Pocky Shaders

Quick rating

Community listing page, reviews may not be monitored by the author.

Pocky Shaders

By Pocky

No reviews yet

A cosy, natural shader pack for Iris bundled in a mod: soft shadows, living water and foliage, weather-aware, quality presets and a one-key toggle.

Mod Loaders
Minecraft

About

Description

Pocky Shaders

A cosy, natural shader pack that sets itself up - soft shadows, living water and foliage, juicy sunrises and weather you can feel, while the game still looks like Minecraft. Quality presets and a one-key toggle.

A lake village at noon: clear water, reflections and soft haze

📦 Requires NeoForge 1.21.1 and Iris (with Sodium) · client only

🧩 Why a mod and not a shader pack?

The pack inside is an ordinary Iris shader pack. Shipping it as a mod adds what a pack on its own cannot do:

  • 📥 Installs itself - on launch the mod puts the pack into shaderpacks and turns it on (unless you already use another pack). Updates arrive through the CurseForge app like any mod, and a modpack can depend on it.
  • 🌿 Knows your modded blocks - a shader pack only recognises the block IDs written into it by hand. The mod scans every installed block at launch and adds leaves, plants, vines and bright lamps from all your mods, so they wave and glow like vanilla ones.
  • 🌦️ Reads the weather of other mods - a pack only sees vanilla rain and thunder. The mod passes the rain type, wind, lightning flashes and rainbows of Petrichor, the blizzard strength of Hoarfrost and the gusts of Rustling Leaves to the shaders.
  • 🎮 In-game controls - F6 turns the shaders on and off, a key and /shaders preset switch the quality, and /shaders perf and /shaders bench show what each effect costs on your computer.

💞 Looks best with my visual mods

The pack is tuned together with these mods and reads their state live:

Petrichor: Rain & Storms ✅ Petrichor: Rain & Storms - drizzles, downpours and storms set the sky, light and fog; puddles stay still with pixel rain rings; its rainbows and lightning light the clouds.

Hoarfrost: Snow & Blizzards ✅ Hoarfrost: Snow & Blizzards - blizzards stay bright, not dark: the haze closes in with the storm's visibility and gusts, and the flakes and snow cover take on the pack's light.

Rustling Leaves ✅ Rustling Leaves - grass and crowns sway with the same gust waves that blow the leaves; leaves and litter are shaded like the blocks around them.

Turbo for Distant Horizons ✅ Turbo for Distant Horizons - the distant land fills in fast, and the pack gives it shadows, water and haze.

✨ Features

  • ☀️ Natural light - a physically based sky, a warm low sun, soft coloured shadows with crisp pixel edges, and colours close to vanilla at noon instead of a repainted world.
  • 🌅 Juicy sunrises and sunsets on both sides of the sky, a pink dawn with a morning haze, a soft moonlit night.
  • ☁️ Vanilla-shaped clouds with volume - the game's own cloud pattern as lit 3D cubes that cast shadows; size and height adjustable.
  • 🌊 Living water - refraction, reflections of the world and sky, sun glitter, caustics, shore foam, foaming waterfalls, lamp light glowing in the water, a darker sea far from the shore.
  • 🌾 Waving grass and leaves with light shining through them.
  • ⛈️ Weather you can feel - a grey overcast in rain, dark thunderstorms with lightning lighting the clouds, wet ground with puddle patches, rainbows after rain, mist in valleys and swamps.
  • 🔥 Warm block light - flickering torches, glowing lava that looks hot, caves that follow the game's Brightness setting.
  • 🔭 Distant Horizons support - distant land and water shaded like the near world, with shadows and haze.
  • 🎚️ Four quality presets - Low, Medium, High, Ultra - and every effect on its own switch in the Iris menu.

🎮 Controls

Action Default
Shaders on/off F6
Next quality preset unbound (Controls > Pocky Shaders)
Command /shaders on, off, toggle, status, preset <low/medium/high/ultra>, perf, bench

🤝 Compatibility

Iris ✅ Iris (required) - the pack runs on Iris; its own options stay in the Iris shader pack menu.

Sodium ✅ Sodium - required by Iris, works.

Distant Horizons ✅ Distant Horizons (optional) - LOD terrain and water are lit, shadowed and fogged by the pack.

📸 Screenshots

Caustics in a forest pond with Rustling Leaves

Caustics in a forest pond, with Rustling Leaves

A wet meadow on a clear morning

A wet meadow on a clear morning

A thunderstorm over a river canyon with Petrichor

A thunderstorm over a river canyon, with Petrichor

A blizzard in the snowy taiga with Hoarfrost

A blizzard in the snowy taiga, with Hoarfrost

A moonlit night over the coast

A moonlit night over the coast

💛 Credits

Made by Pocky · source code · the shader pack inside is released under the same MIT license.

More mods by Pocky

🌦️ Weather & nature

Hoarfrost: Snow & Blizzards Hoarfrost: Snow & Blizzards - seven kinds of snowfall, a living wind and soft snow on the land

Petrichor: Rain & Storms Petrichor: Rain & Storms - realistic rain, puddles, drips and branching lightning

Rustling Leaves Rustling Leaves - falling leaves and leaf piles you can wade through, rake and blow away

💡 Light

Lumen Rigs Lumen Rigs - aimable spotlights and floodlights with colored light and visible beams

Neon Glowsticks Neon Glowsticks - throwable glowsticks that bounce, roll and light up the dark

🎨 Graphics & performance

Turbo for Distant Horizons Turbo for Distant Horizons - Distant Horizons terrain generated many times faster

⚔️ Gear & gameplay

Holy Staff Holy Staff - a healing staff with three skills and flying heal numbers

Rancher's Vacpack Rancher's Vacpack - a Slime Rancher vacuum gun for items and small mobs

🛠️ Server tools

Inventory Backups Inventory Backups - inventory and ender chest backups with one-click restore for admins