PolyWallet (Polymer)
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Server-side economy and casino systems with wallets, trading, chips, blackjack, poker, roulette, slots, and gambler NPCs, designed for persistent multiplayer worlds and vanilla clients.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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🎰 Economy, Trading, and Casino Systems
A unified server-side economy and casino framework built for persistent multiplayer worlds, physical gameplay interactions, and vanilla-client compatibility.
This system combines a full SQLite-backed economy, merchant-style trading, casino games, NPC gamblers, and admin management tools into one connected package.
💰 Core Economy
A full persistent economy system designed for long-term worlds and reliable server-side operation.
Features
- Persistent wallet and account storage
- Multiple currencies with balances, transfers, and transaction history
- Admin audit tools with transaction rollback support
- First-run setup with
/wallet setup ... - Fast one-command initialization with
/wallet quickstart - Primary currency support with custom symbol and scale formatting
Player Wallet Access
Players can manage their funds through both commands and GUI systems:
/wallet/wallet balance/wallet pay/wallet history
Optional Balance Display
Balances can also be shown through:
- Scoreboard
- Actionbar
- Bossbar
Admin Freeze Controls
Admins can freeze:
- Individual accounts
- Entire currencies
🛒 Trading and Money Items
Server-native money handling for shops, merchants, and casino exchange systems.
Trading Features
- Wallet Card item for merchant-style wallet transactions
- Market Stall workstation with villager-style trading UI
- Optional Digital Chest integration for market stalls
- Cash Clerk workstation reworked into a stationary villager merchant
Cash Clerk Modes
Cash Clerks can handle payout and input in:
- Currency
- Emeralds
- Diamonds
Casino Chip Support
- Fixed chip exchange ladder in both directions:
151025
- Real casino chip items with denomination-specific visuals
- Admin chip issuing and management tools
🎲 Shared Casino Reward Modes
A unified reward and tender system across supported casino games.
Supported Reward / Tender Types
- Wallet currency
- Casino chips
- Emeralds
- Diamonds
- Loot / item payouts where supported
Safety Systems
- Overflow payout chest so item rewards are never lost
- Recovery ledgers for unresolved payouts after reconnects or restarts
🃏 Blackjack
A physical multiplayer blackjack experience with Polymer-powered vanilla compatibility.
Blackjack Features
- Physical blackjack tables with on-table visuals
- Persistent per-table 6-deck shoe
- Visible dealer shoe and card dealing presentation
- Main bet support plus side bets:
- Perfect Pairs
- 21+3
- Insurance
- Direct on-felt betting with:
- casino chips
- emeralds
- diamonds
- GUI betting flow with chip change-making
- Physical wager stacks rendered on the felt
- Vanilla interaction path and companion-mod interaction support
- Per-table configuration for:
- limits
- tender mode
- currency
- Player action dashboard
- Betting and insurance GUIs
- Dealer entity and simulation/controller support
♠️ Poker
A dedicated Texas Hold’em system built for multiplayer table play.
Poker Features
- 6-player Texas Hold’em table
- Cash-game style buy-in, rebuy, and cash-out flow
- Blinds, betting rounds, community cards, showdown, and side pots
- Hidden private hole-card presentation
- Shared public board presentation
- Seat-based table interactions
- Polymer-powered vanilla-safe visuals
- Table bankroll GUI and configuration
- Dealer entity support
🎡 Roulette
A physical roulette implementation with persistent session handling.
Roulette Features
- Physical roulette table and wheel/display setup
- Direct felt interaction for bet placement
- Session manager for:
- bet placement
- spin handling
- payout processing
- recovery
- Supports configured tender modes:
- wallet currency
- casino chips
- emeralds
- diamonds
- Companion snapshot/networking support
- Visual table occupancy and chip rendering
🎰 Slots
Flexible slot machines with multiple themes and reward styles.
Slot Features
- Multiple themed slot machine variants
- Supports:
- currency
- casino chips
- loot/item payout modes
- Multiline betting systems
- Per-player remembered settings
- Slot remote item
- Companion client support
- Structured spin result model including:
- spin cost
- gross payout
- net result
- winning lines
🧍 Casino NPCs
Bring the casino to life with autonomous villager-like patrons.
NPC Features
- Gambler / casino patron NPCs
- Persistent bankroll and chip stash tracking
- NPCs can find and use:
- Cash Clerks
- Blackjack tables
- Poker tables
- Roulette tables
- Slot machines
- Admin spawn and control commands
- Vanilla-safe Polymer presentation
- Named patron list support
🛠 Commands and Admin Tools
Player Commands
/wallet/wallet balance/wallet pay/wallet history/wallet display ...
Setup Commands
/wallet setup .../wallet quickstart
Admin Tools
- Give or take funds
- Give or take chips
- Give clerk workstation/items
- Gambler controls:
- spawn
- home
- bankroll
- chips
- status
- stop
- Freeze account
- Freeze currency
- Roll back transaction
- Audit player
- View audit log
🔗 Compatibility and Presentation
Designed for broad compatibility and immersive presentation on vanilla clients.
