PokeSnacks Controls [Cobblemon Addon]

Quick rating

PokeSnacks Controls [Cobblemon Addon]

No reviews yet

Control Poké Snack limits, standby queues, attraction bonuses and every bait effect while preserving Cobblemon's native system.

Farming & Agriculture
QoL & Tweaks
Genetics & Biology
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
PokeSnacks Controls v1.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Cobblemon PokéSnacks Controls

Balance and control Cobblemon's Poké Snacks without changing their native gameplay.

Poké Snacks can make targeted Pokémon far too easy to obtain when several are used together. This lightweight addon gives server owners full control over their limits and effects.


✨ Features

  • Limits active Poké Snacks in overlapping areas.
  • Uses 2 active snacks by default.
  • Extra snacks enter Standby instead of being blocked.
  • Standby snacks automatically activate when a slot becomes available.
  • Configure every native attraction, rarity and Pokémon bonus.
  • Reduce, cap or disable individual Poké Snack effects.
  • Optional Jade tooltip showing Active or Standby status.
  • Server commands and configuration reload without restarting.

🍪 Smart Standby System

Players can place as many Poké Snacks as they want, but only the configured number can work at the same time.

A snack in Standby:

  • Does not attract Pokémon.
  • Does not progress its timer.
  • Does not lose any bites.
  • Automatically activates when another snack disappears.

⚙️ Fully Configurable

Control all native Poké Snack effects, including:

  • Type and Egg Group attraction
  • EV Yield filters and rarity
  • Nature, IVs, level and friendship
  • Shiny and Hidden Ability chances
  • Gender, drops and Bite Time

Each effect can keep its vanilla behavior, be adjusted, capped or completely disabled.

The configuration is generated at:

config/cobblemon_pokesnacks_controls.json


🧩 Compatibility

  • Minecraft 1.21.1
  • Cobblemon 1.7.3
  • Fabric
  • NeoForge
  • Jade support is optional

The mod adds no new items, blocks, recipes or spawning system. It only controls the existing Cobblemon mechanic.


🛠️ Commands

  • /pokesnackscontrols status
  • /pokesnackscontrols queue
  • /pokesnackscontrols reload

🖥️ Server Hosting

Need a server for your Cobblemon modpack?

Get 25% off your first month with BisectHosting using code OURSTORY.


💙 Community

Created by LevelsFR
Part of the Our Story Collection

Screenshots

Gallery

  • Queue Snacks
    Queue Snacks
  • Standby Snacks
    Standby Snacks
  • Active Snacks
    Active Snacks

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works