Player Mobs
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Adds hostile mobs that looks like players, works with remote list like Twitch subs
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds or enhances hostile creatures and enemies.
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Must be installed on both the client and the server.
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Description
A mod that adds hostile player mobs to the game.
You can add names to the config for more names in-game. You can also add links to pages returning a list of names divided by a newline. You can use pages like this whitelist.gorymoon.se to get lists of twitch subs.
When used on a server you can add the whitelist the the available names for the mobs. The mobs can be friendly to players with the same name as them. The mobs can drop the heads of the skin they have.
Players can drop their head when killed based on a config option.
To manually reload the list of remote names the following commmand can be used: /playermobs reload
To manually spawn a mob there is the following command: /playermobs spawn <name> [pos] (where pos is optional)
This is an example on how to spawn a mod with the summon command: /summon player_mobs:player_mob ~ ~ ~ {"Username":"Gory_Moon"}
Custom skin textures
More info about adding/overriding textures of the player mobs can be found here
TODO/Next
Adding datapack support for special spawns.
Bugs/Ideas/Requests?
Post bugs/ideas/requests on my Github issue tracker.
Modpacks?
You are free to use this mod in modpacks.
A mod that adds hostile player mobs to the game.
You can add names to the config for more more names in game. You can also add links to pages returning a list of names divided by a newline. You can use pages like this whitelist.gorymoon.se to get lists of twitch subs.
When used on a server you can add the whitelist the the available names for the mobs. The mobs can be friendly to players with the same name as them. The mobs can drop the heads of the skin they have.
Players can drop their head when killed based on a config option.
To manually reload the list of remote names the following commmand can be used: /playermobs reload
To manually spawn a mob there is the following command: /playermobs spawn <name> [pos] (where pos is optional)
This is an example on how to spawn a mod with the summon command: /summon player_mobs:player_mob ~ ~ ~ {"Username":"Gory_Moon"}
Custom skin textures
More info about adding/overriding textures of the player mobs can be found here
TODO/Next
Adding datapack support for special spawns.
Bugs/Ideas/Requests?
Post bugs/ideas/requests on my Github issue tracker.
Modpacks?
You are free to use this mod in modpacks.)
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