Potential Crits

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Potential Crits

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Potential Crits adds special critical hits with unique effects that can be discovered while exploring. Experiment with different combinations and unleash powerful burst attacks!

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Minecraft

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potentialcrits-1.3.0.jar

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Discord Community

Join the community!/¡Unéte a la comunidad!

Here you will be informed of the last updates, can receive assist from the developer and people can share and talk about builds and strategies!

¡Aquí estarás informado de las últimas actualizaciones, podrás recibir ayuda del desarrollador y la gente podrá compartir y hablar sobre builds y estrategias!

https://discord.gg/8RP3mD9BUw

Potential Crits

Potential Crits adds special critical hit enchantments to Minecraft. These aren't your vanilla crits (the ones you get by falling). These are new, unique enchants with their own mechanics, conditions, and synergies.

What Makes It Different?

  • Not just another enchantment table mod – You find crits in chests, from wandering traders, and in specific structures. Each crit has its own "home" (Ocean Ruins, Nether Fortresses, Ancient Cities…). Go explore!
  • Crits have % chances, conditions, and incompatibilities – You can't have them all at once. Fire and water? They don't mix. But you can easily stack 5 compatible crits.
  • They have a trigger order – Damage is calculated in a specific sequence (flat damage first, then % damage).
  • Permanent progression – Use a crit enough times, and it gets better (more damage, extra effects…). Progression is tied to you, not the weapon.
  • Consumables – Craft cookies, pies, and even a heart to eat and boost your accuracy.

⚔️ Types of Crits

There are 16 crits currently, divided by progression stage:

Stage Examples
Early Game Water Crit (damage scales with water above you), Ice Crit (freeze enemies)
Early-Mid Umbral Crit (blindness, scales with darkness), Ground Crit (heavy, no vanilla crits)
Mid Game Thunder Crit (lightning), Dark / Light Crit (alive/undead specialization)
Mid-Late Shield Crit (gain Shielded effect), Berserk Crit (risk/reward), Vampire Crit (life steal), Harvest Crit (hoes become weapons!)
Late Game Super Crit (boosts vanilla crits), True Crit (ignores armor), Smash Crit (mace-like smash attacks)

Each crit has:

  • % chance
  • Conditions (in water, in darkness, enemy on fire…)
  • Incompatibilities (some crits don't play nice together)

Effects & Systems

The mod introduces new status effects:

  • Heavy – Slows you down, prevents full jumps.
  • Shielded – Blocks the next hit entirely.
  • Berserk – More damage, heal on kill, but crashes hard when it ends.
  • Exposed – Reduces armor.
  • Accuracy – Increases crit chance (potion available).

Plus:

  • Crit Gems – Mineable currency used in the upcoming Crit Table.
  • Permanent Upgrades – Complete challenges to boost your global crit chance (up to +5%).
  • Crits Progression – Train your mastery with your crits to upgrade them.

What's Coming (Soon)

  • Sweeping Crit – Finally, crits on sweep attacks.
  • Crits Crit – The "king of crits": extra damage per active crit.
  • Ender Crit – Teleport behind endermen/shulkers.
  • Martyr Crit – Sacrifice health for big damage.
  • Area Crits – Unlock AoE crits.
  • Crit Table – Extract and upgrade crits using gems.
  • Crit Knowledge Book – Learn crit info in-game (no wiki needed).

📢 Want the full details? Join our Discord to see complete stats, development progress, and sneak peeks!

👉 https://discord.gg/8RP3mD9BUw

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  • Potential Crits Creative Tab
    Potential Crits Creative Tab List of the items avalaible
  • Thunder Crit
    Thunder Crit Thunder Crit hitting various enemies.
  • Various crits
    Various crits Various crits being made at the same time
  • Enchanted Sword with Crits
    Enchanted Sword with Crits Combine plenty of different combinations in your weapons!
  • Effects
    Effects All effects avalaible in the mod
  • Permanent Upgrades
    Permanent Upgrades Achieve pernanent chance upgrades by completing goals!
  • Enchanted Trident with Crits
    Enchanted Trident with Crits Weapons as axes, tridents and maces can be enchanted too. (Even the hoe has its moment!)
  • Smash Crit
    Smash Crit Smash Crit being dealt with an axe, from a fall of 10 blocks.

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