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PMweather Aeronautics compat
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This mod allows sable objects to be influenced by the wind and weather from Protomanly's Weather mod. Also supports Sable: Ragdolls!
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Must be installed on both the client and the server.
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Description
PMWeather Aeronautics
PMWeather 0.17.x+ users: Set both values in PMWeather's compat.sable section to
0in the pmweather-server.toml so its built-in Sable wind forces do not stack with PMWeather Aeronautics.
PMWeather Aeronautics connects ProtoManly’s Weather with Sable / Create Aeronautics contraptions.
Supports Sable: Ragdolls!
It makes contraptions react to PMWeather wind, storms, and tornadoes using exposed surface pressure and local airflow instead of a simple center push.
Recommended Config
[body_wind]
windInfluence = 0.06
For survival gameplay, lowering this value is recommended IF the default feels too strong. BUT, ground vehicles/tires from aeronautics resist a lot of force, so mess around with this setting until it works for your gameplay.
Controls how strongly wind pushes on the exposed body of the contraption.
[airflow]
airflowInfluence = 1.0
Controls how strongly PMWeather wind affects aerodynamic parts such as rudders, wings, and propellers.
Lower values reduce the effect of weather wind on those parts.
maxWindSamplesPerTick = 128
Controls the maximum number of PMWeather wind samples shared between all active contraptions each tick.
Higher values can give large or complex contraptions more detailed sampling, but may use more CPU.
Features
- PMWeather wind affects Sable and Create Aeronautics contraptions.
- Larger exposed surfaces naturally catch more wind.
- Uneven wind pressure can create yaw, pitch, roll, and tumbling.
- Rudders, wings, propellers, and other aerodynamic parts receive local airflow.
- Uses PMWeather's native 3D tornado wind, including vertical wind.
- Balloon envelopes are affected through the exterior body-pressure system.
- Adaptive sampling reduces unnecessary wind calculations.
- Multiple contraptions share the same global sample budget.
Wind Physics
Body wind uses a quadratic pressure model:
wind force ∝ wind speed² × exposed surface area
This makes strong storms and tornadoes scale much more naturally compared with light wind.
Wind is applied across different parts of the contraption, allowing off-center pressure to create rotation instead of only pushing from the middle.
Sampling
Body and airflow wind update every 2 ticks by default, or about 10 times per second at 20 TPS.
Nearby aerodynamic parts can share wind samples while still running their own normal Sable/Aeronautics physics.
Requirements
- Minecraft 1.21.1
- NeoForge
- ProtoManly's Weather / PMWeather
- Sable
- Create Aeronautics for Aeronautics contraptions
Commands
/pmaero wind
Shows the currently detected PMWeather wind.
/pmaero samples
/pmaero samples live on
/pmaero samples live off
Shows or monitors current wind sample usage.
/pmaero winddebug start
/pmaero winddebug stop
/pmaero winddebug status
Controls detailed wind debugging.
Notes
PMWeather Aeronautics does not directly move contraptions along preset paths.
PMWeather supplies the wind, PMWeather Aeronautics converts it into body pressure and aerodynamic airflow, and Sable handles the final movement, rotation, mass, inertia, and collisions.
PMWeather Aeronautics
PMWeather 0.17.x+ users: Set both values in PMWeather's compat.sable section to
0in the pmweather-server.toml so its built-in Sable wind forces do not stack with PMWeather Aeronautics.
PMWeather Aeronautics connects ProtoManly’s Weather with Sable / Create Aeronautics contraptions.
Supports Sable: Ragdolls!
It makes contraptions react to PMWeather wind, storms, and tornadoes using exposed surface pressure and local airflow instead of a simple center push.
Recommended Config
[body_wind]
windInfluence = 0.06
For survival gameplay, lowering this value is recommended IF the default feels too strong. BUT, ground vehicles/tires from aeronautics resist a lot of force, so mess around with this setting until it works for your gameplay.
Controls how strongly wind pushes on the exposed body of the contraption.
[airflow]
airflowInfluence = 1.0
Controls how strongly PMWeather wind affects aerodynamic parts such as rudders, wings, and propellers.
Lower values reduce the effect of weather wind on those parts.
maxWindSamplesPerTick = 128
Controls the maximum number of PMWeather wind samples shared between all active contraptions each tick.
Higher values can give large or complex contraptions more detailed sampling, but may use more CPU.
Features
- PMWeather wind affects Sable and Create Aeronautics contraptions.
- Larger exposed surfaces naturally catch more wind.
- Uneven wind pressure can create yaw, pitch, roll, and tumbling.
- Rudders, wings, propellers, and other aerodynamic parts receive local airflow.
- Uses PMWeather's native 3D tornado wind, including vertical wind.
- Balloon envelopes are affected through the exterior body-pressure system.
- Adaptive sampling reduces unnecessary wind calculations.
- Multiple contraptions share the same global sample budget.
Wind Physics
Body wind uses a quadratic pressure model:
wind force ∝ wind speed² × exposed surface area
This makes strong storms and tornadoes scale much more naturally compared with light wind.
Wind is applied across different parts of the contraption, allowing off-center pressure to create rotation instead of only pushing from the middle.
Sampling
Body and airflow wind update every 2 ticks by default, or about 10 times per second at 20 TPS.
Nearby aerodynamic parts can share wind samples while still running their own normal Sable/Aeronautics physics.
Requirements
- Minecraft 1.21.1
- NeoForge
- ProtoManly's Weather / PMWeather
- Sable
- Create Aeronautics for Aeronautics contraptions
Commands
/pmaero wind
Shows the currently detected PMWeather wind.
/pmaero samples
/pmaero samples live on
/pmaero samples live off
Shows or monitors current wind sample usage.
/pmaero winddebug start
/pmaero winddebug stop
/pmaero winddebug status
Controls detailed wind debugging.
Notes
PMWeather Aeronautics does not directly move contraptions along preset paths.
PMWeather supplies the wind, PMWeather Aeronautics converts it into body pressure and aerodynamic airflow, and Sable handles the final movement, rotation, mass, inertia, and collisions.
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