Pihsrow

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Pihsrow

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A Mix-Of-Everything type of mod. Based on the Fever Dream series for its source material.

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Project Details

Type
Mod
Latest Version
phisrow-1.0.3AU-forge-1.20.1.jar

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About

Description

Pihsrow (Phisrow) Itself

The mod on its own is a Mix-Of-Everything type of mod, ranging from weapons, ores & materials, QOL, transportation, technology… everything! It is based on the Fever Dream (FVDR) series, and maybe Honkai Impact 3rd. So expect most of the mod's contents to be based heavily on the FVDR series and such.

The mod aims to be as lore accurate to the source material as possible, and as anyone could've imagined, it will be difficult. As the source material is known for insanely overpowered things like Euphemium or other things. But thankfully, the source material includes some really detailed steps on how to create said things. So the mod follows the process as closely as possible.

Other Info

This mod is in VERY early alpha stages of its development, and only around 15% accurate to the source material, and may be unbalanced, or inaccurate to either the game or the source material. And expect unpolished code that slipped through my grasp.

The texture and sounds are sometimes sourced from other places, but mostly the textures from HBM's Nuclear Tech Mod.

Version naming is a little weird to follow but here! AU, WINT, and, TEZ, in order basically arranges them in terms of completeness, think of it as beta versions of an already... in-beta mod. But is very useful since I get to catch some gamebreaking bugs before releasing full versions.

JEI is HIGHLY recommended.


Recipes that cannot be seen by JEI + More other info

Centrifuge Recipes

The ore recipes gives their respective crystal variant. Crystals yield 2x more ingots than their normal ore variants.

-Uranium Ore

-Aluminum Ore

-Staristite Ore + Catalyst Star (Can also result clumped Staristite)

-Cobalt Ore

Block-related reactions

-Titanium Ingot RMB on gravel = Depth Titanium Gravel (1-30000 ticks to transform into Depth Titanium Ore)

-Schrabidium Cluster + Aurallium Fire = Lightly Coated Schrabidium Cluster

Current entities in the mod

-Doppel, 2.147 billion hp, immune to everything but melee, one-tap kill. Spawns in the Outer Worlds

-Gilbert, 1500 hp, 16 totems, CMB sword + 55 base atk dmg, spawns in Stratospheric Houses.

-Fallen Crystalline Human, 250 base hp, 55 dmg+pickaxe damage. Spawns in Crystal Forests.

-Flying Object, 1024 hp, flying, ridable, ranged attacks dealing 7500 damage. Crafted.

-Successor of Johngerber, 1024 hp, extremely fast ridable mob, melee attacks dealing 400 damage. Crafted.

Current Herrscher Cores (All cores currently only give a permanent stat boost + flight + space breathing. Having more than two cores will kill you.)

-Base

-Humanity

-Sentience

-Reason

-Finality

-Void

-Thunder

-Truth

-Fire

Some very unknown mechanics

-Star Clock, requires True Starlit Sapphire, explodes when used outside of the Stratosphere, Auroral Deadzone, and, Outer Worlds. Delays space suffocation by 60 ticks.

-ALL Super Rockets needed to reach Lower Atmosphere - Outer worlds require 25,000 blocks of elevation to use. Can be used at a certain lower altitude to travel back to a previous dimension.

-There is a command named /sweetdreams that will crash your game.

Current list of MAJOR features (&some that will soon be added)

  • Lower Atmosphere, Stratosphere, Auroral Deadzone, Outer Worlds Dimensions
  • Radiation system
  • Functional Nuclear Reactors (WIP, high priority)
  • Electricity System w/ dynamic change for different dimensions (WIP, high priority)
  • Actual Complete Progression Line (Somewhat complete)
  • Astral Waterworld Dimension (WIP)
  • Full Herrscher Core Progression + Dream-chain (WIP, some progress)
  • Even more complex multiblocks (Extremely WIP, no progress yet)

For contacting me with the concern of bugs, or even suggestions, feel free to contact me! (I seek perfection in this mod.)


dc: da.qing

For those fancy people: [email protected]

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