Community listing page, reviews may not be monitored by the author.
Permadeath by BOrrad0
No reviews yet
An escalating 110-day hardcore permadeath survival mod featuring progressive mob mutations, custom dimensions, and punishing endgame mechanics
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
📅 Phase Breakdown & Feature Overview (Days 1 to 110)
🟢 Phase 1: Days 1–9
- True Permadeath System: When a player dies, a global alert triggers, a custom death title/message broadcasts server-wide, a Death Monument is erected at the death point (Bedrock base, fence, and player head), and a Death Train storm begins (1 hour of storm per death). The fallen player is permanently moved to Spectator or banned.
- Micro-Progression: Daily scaling applied from Day 1 to Day 9.
🟡 Phase 2: Days 10–19
- Cooperative Sleep Requirement: A minimum of 4 players must sleep simultaneously to skip the night.
- Mutated Spiders: All spiders spawn with 1 to 3 permanent potion effects (Speed III, Strength IV, Jump Boost V, Regeneration IV, Resistance III, Invisibility, Slow Falling, or Glowing).
🟠 Phase 3: Days 20–29
- False Peace: Passive mobs turn hostile against players.
- Lethal Spider Jockeys: Spiders spawn with 3 to 5 potion effects and carry skeleton jockeys.
- Drop Restrictions: Common mobs no longer drop regular loot.
- Buffed Ravagers: Spawn with Strength II, Resistance I, and a 20% chance to drop a Totem of Undying.
- Day 25 Shift:
- Double Death Train: Each death adds 2 hours of continuous storm.
- Spiders gain 5 guaranteed effects, and Cave Spiders apply Poison and Nausea on hit.
- Giga Slimes, Giga Magma Cubes, and Demonic Ghasts begin roaming the world.
- Custom Netherite Drops: Defeating Cave Spiders, Giga Slimes, Giga Magma Cubes, and Demonic Ghasts grants fragments and upgrade templates to craft Custom Netherite Armor (
+4 ❤/+8 Max HPfull set bonus).
🔴 Phase 4: Days 30–39
- Restless Nights: Beds either explode or reset phantom counters without skipping the night.
- 1% Totem Failure: Triggering a Totem of Undying has a 1% failure rate (
99/100success). - 5 Specialized Skeleton Classes: Diamond Warrior, Wither Archer (Power X), Diamond Axe Assassin (Sharpness V), Golden Crossbowman, and Elite Wither (Power XX).
- Mob Replacements & Variants:
- Squids are replaced by Guardians (Speed II); Bats are replaced by Blazes (Resistance II).
- Ender Creepers and Ender Ghasts populate The End.
- Death Silverfish and Endermites spawn with 5 active effects.
- Enhanced Ender Dragon: Higher health pool, lightning strikes, upgraded acid attacks, and reinforced end crystals.
- Diamond-armored Zombified Piglins, high-speed Iron Golems (Speed IV), and invisible rapid-fire Pillagers.
🩸 Phase 5: Days 40–49
- Permanent Health Penalty: All players permanently lose 4 hearts (
-8 HP). - Inventory Restrictions: 5 inventory slots are permanently locked with Structure Voids (countered using the Relic of the End).
- Double Totem Consumption (3% Failure): Fatal damage consumes 2 Totems at once, with a 3% chance to fail.
- Blinding Storms: Rain and thunderstorms inflict Blindness on players exposed to the sky.
- The Beginning Dimension: Custom dimension portal opens, featuring custom structures and unique bosses/entities:
- Cryptic Shulkers, Supernova Cats, Giant Zombie (drops Power X Bow prior to Day 60), Carlos the Emperor Skeleton, Ultra Ravager, Impossible Witch, and the Quantum Creeper.
- Advanced Golden Apples: Super Golden Apple + and Hyper Golden Apple + (
+4 ❤permanent health increase, stacks up to 2 times).
🟣 Phase 6: Days 50–59
- Mandatory Netherite Tools: Breaking blocks without a Netherite tool inflicts direct damage to the player.
- Totem Failure Escalation: Consumes 2 Totems per trigger with a 5% failure rate.
- Permanent Mining Fatigue and Nether Ceiling mob cascades.
- Deadly Mob Additions: Death Cod, Aggressive Bees, Explosive Polar Bears, Galactic Cats (and Galactic Dragon), Ultimate Vexes, Trident Drowneds, Lethal Spitting Llamas, and the Emperor Wither (50% drop rate for custom Netherite Sword during Days 50–59).
- Beginning Curse: The last player to enter The Beginning cannot drink milk for 12 hours.
- Day 55 — Survivor's Medal: Players receive the Survivor's Medal (a fail-safe, 100% reliable Totem with active defensive buffs).
🔮 Phase 7: Days 60–69
- Life Orb (
permadeath:life_orb): Players lose an additional 8 hearts (-16 HP) if the Life Orb is missing from their inventory. - Relic of the Beginning (
permadeath:beginning_relic): Protects and unlocks all inventory slots for the endgame run. - Triple Totem Drain (5% Failure): Fatal damage requires and consumes 3 Totems simultaneously, with a 5% failure rate.
