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Portable Crafting (Standalone)
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Use crafting stations (tables, smithing, anvils, stonecutters, etc) directly from your inventory.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Enhances building mechanics and tools.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Required on the server. Installing it on the client adds functionality.
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Description

Open crafting screens from your inventory.
Works server-side, with extra polish when installed on the client.
Requires Connector and FFAPI on (neo)forge.
Server Features
- Open workstation blocks by right-clicking them in the inventory (or using them from the hotbar)
- Supports crafting, smithing, stonecutting, grinding, looms, cartography tables, and anvils by default
- Supports all vanilla and most modded non-container workstations via the config (see below)
Mixed-Side Features
- Opening workstations is seamless, with no ping-dependent "ghost pickup" while the screen is loading
- Quickly open your crafting table via a hotkey (Default:
v) - Swap to portable workstations using Inventory Tabs
Modpack Configuration
You add and change which workstations are portable via config/portable_crafting.toml.
Blocks must open the specified screen handler on use, or this will not work.
[blockItemScreens]
"minecraft:crafting_table" = "minecraft:crafting"
"...block_item" = "...screen_handler"
[blockItemTags]
"c:player_workstations/crafting_tables" = "minecraft:crafting_table"
"...item_tag" = "...block_item_from_above"
Modded non-container workstations that use vanilla code conventions will work. Others crash, so test as you go.
The config is synchronised to the client when mixed-side to display tabs and apply seam-hiding changes.
Incompatible Blocks
Don't file issues for modded workstations! We can't fix them on our side.
To function as portable workstations, blocks must:
- Have no state/container, i.e. items cannot be left in them
- Override
getMenuProvider/createScreenHandlerFactoryto open their screen - Have a screen that doesn't rely on the existence of a block at the position provided at any time
- Have a screen that can be uniquely identified by a screen handler type
Afterword
All mods are built on the work of many others.
This mod specifically is inspired by a similar feature from Svenhjol's Charm - one of the few implementations of portable crafting grids that didn't introduce new items at the time.

Open crafting screens from your inventory.
Works server-side, with extra polish when installed on the client.
Requires Connector and FFAPI on (neo)forge.
Server Features
- Open workstation blocks by right-clicking them in the inventory (or using them from the hotbar)
- Supports crafting, smithing, stonecutting, grinding, looms, cartography tables, and anvils by default
- Supports all vanilla and most modded non-container workstations via the config (see below)
Mixed-Side Features
- Opening workstations is seamless, with no ping-dependent "ghost pickup" while the screen is loading
- Quickly open your crafting table via a hotkey (Default:
v) - Swap to portable workstations using Inventory Tabs
Modpack Configuration
You add and change which workstations are portable via config/portable_crafting.toml.
Blocks must open the specified screen handler on use, or this will not work.
[blockItemScreens]
"minecraft:crafting_table" = "minecraft:crafting"
"...block_item" = "...screen_handler"
[blockItemTags]
"c:player_workstations/crafting_tables" = "minecraft:crafting_table"
"...item_tag" = "...block_item_from_above"
Modded non-container workstations that use vanilla code conventions will work. Others crash, so test as you go.
The config is synchronised to the client when mixed-side to display tabs and apply seam-hiding changes.
Incompatible Blocks
Don't file issues for modded workstations! We can't fix them on our side.
To function as portable workstations, blocks must:
- Have no state/container, i.e. items cannot be left in them
- Override
getMenuProvider/createScreenHandlerFactoryto open their screen - Have a screen that doesn't rely on the existence of a block at the position provided at any time
- Have a screen that can be uniquely identified by a screen handler type
Afterword
All mods are built on the work of many others.
This mod specifically is inspired by a similar feature from Svenhjol's Charm - one of the few implementations of portable crafting grids that didn't introduce new items at the time.
We made this mod for Tinkerer's Quilt - our modpack about ease of play and vanilla content.
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller
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