Compatibility Features
- Built around Polymer for vanilla-client compatibility
- Bundled generated assets, models, and language entries for wallet and casino content
- Uses native-style villager merchant flows where possible instead of chest UI
- Companion-side support for:
- blackjack
- roulette
- slots
🎰 Economy, Trading, and Casino Systems
A unified server-side economy and casino framework built for persistent multiplayer worlds, physical gameplay interactions, and vanilla-client compatibility.
This system combines a full SQLite-backed economy, merchant-style trading, casino games, NPC gamblers, and admin management tools into one connected package.
💰 Core Economy
A full persistent economy system designed for long-term worlds and reliable server-side operation.
Features
- Persistent wallet and account storage
- Multiple currencies with balances, transfers, and transaction history
- Admin audit tools with transaction rollback support
- First-run setup with
/wallet setup ... - Fast one-command initialization with
/wallet quickstart - Primary currency support with custom symbol and scale formatting
Player Wallet Access
Players can manage their funds through both commands and GUI systems:
/wallet/wallet balance/wallet pay/wallet history
Optional Balance Display
Balances can also be shown through:
- Scoreboard
- Actionbar
- Bossbar
Admin Freeze Controls
Admins can freeze:
- Individual accounts
- Entire currencies
🛒 Trading and Money Items
Server-native money handling for shops, merchants, and casino exchange systems.
Trading Features
- Wallet Card item for merchant-style wallet transactions
- Market Stall workstation with villager-style trading UI
- Optional Digital Chest integration for market stalls
- Cash Clerk workstation reworked into a stationary villager merchant
Cash Clerk Modes
Cash Clerks can handle payout and input in:
- Currency
- Emeralds
- Diamonds
Casino Chip Support
- Fixed chip exchange ladder in both directions:
151025
- Real casino chip items with denomination-specific visuals
- Admin chip issuing and management tools
🎲 Shared Casino Reward Modes
A unified reward and tender system across supported casino games.
Supported Reward / Tender Types
- Wallet currency
- Casino chips
- Emeralds
- Diamonds
- Loot / item payouts where supported
Safety Systems
- Overflow payout chest so item rewards are never lost
- Recovery ledgers for unresolved payouts after reconnects or restarts
🃏 Blackjack
A physical multiplayer blackjack experience with Polymer-powered vanilla compatibility.
Blackjack Features
- Physical blackjack tables with on-table visuals
- Persistent per-table 6-deck shoe
- Visible dealer shoe and card dealing presentation
- Main bet support plus side bets:
- Perfect Pairs
- 21+3
- Insurance
- Direct on-felt betting with:
- casino chips
- emeralds
- diamonds
- GUI betting flow with chip change-making
- Physical wager stacks rendered on the felt
- Vanilla interaction path and companion-mod interaction support
- Per-table configuration for:
- limits
- tender mode
- currency
- Player action dashboard
- Betting and insurance GUIs
- Dealer entity and simulation/controller support
♠️ Poker
A dedicated Texas Hold’em system built for multiplayer table play.
Poker Features
- 6-player Texas Hold’em table
- Cash-game style buy-in, rebuy, and cash-out flow
- Blinds, betting rounds, community cards, showdown, and side pots
- Hidden private hole-card presentation
- Shared public board presentation
- Seat-based table interactions
- Polymer-powered vanilla-safe visuals
- Table bankroll GUI and configuration
- Dealer entity support
🎡 Roulette
A physical roulette implementation with persistent session handling.
Roulette Features
- Physical roulette table and wheel/display setup
- Direct felt interaction for bet placement
- Session manager for:
- bet placement
- spin handling
- payout processing
- recovery
- Supports configured tender modes:
- wallet currency
- casino chips
- emeralds
- diamonds
- Companion snapshot/networking support
- Visual table occupancy and chip rendering
🎰 Slots
Flexible slot machines with multiple themes and reward styles.
Slot Features
- Multiple themed slot machine variants
- Supports:
- currency
- casino chips
- loot/item payout modes
- Multiline betting systems
- Per-player remembered settings
- Slot remote item
- Companion client support
- Structured spin result model including:
- spin cost
- gross payout
- net result
- winning lines
🧍 Casino NPCs
Bring the casino to life with autonomous villager-like patrons.
NPC Features
- Gambler / casino patron NPCs
- Persistent bankroll and chip stash tracking
- NPCs can find and use:
- Cash Clerks
- Blackjack tables
- Poker tables
- Roulette tables
- Slot machines
- Admin spawn and control commands
- Vanilla-safe Polymer presentation
- Named patron list support
🛠 Commands and Admin Tools
Player Commands
/wallet/wallet balance/wallet pay/wallet history/wallet display ...
Setup Commands
/wallet setup .../wallet quickstart
Admin Tools
- Give or take funds
- Give or take chips
- Give clerk workstation/items
- Gambler controls:
- spawn
- home
- bankroll
- chips
- status
- stop
- Freeze account
- Freeze currency
- Roll back transaction
- Audit player
- View audit log
🔗 Compatibility and Presentation
Designed for broad compatibility and immersive presentation on vanilla clients.
Compatibility Features
- Built around Polymer for vanilla-client compatibility
- Bundled generated assets, models, and language entries for wallet and casino content
- Uses native-style villager merchant flows where possible instead of chest UI
- Companion-side support for:
- blackjack
- roulette
- slots
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