Player Sensor
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Add a sensor that detects a player when nearby and release redstone pulse or persistent signal.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
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DESCRIPTION
Adds 2 types of player sensor, a pulse and persistent one.
- Pulse Sensor - detects when a player is nearby and send a pulse redstone signal and turn off a few seconds, just like a button but does not need to manually press.
- Persistent Sensor - detects when a player is nearby and send a persistent redstone signal and turn off only when the player leaves, just like a lever but does not need to manually activate.
RECIPES
Replace the center with either a lever or a stone button, for pulse or persistent sensor.
Your support is very much appreciated 😊
Can I use this in my modpack?
- Yes, you may.
DESCRIPTION
Adds 2 types of player sensor, a pulse and persistent one.
-
Pulse Sensor - detects when a player is nearby and send a pulse redstone signal and turn off a few seconds, just like a button but does not need to manually press.
-
Persistent Sensor - detects when a player is nearby and send a persistent redstone signal and turn off only when the player leaves, just like a lever but does not need to manually activate.
RECIPES
Spoiler
Replace the center with either a lever or a stone button, for pulse or persistent sensor.

Your support is very much appreciated 😊
Can I use this in my modpack?
- Yes, you may.
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