Plunder
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A server-sided Fabric Minecraft mod that implements a unique loot-dropping system.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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Description

Plunder Mod
Whenever a player takes damage, whether from PVP or from natural causes (configurable), they have a chance to drop some of the items from their inventory onto the ground. Steal others items in already chaotic PVP!
Features
- Fully customizable with over 15 configuration options!
- Customizable drop rates for every item, only needing to edit a simple JSON file.
- Particles to highlight when a player has dropped some of their items.
- Reloadable configuration without having to restart the server. (Command: /plunderreload)
Usage/Download
Download the mod on the Modrinth website and put it in your servers mod folder.
To create custom odds for any item, navigate to the /mods/plunder/odds.json file. To create a custom drop chance, replace the "item" with the Minecraft item ID of your desired item, and replace the chance with your desired drop chance (0.1 being 10%).
{
"dropOdds": [
{
"item": "diamond",
"chance": 0.05
},
{
"item": "netherite_ingot",
"chance": 0
},
{
"item": "stone",
"chance": 0.1
},
{
"item": "gold_ingot",
"chance": 0
}
]
}
Additionally, you can configure the /mods/plunder/configuration.properties file to configure when items are dropped, the default drop chances, and the particles.
# Default drop chance for armor pieces (if not configured in odds.json)
armorDropChance = 0.01
# Default drop chance for tools (if not configured in odds.json)
toolDropChance = 0.01
# Default drop chance for all other items/blocks/etc. (if not configured in odds.json)
itemDropChance = 0.01
# Maximum amount of items that can dropped from a single stack (max 64)
maxDropAmount=12
# How long should the delay be for picking up items after they have been dropped? (in ticks)
pickUpTime=20
...
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