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Factions&Wars
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Factions for survival servers: ranks, a main base and colonies that are always open to attack, wars, surrenders and peace treaties, a two-channel faction chat and secret organizations with hidden members. Requires Server Logistics on both sides.
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Factions for a survival server. Players found a faction, mark a main base and colonies, name a right hand and capos, talk in the faction's own chat, declare war on their rivals and end it with a surrender or a peace treaty — or ally with them, so that each may build and open chests in the other's bases. Apart from the factions, players can form secret organizations: hidden members and a chat of their own.
New in 1.3.0: a war can only be declared on, and land attacked, while somebody of that faction is connected; land that nobody may enter at that moment is a wall; land can shrink and be re-shaped; and joining a faction is announced in the chat. The server decides everything; one screen in the Server Logistics hub (and the /factions commands) shows it and sends the requests. Two buttons on the game's chat screen open the faction's chat or the organization's in one click.
Forge, Minecraft 1.20.1. Requires Server Logistics 1.3.1 on the server and on every player's game. Optional: PrankLevels, ServerRegister, Xaero's World Map, JourneyMap. MIT licence. Author: puercoalopecico.
Commands
| Command | Who | What it does |
|---|---|---|
/factions |
Anybody | Opens the screen |
/factions list |
Anybody | Every faction |
/factions info {faction} |
Anybody | One faction and its members |
/factions create {x1} {z1} {x2} {z2} {name} |
No faction | Founds one |
/factions join {faction} |
No faction | Asks to join |
/factions accept / deny {player} |
Don, right hand | Answers a request |
/factions leave |
Members | Leaves |
/factions war {faction} |
Don | Declares war |
/factions surrender {faction} |
Don | Surrenders |
/factions peace {faction} |
Don | Offers peace |
/factions acceptpeace {faction} |
Don | Accepts it |
/factions ally {faction} |
Don, right hand | Proposes an alliance |
/factions acceptally {faction} |
Don, right hand | Accepts it |
/factions unally {faction} |
Don, right hand | Breaks, withdraws or refuses it |
/factions chat {message} |
Members | Faction chat |
/factions chat high {message} |
Don, right hand, capos | High ranks' chat |
/factions secret … |
Anybody | Secret organizations |
factions access grant {player} |
Console | Gives the administration |
Ranks, land, access, the aurora, annexing and dissolving are done from the screen.
Before you install
- On the server and on every player's game, with Server Logistics 1.3.1, same build everywhere (network version 10 in 1.3.1). A game without them is refused and told which mods to install.
- Faction land is open to attack while somebody of the faction is connected: a stranger may break in, the faction's leaders are warned, and if the attacker is another faction's Don or right hand it is war. With nobody of it online, the land is closed. Only members — and, since 1.1.0, allies — act freely.
New in 1.3.0
- War needs somebody there.
/factions waris refused if nobody of the target faction is connected, and attacks on its land are refused while nobody is. - Land is a wall when nobody may enter it at that moment (invisible blocks: nobody gets stuck on them; not even a teleport or a thrown item gets in, and nobody teleports in while nobody of the faction is connected); land that would shut somebody in is refused, whoever placed the other walls.
- Enemy land on the maps while at war: an administrator option (
war.showEnemyLand, off by default). - Land can shrink. The main base can be made smaller (down to 128×128) and colonies can be re-shaped, from the screen or on the map (Shift + drag cuts a box out).
- Joining is announced in the public chat (each faction can switch it off); what you write in the faction's chat shows in your own chat at once.
Factions, ranks and land
A faction has a Don, a right hand, capos (each in charge of some associates) and associates. Its main base grows and can shrink down to its minimum; colonies can be added and given up. Land is chosen with Server Logistics' tools in the world or on the map, and each piece can shut out ranks or members.
War, surrender, peace
The Don declares war (or it starts by itself when another faction's leader attacks the land). At war, members of both fight anywhere and the bases annexed to either side are open. It ends with a peace treaty (both Dons offer) or a surrender: the winners may raid the losers' land for an hour, and nobody kills anybody meanwhile.
Alliances
- The Don or the right hand proposes; the other side's Don or right hand accepts. Two proposals are a treaty.
- Allied members may build, break, open containers and doors on each other's main base and colonies: nobody is warned and no war starts. A player the land shuts out by name stays out.
- Not between factions at war or in the hour after a surrender; no war on an ally without breaking the alliance first.
- It ends when either leader breaks it, when an administrator ends it, or by itself when one Don kills the other (also through PlayerRevive's bleeding). Ending it starts no war.
- Told in both factions' chats. The Don can also have it told in the public chat — only when both factions have that switch on, so neither exposes the other.
Chats
Every faction has «General» and «High ranks»; every secret organization has its own. The server keeps the last 200 messages; administrators can read them. The «Faction chat» and «Organization chat» buttons on the game's chat screen (T) open them directly.
Secret organizations
A name, members hidden behind numbers, a chat. It protects nothing. Whoever is neither a member nor invited cannot learn that it exists.
With other mods
- PrankLevels: players' bases can be annexed to their faction; war opens them, peace protects them.
- ServerRegister: every faction event, war and alliance goes to its log.
- Xaero's World Map / JourneyMap: land on the map, and choosing land by drawing on it.
- Languages: English, Spanish, French, Portuguese and German (and their regional variants); the rest in English.
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