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PrankLevels
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Each player picks a prank level 0-5: what others may do to them and their bases. Conflicts, bases of any shape, trust, bounties, level progression, and protection against other mods' machines, pistons and graves. Needs Server Logistics.
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PrankLevels is for survival servers where friends prank each other. Every player picks a prank level from 0 to 5 that says how much mischief the others may do to them and their bases: nothing at all, only hits, their containers too, a limited number of blocks, explosives, or total anarchy. Between two players only the lower of their two levels counts, in both directions. Whoever pranks somebody enters a conflict and cannot hide behind a lower level until it is over, and the victim is never told who did it.
Players mark bases of any shape, trust friends with them, set bounties on each other, and administrators change every number from inside the game. New in 1.2.0: the base of a player at level 0 or 1 is a wall that others cannot enter, teleport into or throw things into (and a base that would shut somebody in is refused). Villagers live in bases as they should — they farm, open doors and sleep — while a creature a player rides or owns follows that player's rules.
Forge, Minecraft 1.20.1. Requires Server Logistics 1.3.1 on the server and on every player's game. Optional: Factions&Wars, ServerRegister, Xaero's World Map, JourneyMap. MIT licence. Author: puercoalopecico.
Commands
| Command | What it does |
|---|---|
/pranklevels |
Opens the screens |
/pranklevels level {0-5} |
Sets your level |
/pranklevels status |
Your level and your conflicts |
/pranklevels peace {player} |
Offers peace to who you pranked |
/pranklevels accept / deny {player} |
Answers it |
/pranklevels select |
Chooses a base's land in the world |
/pranklevels base list |
Your bases |
/pranklevels base create {name} {x1} {z1} {x2} {z2} |
A base of one box |
/pranklevels base trust {name} {player} {build} {chests} |
Trusts a friend |
/pranklevels base transfer {name} {player} |
Gives a base away |
/pranklevels bounty |
The bounties |
/pranklevels bounty hunt / claim {id} |
Hunts or claims one |
/pranklevels admin setlevel {player} {0-5} |
Administrators |
/pranklevels admin set {key} {value} |
Administrators: any option |
pranklevels access grant {player} |
Console: gives the administration |
Before you install
- On the server and on every player's game, with Server Logistics 1.3.1, same build everywhere. A game without them is refused and told which mods to install.
The levels
| Level | What the others may do to you |
|---|---|
| 0 | Nothing: you and your bases are safe |
| 1 | Hit you |
| 2 | Also open your containers |
| 3 | Also break and place a limited number of blocks, no explosives |
| 4 | A bigger number of blocks, explosives too |
| 5 | Anything |
The server can switch levels off, set a floor, limit how long a player may stay at a level, and change every number (Config tab).
Walls and nobody shut in (new in 1.2.0)
- The base of a player at level 0 or 1 is a wall for everybody else: they cannot walk in (it is a wall of invisible blocks), teleport in (never while its owner is disconnected), throw or shoot things in, and the pets and leashed animals they lead are held back too. The owner, the players they trust and players who both reach level 2 can enter; so can an enemy at war (with Factions&Wars).
- A player who is inside when the base closes to them (a permission lost) may leave, not come back.
- A base is refused if it would shut somebody in between lands they may not enter — connected or not (disconnected players count by where they were saved), whoever placed the other walls. Nobody is ever teleported out.
- A base can also be made smaller later (down to the minimum), in the world with the scissors tool or on the map with Shift + drag.
- Bounty heads now say who is wanted.
Bases
Mark land in the world or on the map; it glows when you near it and the game says whose it is. Trust friends to build or to open chests. A base is protected by its owner's level: at 0, nobody but you and those you trust touches it — while villagers and other NPCs with nobody behind them may still farm, open doors and take beds there. Mobs follow the level's rules from level 3; a ridden, tamed or led creature counts as its player.
Conflicts and bounties
Pranking somebody starts a conflict: for a while you are open to them as much as they were to you. Peace can be offered and accepted. Bounties: set a reward on a player's head, hunters ask to hunt it, the kill pays.
With other mods
- Factions&Wars: bases can be annexed to a faction; war opens them, peace protects them.
- ServerRegister: levels, conflicts, bases and bounties go to its log.
- Xaero's World Map / JourneyMap: bases on the map, and marking them by drawing.
- Graves of other mods: whoever died takes their things back from any base.
- Languages: English, Spanish, French, Portuguese and German (and their regional variants); the rest in English.
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