: Access, Container, Build and Permission. Manage it with /trust and friends, or on the web panel's Trust page.

World map and minimap

World map and minimap

A full-screen map and a configurable minimap, drawn as you explore, showing claims, team members, other players and mobs. Allies can share explored map regions with each other.

Waypoints

Waypoints

Place waypoints from the map, a keybind or a command. They show up as beacons in the world and on both maps, and you can share them with your party, chosen players or the whole server. Death points are added for you.

Web control panel

Web control panel

Built into the server: manage your team, allies and trust, chat with your team, and claim chunks on a terrain map from a phone or PC. Operators get an admin area.

BlueMap and JourneyMap

BlueMap and JourneyMap

Claims appear as team-coloured areas on BlueMap's 3D web map and as team regions on JourneyMap's full-screen map and minimap. Both integrations are optional.

Claim Mode for JourneyMap

Illustration: Claim Mode on JourneyMap's full-screen map

A toolbar button on JourneyMap's full-screen map: drag to claim, right-drag to release, hold Shift to force-load.

Also included: sidebar buttons in the inventory screen (My Team, Party Lives, World Map, Manage Claims, settings) that you can rearrange, an in-game editor for every config file, Game Stages support, and JEI / REI / EMI compatibility (their item lists stay clear of the sidebar).


In game

These pictures are illustrations (drawn mock-ups), not screenshots. They show the idea of each screen; the in-game look differs in detail.

Illustration of the minimap
Minimap with claims, waypoints and the info lines below it.

Illustration of the world map
Full-screen world map with claims, players and waypoints.

Illustration of the claim manager
Claim manager: drag over chunks to claim them.

Illustration of the team screen
The My Team screen with members, ranks and allies.


Installation

  1. Install NeoForge for Minecraft 1.21.1 (21.1.90 or newer).
  2. Put the penguteams-<version>.jar into the mods folder of the server and every client. The mod has its own network messages and screens, so both sides need it.
  3. Optional: LuckPerms, BlueMap, JourneyMap, JEI / REI / EMI and Game Stages are picked up automatically when installed. None of them is required.

Getting started

ActionHow
Open your team screenThe Open My Team key (unbound by default) or the My Team sidebar button; /penguteams team info prints the same in chat
Create a partyTeam screen, web panel, or /penguteams team party create <name>
Invite a friend/penguteams team party invite <player>; they accept in chat, on the team screen or in the web panel
Open the world mapPress M
Claim chunksPress C on the map to open the claim manager, then drag with the left mouse button. Right-drag releases; hold Shift to force-load
Claim the chunk you stand in/claim (release it with /abandonclaim)
Let a friend build in your claims/trust <player> while standing in one of your claims
Open the web panel/penguteams web and click the link

All keys are under Controls → Pengu's Teams: Map & Claims (world map, claim manager, waypoint list, place waypoint here, show/hide minimap, minimap zoom) and Pengu's Teams: Teams (Open My Team).


Commands

Everything is registered under /penguteams; the claim and trust commands also have short forms such as /trust and /claim. Op means permission level 2.

Command reference card

CommandWhat it does
/penguteams team ...Team info and lists, team chat, create/join/leave parties, invites, kicks, allies, party settings, ownership transfer. Operators can also manage server teams, force-add/remove/disband parties and manage team stages
/claim / /abandonclaimClaim or release the chunk you stand in, or every chunk within a radius (0–512 blocks)
/penguteams claims load / unloadForce-load or stop force-loading your team's claimed chunks
/claimslistYour claims and force-loads per dimension against your limits
/abandonallclaimsAsks for confirmation, then releases all of your team's claims
/trust, /containertrust, /accesstrust, /permissiontrust, /untrust, /trustlistManage who may use your claims
/penguteams claims admin ...Operator tools: bypass protection, per-player bonus claims and force-loads, claim/unclaim as another team, view loaded chunks, and server-wide cleanup
/penguteams web / web logoutGet a one-time login link for the web panel, or end all your web sessions

Short forms are on by default; set short_commands: false in penguteams-claims.snbt to keep only the /penguteams claims ... forms. A short form whose name another mod already registers is left to that mod.


