PPs Gore

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PPs Gore

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This Mod will add a teardown like destruction system to mobs (currently only zombies)

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Minecraft

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Type
Mod
Latest Version
pixelgore-1.3.2.jar
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Description

Settings: Press CTRL + G in-game to open the configuration menu.

early test I wanna share.

Its unbalanced and (currently) not meant for regular survival gameplay. You can try it in survival if you want, but don't expect a balanced experience

new in 1.3.3

  • new beta ragdoll system, currently disabled by default bc of beta
  • new options: no lethal damage for undead mobs (Undead can survive decapitation and critical torso damage), options for armor related things (you can disable armor system), a new value for direct injury damage based on destroyed flesh voxels (to disable set to 0) this will do more damage to a mob based on how much pixels an attack destroyed, Added an option to enable or disable PixelGore for players
  • new eating animation (may be a little bit better im still no 3D or animation pro ^^)
  • Reorganized the settings menu into categories

I made a lot of chances since the last release, so if anything is broken please comment :)

Feature Description
Damage System Localized damage system like teardown.
Anatomy Destroyed surfaces expose procedurally textured flesh; deeper cuts reveal bone, skull shell around the brain, spine + ribs in the torso, a central bone in each limb.
First Aid Craftable Flesh Salve (paper + slime ball + sugar) regrows shallow wounds faster and deeper than just waiting, paper bandages wounds and stops their bleeding. Wounds can also be deadly, then you have to die.
Dynamic Effects Explosions, crushing, arrows, swords, and tools have different effects on a mob.
Severing A connectivity check runs after every wound. If the connecting voxels are gone (e.g. the upper arm is cut through), the disconnected piece falls to the ground as a physical entity, bleeds, and despawns after a while (which you can change in settings).
Intact Corpses On a normal death, the whole body stays on the ground as one entity, keeping every wound it had, and is still destructible.
Disabilities No hand, no weapon: a player whose hand/arm is gone immediately drops whatever is put into that hand (known bug, first-person view still shows your arm bc it's another render).

Currently supported:

  • Zombies, Husks, Drowned
  • Skeletons
  • Pillager, Villager, Villager Zombies
  • more soon

Compability

  • TACZ Guns
  • Fresh Animations
  • Ressource Pack Skins (like tissou's zombie pack)

Please leave some feedback it would help a lot :)

If you have trouble with low fps when killing lots of mobs reduce the despawn time in the settings or set a max amount of bodys

Btw, it should also work in multiplayer, so you can have some epic gladiator PVP

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  • v1.jpg
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