Portable Crafting (Standalone)

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Portable Crafting (Standalone)

By sleepingdragoninnOwner

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Use crafting stations (tables, smithing, anvils, stonecutters, etc) directly from your inventory.

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Building Improvements
QoL & Tweaks
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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
portable-crafting-3.0.5+1.21.jar

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

portable crafting preview
Open crafting screens from your inventory.
Works server-side, with extra polish when installed on the client.
Requires Connector and FFAPI on (neo)forge.


Server Features

  • Open workstation blocks by right-clicking them in the inventory (or using them from the hotbar)
  • Supports crafting, smithing, stonecutting, grinding, looms, cartography tables, and anvils by default
  • Supports all vanilla and most modded non-container workstations via the config (see below)

Mixed-Side Features

  • Opening workstations is seamless, with no ping-dependent "ghost pickup" while the screen is loading
  • Quickly open your crafting table via a hotkey (Default: v)
  • Swap to portable workstations using Inventory Tabs

tabs preview

Modpack Configuration

You add and change which workstations are portable via config/portable_crafting.toml.
Blocks must open the specified screen handler on use, or this will not work.

[blockItemScreens]
	"minecraft:crafting_table" = "minecraft:crafting"
	"...block_item" = "...screen_handler"

[blockItemTags]
	"c:player_workstations/crafting_tables" = "minecraft:crafting_table"
	"...item_tag" = "...block_item_from_above"

Modded non-container workstations that use vanilla code conventions will work. Others crash, so test as you go.
The config is synchronised to the client when mixed-side to display tabs and apply seam-hiding changes.

Incompatible Blocks

Don't file issues for modded workstations! We can't fix them on our side.
To function as portable workstations, blocks must:

  • Have no state/container, i.e. items cannot be left in them
  • Override getMenuProvider / createScreenHandlerFactory to open their screen
  • Have a screen that doesn't rely on the existence of a block at the position provided at any time
  • Have a screen that can be uniquely identified by a screen handler type

Afterword

All mods are built on the work of many others.

This mod specifically is inspired by a similar feature from Svenhjol's Charm - one of the few implementations of portable crafting grids that didn't introduce new items at the time.

portable crafting preview
Open crafting screens from your inventory.
Works server-side, with extra polish when installed on the client.
Requires Connector and FFAPI on (neo)forge.

Server Features

  • Open workstation blocks by right-clicking them in the inventory (or using them from the hotbar)
  • Supports crafting, smithing, stonecutting, grinding, looms, cartography tables, and anvils by default
  • Supports all vanilla and most modded non-container workstations via the config (see below)

Mixed-Side Features

  • Opening workstations is seamless, with no ping-dependent "ghost pickup" while the screen is loading
  • Quickly open your crafting table via a hotkey (Default: v)
  • Swap to portable workstations using Inventory Tabs

tabs preview

Modpack Configuration

You add and change which workstations are portable via config/portable_crafting.toml.
Blocks must open the specified screen handler on use, or this will not work.

[blockItemScreens]
	"minecraft:crafting_table" = "minecraft:crafting"
	"...block_item" = "...screen_handler"

[blockItemTags]
	"c:player_workstations/crafting_tables" = "minecraft:crafting_table"
	"...item_tag" = "...block_item_from_above"

Modded non-container workstations that use vanilla code conventions will work. Others crash, so test as you go.
The config is synchronised to the client when mixed-side to display tabs and apply seam-hiding changes.

Incompatible Blocks

Don't file issues for modded workstations! We can't fix them on our side.
To function as portable workstations, blocks must:

  • Have no state/container, i.e. items cannot be left in them
  • Override getMenuProvider / createScreenHandlerFactory to open their screen
  • Have a screen that doesn't rely on the existence of a block at the position provided at any time
  • Have a screen that can be uniquely identified by a screen handler type

Afterword

All mods are built on the work of many others.

This mod specifically is inspired by a similar feature from Svenhjol's Charm - one of the few implementations of portable crafting grids that didn't introduce new items at the time.

We made this mod for Tinkerer's Quilt - our modpack about ease of play and vanilla content.


Tinkerer's: Quilt - Smithing - Origins - Statures - HUD
Loveletters: Tabs - Atlas - Portable Crafting - Drogstyle
Others: Switchy - Crunchy - Starcaller

Screenshots

Gallery

  • 2.2 tabs preview
    2.2 tabs preview
  • Inventory Tabs Preview
    Inventory Tabs Preview
  • 2.2 Preview
    2.2 Preview
  • Keybind Option
    Keybind Option

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~780,000
Total Downloads
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~1,000
Modrinth
~780,000
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