Trust levels

Trust covers every claim of the team in every dimension and only ever adds rights on top of the team's own settings. Each level includes the ones before it.

LevelCommandAllows
Access/accesstrust <player>Doors, trapdoors, gates, buttons, levers, pressure plates, beds and other blocks without an inventory
Container/containertrust <player>Also chests, furnaces and other blocks with an inventory or menu; right-clicking animals, villagers, item frames and armor stands
Build/trust <player>Also breaking and placing blocks, editing signs, buckets, and hitting non-living entities such as item frames, paintings, armor stands and boats
Permission/permissiontrust <player>Also managing the team's trust list, giving at most Build trust
  • The trust commands act on the team that owns the chunk you stand in, or on your own team when you stand outside claims.
  • The team owner, its officers, players with Permission trust and ops may change trust. Only the owner, officers and ops can give or take away Permission trust.
  • Team members never need trust. Fake players (machines) never inherit trust; they follow the team's fake-player settings.

Permissions and LuckPerms

Without a permission mod, limits come from the server config and op levels decide admin rights. With LuckPerms installed, these nodes are read per player:

NodeTypeMeaning
penguteams.claims.max_claimedmeta (number)Chunks the player may claim
penguteams.claims.max_force_loadedmeta (number)Chunks the player may force-load
penguteams.claims.chunk_load_offlinepermissionThe team's force-loads stay active while this member is offline (with force_load_mode: default)
penguteams.claims.no_wildernesspermissiontrue: may only build inside claims; false: exempt from no_wilderness
penguteams.web.adminpermissionAdmin rights in the web panel

Example:

/lp group vip meta set penguteams.claims.max_claimed 1000
/lp group vip meta set penguteams.claims.max_force_loaded 50
/lp group vip permission set penguteams.claims.chunk_load_offline true

A party combines its members' limits according to claiming.party_limit_mode (largest, sum, owner or average), capped by hard_team_claim_limit / hard_team_force_limit. Creating parties, inviting and adding allies also check the command nodes penguteams.team.party.create, penguteams.team.party.invite and penguteams.team.party.allies.add.


Configuration

Server configs live per world in <world>/serverconfig/; a copy in config/ is the default for new worlds and is what a modpack ships. Operators can edit the claims config in game (the server settings button on the map, or Ctrl + S), and every file can also be edited by hand while the server is stopped.

FileSideContents
penguteams-teams.snbtserver, per worldParty size and shared lives
penguteams-claims.snbtserver, per worldClaim and force-load limits, protection, trust short commands, defaults for new teams
penguteams-web.snbtserver, per worldWeb panel address, sessions, permissions
penguteams-bluemap.snbtserver, per worldBlueMap markers
config/penguteams-client.snbtclientSidebar
config/penguteams-map-client.snbtclientMap, minimap and waypoints
config/penguteams-migration.snbtbothAutomatic data import

Highlights from the claims config:

  • pvp_mode: always, never or per_team
  • ally_mode: use ally lists, treat everyone as allied, or nobody
  • no_wilderness: blocks can only be edited or used inside claims (per-dimension option available)
  • claiming.max_claimed_chunks (default 500) and force_loading.max_force_loaded_chunks (default 25)
  • force_loading.force_load_mode: never, always or default
  • claiming.max_idle_days_before_unclaim and force_loading.max_idle_days_before_unforce to clean up abandoned bases
  • claim_dimension_blacklist / claim_dimension_whitelist (a whole mod can be matched with "somemod:*")
  • piston_protection, flowing_fluid_protection, fire_spread_protection, protect_unknown_explosions
  • force_disable_minimap and require_game_stage to control the map

Copy either client file to local/ to keep personal settings across modpack updates. Each team's own settings (who may edit blocks, use blocks, interact with or hit entities, see your claims or your location; explosions; mob griefing; PvP; fake players) are changed in the team screen, on the web panel, or with /penguteams team party settings.


