Mod

Create: Power Grid
Rank 1,136
Rank 832 among mods

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Create: Power Grid

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
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1 rating (100%) · 3.5★
4.0★ (no ratings)
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0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
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1 review (100%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
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0.5★ 5★
Performance rating distribution
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1 review (100%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

Providing electricity to a world near you

Industrial
Tech
Advanced Tech
Energy & Resource Systems
Create-focused
Mod Addon
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Forge
NeoForge
Fabric
Minecraft

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3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:19:26 PM UTC
20 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:19:26 PM UTC
20 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
3.5
Performance
3.5

I added this to a create server i was running after one of my friends suggested it, and they love it. It is very in depth and performant, but i would recommend a chunkloader mod if you plan to make big power producing plants. A group of people made a full powergrid with producers and consumers by running powerlines everywhere

You may need to raise the max RPM or nerf waterwheel depending on how good you want power to be. Only downside is the Ponders could be more helpful as it can be kinda confusing.

1
0
3.5
smeagle-0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:19:26 PM UTC
20 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
1
0

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Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
Power Grid - 0.5.5.1 - NeoForge
Authors
CurseForge

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CurseForge ID
Modrinth ID

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About

Description

About

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch…

Balance is key

In this mod you have to balance your production and demand to keep the voltage steady. If you don't, you risk damaging your equipment and things surrounding it.

Not like the other mods

Electricity in this mod is simulated using Network Analysis and real laws of physics. Circuits have to form loops for current to flow. Higher voltage allows you to move more power with less losses. You will have to put thought into the design of your energy grid.

This mod adds ways to generate electricity as well as ways to consume it:

  • Basin Heater: An electric blaze burner.
  • Heating Coil: A catalyst for faster bulk smoking and blasting.
  • Light Bulb: Turns electricity into light.
  • Growth Lamp: Turns electricity into light and speeds up crop growth.
  • Electromagnet: Enables item magnetization, a new processing recipe.
  • Alarm Bell: Turns electricity into sound.
  • Electric Motor: Enables conversion of electricity back into SU.
  • Servo: A motor whose position can be precisely controlled by a voltage signal.
  • Electric Fan: An electric alternative to the Encased Fan.
  • FE compatibility: You can also use it to power any device from other mods that support the Forge Energy interface.

The mod also gives you the ability to create completely custom and functional circuit boards. You have to layout your components (resistors, capacitors, vacuum tubes and more…), route them, and then go through the process of etching a board and populating it.

The in-game Ponders will guide you on how to use the mechanics in this mod.

This mod is designed to be highly configurable. You can change properties of devices, as well as core behaviors of the mod (e.g. overheat behavior).

Notable Contributors

  • casvara - Created multiple models and textures (HV Breaker, Punch Cards, CRT, Plotter)
  • rv - Made various circuit related models and sprites
  • arsdragonfly - Added a stable diode simulation model
  • MagaFin - Created a new texture for the Electrical Gizmo
  • AzrannAVANA - Created a connected conductive casing texture
  • Marta - Provided debug info, implemented extra wire placement info
  • benjaminwp18 - Implemented thin circuit board traces
  • BifrostCoalescence - Fixed bugs, added small quality of life changes

Modpack permissions

This mod is a free and open-source project. You are free to include it in your modpack, please provide attribution if you can.

About

Create: Power Grid is a mod that adds physics-based electricity simulation to the Create mod.

Everything is designed to encourage creativity while introducing new challenges and obstacles. In the end you will be the proud owner of a world-wide power grid - one that hopefully doesn't collapse after you flip that one unmarked switch…

Balance is key

In this mod you have to balance your production and demand to keep the voltage steady. If you don't, you risk damaging your equipment and things surrounding it.

Not like the other mods

Electricity in this mod is simulated using Network Analysis and real laws of physics. Circuits have to form loops for current to flow. Higher voltage allows you to move more power with less losses. You will have to put thought into the design of your energy grid.

This mod adds ways to generate electricity as well as ways to consume it:

  • Basin Heater: An electric blaze burner.
  • Heating Coil: A catalyst for faster bulk smoking and blasting.
  • Light Bulb: Turns electricity into light.
  • Growth Lamp: Turns electricity into light and speeds up crop growth.
  • Electromagnet: Enables item magnetization, a new processing recipe.
  • Alarm Bell: Turns electricity into sound.
  • Electric Motor: Enables conversion of electricity back into SU.
  • Servo: A motor whose position can be precisely controlled by a voltage signal.
  • Electric Fan: An electric alternative to the Encased Fan.
  • FE compatibility: You can also use it to power any device from other mods that support the Forge Energy interface.

The mod also gives you the ability to create completely custom and functional circuit boards. You have to layout your components (resistors, capacitors, vacuum tubes and more...), route them, and then go through the process of etching a board and populating it.

The in-game Ponders will guide you on how to use the mechanics in this mod.

This mod is designed to be highly configurable. You can change properties of devices, as well as core behaviors of the mod (e.g. overheat behavior).

Notable Contributors

  • casvara - Created multiple models and textures (HV Breaker, Punch Cards, CRT, Plotter, Transistors, and more...)
  • arsdragonfly - Added a stable diode simulation model
  • MagaFin - Created a new texture for the Electrical Gizmo
  • AzrannAVANA - Created a connected conductive casing texture
  • Marta - Provided debug info, implemented extra wire placement info
  • benjaminwp18 - Implemented thin circuit board traces
  • BifrostCoalescence - Fixed bugs, added small quality of life changes

Modpack permissions

This mod is a free and open-source project. You are free to include it in your modpack, please provide attribution if you can.

Screenshots

Gallery

  • Blocks and Items
    Blocks and Items
  • Circuit
    Circuit
  • Substation
    Substation
  • Circuit
    Circuit
  • Substation
    Substation
  • Blocks and Items
    Blocks and Items

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1.9m
Total Downloads
CurseForge
1.2m
Modrinth
~710,000
Last Updated
CurseForge
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CurseForge
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