Mod
Cobblemon Villager overhaul - [ADDON]
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This mod makes you now use cobbledollars instead of emeralds
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Introduces new non-player characters with various roles and behaviors.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
CobbleDollars Villagers Overhaul [RCA]
A lightweight Cobblemon + CobbleDollars villager shop overhaul that replaces emerald-based trading with CobbleDollars, while keeping villager progression and trade logic familiar. It adds a CobbleDollars-style shop UI for buying and selling, supports trades with extra item costs, item-for-item barters, and can align pricing with the CobbleDollars bank rate. Built to feel good in single-player and multiplayer.
Features
- CobbleDollars-based trading — Pay with CobbleDollars instead of emeralds on villagers and wandering traders (where the mod applies).
- CobbleDollars-style shop UI — Buy, Sell, and Trades tabs, balance readout, and a quantity field (adjust with +/- or type a value; typical range 1–64).
- Shop stays open while you trade — Buying and selling no longer constantly “reset” or close the UI; balance updates smoothly (especially important on Fabric in SP and MP).
- Trades with extra item cost — e.g. book + CobbleDollars, or other two-ingredient style trades the pack exposes.
- Item-for-item barters — Trades tab for villager/trader barters; RCT Trainer Association adds series / trainer-card style flows on top.
- Villager behaviour preserved where it matters — Trade uses still advance; XP is still awarded and scales sensibly with quantity; XP orbs are not spawned for these trades (XP is applied directly, less clutter).
- Optional bank rate sync — Pricing can follow CobbleDollars config.
- Server-authoritative options (multiplayer) — Key shop toggles are synced from the server when you connect, so clients follow the world you’re actually playing on.
- Datapack & addon friendly — Works alongside many villager datapacks and RCT-oriented content.
Supported
- Radical Cobblemon Trainers (RCT) — Trainer Association, series trades, trainer cards, item-for-item presentation in the shop where configured.
- Cobbletowns-style packs
- SV: More Radical Trainers and other RCT-compatible datapacks
- Trade Cycling / Easy Villagers (cycle trades where the integration applies)
- Casino Rocket
Who can you trade with?
- Villagers — Right-click a working villager (not nitwits / none profession) to open the shop when the mod handles that entity.
- Wandering traders — Right-click to open the shop when supported.
- RCT Trainer Association — With RCT installed and the overhaul enabled, right-click the Trainer Association NPC for the extended RCT shop experience.
Shop tabs
- Buy — Purchase offers priced in CobbleDollars (and items where the trade requires them). The Buy tab is always shown so the layout stays consistent even when a villager has no buy rows yet.
- Sell — Sell goods for CobbleDollars using the villager/trader’s emerald-line style offers (converted via your emerald rate / rules).
- Trades — Barter / item-for-item trades (and RCT series tooling when you’re on a Trainer Association).
Configuration
- Toggle CobbleDollars shop UI, villagers accept CobbleDollars, RCT trades overhaul, and datapack trades
- Emerald → CobbleDollars rate (default 750 CobbleDollars per emerald in this mod’s config unless you change it)
- Sync with CobbleDollars bank rate (optional)
- Datapack item pricing with rarity-style tiers where you use that system (Common … Legendary)
- Profession exclusions — Skip the custom UI for specific villager professions if you need to
Requirements
- Minecraft 1.21.1
- Cobblemon
- CobbleDollars
- Fabric or NeoForge
- Radical Cobblemon Trainers — optional, for Trainer Association / RCT-heavy features
Notes
- Meant to stay lightweight and close to vanilla trading flow, with a clearer economy layer for CobbleDollars packs and servers.
- Offer “uses” / restock on the client list may only fully refresh when the shop gets a full data refresh (e.g. reopening the shop) — a deliberate trade-off to keep the UI stable instead of reloading the whole panel after every click.
For bugs, balance talk, or pack setup, join the Discord:
Discord — questions, feedback, and support
CobbleDollars Villagers Overhaul [RCA]
A lightweight Cobblemon + CobbleDollars villager shop overhaul that replaces emerald-based trading with CobbleDollars, while keeping villager progression and trade logic familiar. It adds a CobbleDollars-style shop UI for buying and selling, supports trades with extra item costs, item-for-item barters, and can align pricing with the CobbleDollars bank rate. Built to feel good in single-player and multiplayer.
Features
- CobbleDollars-based trading — Pay with CobbleDollars instead of emeralds on villagers and wandering traders (where the mod applies).
- CobbleDollars-style shop UI — Buy, Sell, and Trades tabs, balance readout, and a quantity field (adjust with +/- or type a value; typical range 1–64).
- Shop stays open while you trade — Buying and selling no longer constantly “reset” or close the UI; balance updates smoothly (especially important on Fabric in SP and MP).
- Trades with extra item cost — e.g. book + CobbleDollars, or other two-ingredient style trades the pack exposes.
- Item-for-item barters — Trades tab for villager/trader barters; RCT Trainer Association adds series / trainer-card style flows on top.
- Villager behaviour preserved where it matters — Trade uses still advance; XP is still awarded and scales sensibly with quantity; XP orbs are not spawned for these trades (XP is applied directly, less clutter).
- Optional bank rate sync — Pricing can follow CobbleDollars config.
- Server-authoritative options (multiplayer) — Key shop toggles are synced from the server when you connect, so clients follow the world you’re actually playing on.
- Datapack & addon friendly — Works alongside many villager datapacks and RCT-oriented content.
Supported
- Radical Cobblemon Trainers (RCT) — Trainer Association, series trades, trainer cards, item-for-item presentation in the shop where configured.
- Cobbletowns-style packs
- SV: More Radical Trainers and other RCT-compatible datapacks
- Trade Cycling / Easy Villagers (cycle trades where the integration applies)
- Casino Rocket
Who can you trade with?
- Villagers — Right-click a working villager (not nitwits / none profession) to open the shop when the mod handles that entity.
- Wandering traders — Right-click to open the shop when supported.
- RCT Trainer Association — With RCT installed and the overhaul enabled, right-click the Trainer Association NPC for the extended RCT shop experience.
Shop tabs
- Buy — Purchase offers priced in CobbleDollars (and items where the trade requires them). The Buy tab is always shown so the layout stays consistent even when a villager has no buy rows yet.
- Sell — Sell goods for CobbleDollars using the villager/trader’s emerald-line style offers (converted via your emerald rate / rules).
- Trades — Barter / item-for-item trades (and RCT series tooling when you’re on a Trainer Association).
Configuration
- Toggle CobbleDollars shop UI, villagers accept CobbleDollars, RCT trades overhaul, and datapack trades
- Emerald → CobbleDollars rate (default 750 CobbleDollars per emerald in this mod’s config unless you change it)
- Sync with CobbleDollars bank rate (optional)
- Datapack item pricing with rarity-style tiers where you use that system (Common … Legendary)
- Profession exclusions — Skip the custom UI for specific villager professions if you need to
Requirements
- Minecraft 1.21.1
- Cobblemon
- CobbleDollars
- Fabric or NeoForge
- Radical Cobblemon Trainers — optional, for Trainer Association / RCT-heavy features
Notes
- Meant to stay lightweight and close to vanilla trading flow, with a clearer economy layer for CobbleDollars packs and servers.
- Offer “uses” / restock on the client list may only fully refresh when the shop gets a full data refresh (e.g. reopening the shop) — a deliberate trade-off to keep the UI stable instead of reloading the whole panel after every click.
For bugs, balance talk, or pack setup, join the Discord:
Discord — questions, feedback, and support
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