- Infernal Netherite: The Emperor Wither drops the Infernal Upgrade Template used to forge Infernal Netherite Armor (
+8 ❤/+16 Max HPand permanent Resistance II full set bonus) and Armored Elytras. - Endgame Spawns: Demonic Skeletons, Scientist Skeletons, Feral Snow Golems, Villagers replaced by Vindicators, Squids replaced by Elder Guardians, and the optional Mikecrack event.
🌊 Phase 8: Days 70–79 — The Abyssal Purge
- Deep Dark Resonance ($Y < 0$): Running or sprinting in deep caves emits acoustic tremors, inflicting Darkness and alerting nearby Wardens. Sneaking is required to navigate safely.
- Abyssal Bogged & Weaving Spiders: 1.21
Boggedskeletons fire Poison II arrows and spawn webs on death. Cave spiders carry high-health colored Shulkers and potion dispensers. - Hostile Territorial Turtles: Sea turtles gain Strength III and aggressive behavior near coastlines.
- Expedition Reward: Caustic Immunity Elixir (grants massive resistance against splash potions and purges Wither).
⚡ Phase 9: Days 80–89 — Supernova Storm
- Quadruple Totem Consumption (8% Failure): Consumes 4 Totems per death with an 8% failure rate.
- Singularity Creepers: Implode upon ignition, generating a localized vortex that drags nearby players into the blast radius.
- Supernova Breezes & Bastion Praetorians: Breezes deflect attacks with wind charges, launching players into Creeper blasts. Nether bastions are reinforced with Netherite-wielding Piglin Brutes.
- Telegraphed Ionized Lightning: Ground spark rings telegraphed 2 seconds before lethal lightning strikes.
- Expedition Reward: Inertial Gravity Anchor (counters gravitational pull and heavily mitigates wind knockback).
🌌 Phase 10: Days 90–99 — Dimensional Siege
- Health Reduction: All players suffer a permanent -10 Hearts debuff.
- Void Endermen: 100% immune to projectiles. Hits open a 1.5-second Dimensional Rift; players must Sneak before it collapses to anchor themselves and cancel forced teleportation.
- Void Wardens & Titans: Outer End islands and The Beginning spawn Void Wardens (600 HP) and Void Titans (Withers with 400+ HP).
- Accelerated Void Damage: Falling into the void ($Y < 0$) rapidly inflicts lethal damage.
- Expedition Reward: Dimensional Displacement Cloak (teleports players out of the void back to safe ground and dampens Sonic Booms).
☠️ Phase 11: Days 100–109 — Twilight of the Gods
- Quintuple Totem Drain (10% Failure): Consumes 5 Totems per death with a 10% failure chance.
- Corrosive Acid Rain: Overworld rain severely damages armor and inflicts continuous magical damage unless shielded by the Infernal Netherite Helmet or Hermetic Coating.
- Twilight Giants: Massive surface Giants equipped with an anti-pillar Wind Burst Shockwave, knocking down players who try to tower up.
- Ominous Champions: Elite mobs infused with multiple 1.21 combat effects (
Wind Charged,Weaving,Oozing) guarding high-tier vaults. - Expedition Reward: Acid-Proof Hermetic Coating (complete immunity to acid rain corrosion).
🏆 Phase 12: Day 110 — The Hall of Flame (Grand Finale)
- The Absolute Triumph: Day 110 marks the complete conquering of the 110-day challenge with server-wide victory broadcasts and triumphant toasts.
- The Nightmare Ends: The sleep ban is permanently lifted, and totem consumption resets to 1 normal totem.
- Medal of the Hall of Flame: Living champions are awarded the legendary Hall of Flame Medal:
- Permanent Thermal Immunity: Complete protection against fire, magma, and lava.
- Perpetual Blessings: Grants continuous Luck II and Hero of the Village.
- Divine Resurrection: Acts as an infallible totem granting Regeneration III, Absorption III, and Fire Resistance.
📜 Credits & Attribution
Original Concept & Event Design: Created and popularized by ElRichMC and the Spanish hardcore survival community. All rights to the original event lore, rules, and overarching concepts belong to him.
Initial Fabric Port Base: Based on the early Fabric implementation created by serthekiller (licensed under the MIT License). Original copyright notices are preserved accordingly.
Modern Expansion, Engine Refactor & Maintenance: Architecture overhaul, memory leak mitigations, Day 1–70 bug fixes, and the complete Day 70–110 (Hall of Flame) expansion for Minecraft 1.21.1 / 1.21.4 developed and maintained by BOrrad0.
⚠️ Disclaimer & Acknowledgments This mod is an independent, non-official Fabric adaptation inspired by the legendary Permadeath series created by ElRichMC. Full credit for the core concept, mechanics, phase scaling, and original lore goes to ElRichMC.
This build features architectural refactors, native Fabric porting, memory leak fixes, dynamic speedrun modes, and progression balances crafted for modern Minecraft environments.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources