Plugin Stlye Shop

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Plugin Stlye Shop

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A customizable plugin-style GUI shop mod featuring dynamic pricing and team integration.

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NPCs
Social & Roleplay
QoL & Tweaks
UI & Menu Tool
Economy & Trade Systems
Mod Loaders
Forge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
plugin_style_shop-1.20.1-0.1.0-bata.5.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Plugin Style Shop

Server-like GUI Shops for Forge

Plugin Style Shop brings the polished user experience of Spigot/Bukkit server shops to the Minecraft Forge platform. It provides a secure, menu-based GUI where items act as buttons. Clicking an item triggers a transaction instantly without the risk of item theft or messy inventory management.

This mod is perfect for modpack creators, RPG servers, and map makers who need a robust economy system with advanced features like team-based inflation and NBT support.


Key Features

1. Advanced Dynamic Pricing

Create an economy that reacts to supply and demand. Prices can automatically increase (inflation) or decrease based on purchase history.

  • Math Modes:
    • Linear: Price increases by a fixed amount per purchase (e.g., +50 Gold).
    • Exponential: Price multiplies per purchase (e.g., x1.1 per buy).
    • Power: Price increases based on a power curve.
  • Configurable Limits: Set minimum and maximum prices to prevent the economy from breaking.

2. Team System Integration

Fully integrated with Minecraft's vanilla Scoreboard Teams.

  • Team Scoping: You can set price inflation to be shared among a team. If the "Red Team" buys a lot of swords, the price increases only for the Red Team.
  • Team Color Items: Items can automatically change color (e.g., Wool, Concrete) to match the buyer's team color.

3. Flexible Currency & Rewards

  • Currency: Use Scoreboard values (Points, Money) or physical Items.
  • NBT Support: Supports strict NBT matching. You can require a specific "Golden Coin" with custom lore as currency, not just any gold nugget.
  • Command Rewards: Sell permissions, potion effects, or teleports by executing commands upon purchase.

How to Use & Configuration

1. In-Game Setup

To create a shop, you simply need an entity with the specific tag pss_shop.

Basic Shop (Default): Summon a villager that opens the default.json shop.

/summon villager ~ ~ ~ {Tags:["pss_shop"], NoAI:1b, CustomName:'"Shopkeeper"'}

Multiple Shops: To open a specific file (e.g., weapons.json), add a second tag in the format pss_shop:filename.

/summon villager ~ ~ ~ {Tags:["pss_shop", "pss_shop:weapons"], NoAI:1b}

2. Configuration Files

Config files are located at: config/plugin_style_shop/shops/. You can create as many JSON files as you need.

JSON Structure Example

Here is how to configure a dynamic price item in default.json:

{
  "title": "Server Market",
  "size": 27,
  "items": [
    {
      "slot": 13,
      "display": {
        "item": "minecraft:diamond_sword",
        "name": "§bInflation Sword",
        "lore": [
          "§7The more you buy,",
          "§7the more expensive it gets!",
          "§eCurrent Price: %price% Points"
        ]
      },
      "cost": {
        "type": "SCORE",
        "target": "money",
        "base_amount": 100,
        "scaling": {
          "mode": "EXPONENTIAL",
          "factor": 1.2,
          "scope": "TEAM",
          "clamp": { "min": 100, "max": 5000 }
        }
      },
      "reward": {
        "type": "ITEM",
        "item": "minecraft:diamond_sword",
        "count": 1
      }
    }
  ]
}

3. Configuration Breakdown

  • display: Visual settings.
    • Use %price% in lore to show the calculated cost.
    • Set custom_display_type to "team_color_item" to make the item match the player's team color (requires a white base item like white_wool).
  • cost:
    • type: "SCORE" (Scoreboard) or "ITEM" (Physical Item) or "NONE".
    • target: The objective name for Scoreboard currency.
  • scaling (Dynamic Pricing):
    • scope:
      • "PLAYER": Counts per individual.
      • "TEAM": Counts per Vanilla Team.
      • "GLOBAL": Counts for the whole server.
  • reward:
    • type: "ITEM" or "COMMAND".
    • For commands, use the list format "commands": ["command1", "command2"]. Use %player% as a placeholder.

4. Admin Commands

  • /pss reload: Reloads all JSON configurations instantly. (Requires OP)

Plugin Style Shop reproduces the user experience of server plugin shops (Spigot/Bukkit) on the Forge platform. It provides a secure GUI where items function as buttons—clicking them triggers a transaction without physical item movement.

Key Features

  • Plugin-like GUI: Prevents item theft or movement within the shop menu. Clicking an item instantly processes the transaction.
  • Dynamic Pricing: Supports flexible price scaling (Linear, Exponential, Power) based on purchase counts.
  • Team Integration: Pricing logic can be scoped to individual players, the entire server (Global), or vanilla Teams (e.g., prices increase only for a specific team).
  • Flexible Currency: Supports Scoreboard objectives and Items (including strict NBT matching) as currency.
  • JSON Configuration: All shop layouts, items, and pricing rules are fully customizable via JSON files.

How to Use (I plan to write a detailed explanation at some point.)

  1. Summon an entity with the tag pss_shop (configurable).
    • Example: /summon villager ~ ~ ~ {Tags:["pss_shop"], NoAI:1b}
  • Right-click the entity to open the shop.
  • Edit config/pluginstyleshop/shops/default.json to customize the shop content.

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