Web panel

Web panel dashboard (screenshot)
Screenshot: the dashboard.

  1. Start the server. The panel listens on 0.0.0.0:8095 by default; set bind_address, port and public_url in penguteams-web.snbt when the server sits behind a proxy or a domain name.
  2. In game, run /penguteams web and click the link. Each link works once and expires after a few minutes; the session lasts 24 hours by default. The link is only sent to you and never logged.
  3. Operators also see the Admin page.
PageWhat it does
DashboardYour team, limits, invitations, quick actions
My teamMembers and ranks, invitations, team settings, leave or disband
FriendsThe team's allies
Team chatThe same chat as in game
Claims mapClaim, release, force-load and unload by dragging over server-rendered terrain, plus a claims summary per dimension
TrustAdd players with a level, change levels, remove one or all
Live mapBlueMap, when it is installed
PlayersEveryone the server knows, with team and online status
AdminAll teams, server teams, per-player bonus limits, read-only configs

Changes made in game show up live. The panel has light and dark themes, works on phones and loads nothing from the internet, so it also works on LAN servers.

Claiming chunks by dragging on the web claim map (screen recording)
Screen recording: claiming chunks by dragging on the claims map.

My team Team chat Claims map
Trust Friends Admin
Light theme The panel on a phone
My team • Team chat • Claims map • Trust • Friends • Admin • Light theme • Phone

Security: put the panel behind HTTPS (a reverse proxy) if it is reachable from the internet, and set public_url to the HTTPS address. Every change goes through the same checks as the in-game commands. Set allow_non_op_claim_editing: false to make the claims map view-only for players.


BlueMap and JourneyMap

BlueMap (server side). Every team's claims are drawn as team-coloured areas with outlines, merged into regions and labelled with the team name, on a 3D marker set (shown) and a flat one (hidden by default). Markers follow claim changes right away. The web panel adds a Live map page and an Open in BlueMap button on the claims map.

JourneyMap (client side). Claims you are allowed to see are drawn as team-coloured regions on JourneyMap's full-screen map and minimap, with force-loaded chunks in a darker shade and the team name on hover. Pengu's Teams' own minimap starts switched off when JourneyMap is installed.

Illustration: Claim Mode on JourneyMap's full-screen map
Illustration: Claim Mode on JourneyMap's full-screen map.

  • Claim Mode: turn it on with the button on the full-screen toolbar. Left click or drag claims, right click or drag releases, and holding Shift when you press the button force-loads or stops force-loading instead. Your drag is previewed (green claim, red release, orange force-load, grey stop) and sent when you let go; one drag covers up to 1024 chunks.
  • Right-click menu: with Claim Mode off, right-click the map and open Pengu's Teams to claim, release, force-load or stop force-loading the chunk under the cursor, or to open the claim manager.

Migrating from FTB mods

Coming from FTB Teams, FTB Chunks and FTB Library? Pengu's Teams imports teams, parties, claims, force-loads, team settings, server configs, the client map and waypoints automatically the first time a world starts with it. After a migration without errors the FTB files are packed into backup zips and removed; if anything fails, or an FTB mod is still installed, they are kept. A summary is written to <world>/penguteams/migrated_from_ftb.txt. See the migration guide for the file mapping and what you have to update yourself (permission nodes, data pack tags, commands in scripts).


For modpack makers and developers

  • Modpack-friendly: ship defaults in config/, and let players keep personal client settings in local/.
  • Addon authors: Core API, Teams API, Claims API and the Web API.
  • Architecture notes and the full changelog are on GitHub.

Links

License

Pengu's Teams is licensed under Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). You may share and adapt it, including in modpacks, with credit and not for commercial purposes. The logo, artwork and textures were made for this project and fall under the same license.