Prion Infection: Whispers From Within

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Prion Infection: Whispers From Within

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Adds a bunch of infected and items. Based on IRL prion disease/vCJD/mad cow disease. For both forge and fabric.

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Project Details

Type
Mod
License
Apache License 2.0
Latest Version
Prion Infection Mod-2.0.93-1.20.1
Authors
CurseForge
Modrinth

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Modrinth ID

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Description

REQUIRED FOR FORGE / NEOFORGE USE: Sinytra Connector, Forgified Fabric API

[INCOMPATIBLE WITH OPTIFINE, USE EMBEDDIUM + OCULUS INSTEAD]

The prion infection started after a nuclear war broke out. It brought an ancient radioactive element called eka-francium/UUE119 to the surface, it made normal proteins turn into prions. Soon the radiation got so strong it made tumors form into new beings. The first one was the so called "Deathworm". The root of the infection. It isn't aggressive towards humans but don't let that fool you. Soon it will evolve and become stronger. Kill everything in sight. The more the infected kill other beings the higher the phase gets. You can decrease the phase by killing the infected. Try to survive for as long as you can while the infection phase increases, the infected adapt, mutate, evolve, starve and become stronger than ever. The infected may even resort to cannibalism if they become starved. When the phase is high enough, animals and humans have a chance to spawn with the infection, as the overall healthy population becomes smaller, and more and more food is contaminated with prions.

Infection Phase System:

Each time an infected does something that benefits the infection the points are increased. Some of the beneficial things are: evolving, fusing, infecting, spawning other infected etc. Killing the infected decreases the points. All mechanics in the mod have a point threshold for when they can start happening. Also, every infected has a threshold for when they can start spawning. The stronger the infected, the higher the points need to be. At the start there is not much. Just deathworms. They will run away from you and try to evolve into vile entities (they are the only infected that evolves on a timer and not on a kill count). When that happens the infection really starts big. It will gradually get worse and worse and worse and worse and worse and worse and worse... you get the point. Stop the infection before its too late.

Infection:

Infection Effect Amplifier 0: Leg muscle weakness and mild air loss.

Infection Effect Amplifier 1: Mild shaking and lung capacity loss.

Infection Effect Amplifier 2: Breathing gets hard, severe lung capacity loss occurs and shaking becomes very visible.

Infection Effect Amplifier 3: Breathing slows down to dangerous levels, extreme lung capacity loss and  severe shaking.

Infection Effect Amplifier 4: Breathing completely stops, extreme suffocation, unbearable shaking, possible death

Infection - Infection sometimes happens when an entity dies with the infection effect (if the entity has no infected variant an egg is placed instead). If an infection fails and the dead entity has a failed variant it may spawn. 

 

Block Infection:

Infected Blocks - Under a hive, roots are placed. These roots spread if the hive has enough points generated by nearby kills and convert into living blocks as time passes. The defender class infected try to protect this land at all costs. The defender class infected also use the hive's points for various systems.

 

Evolution And Fusion:

Evolution - If an infected has an evolved variant it evolves into that variant after a certian number of kills (or once a certian time passes).

Fusion - Very specific interaction betwen some entities and infected resulting in a very strong infected that holds the best traits of all the entities. 

Infected Retain Their Sentiance:

Rage - Infected sometimes get enraged. This makes them faster and stronger. You can tell if they are enraged because they emit red rage particles. Rooted type infected enrage all nearby entities.

One mind - Infected are quite smart and try to go in hordes and work together if its beneficial. Some infected try to help others.

Intelligent Human Infected:

They do parkour if needed.

They avoid traps.

They search the location their target was last seen at if the target manages to run away.

Hunger System:

Agression and Cannibalism - The infected become very agressive, the prion infection makes them unable to function, gather food etc, so they resort to cannibalism and agression to get ahold of food. 

Starvation - Infected starve if they don't eat enough food.

Dangers To Avoid:

Noxious Gas - Noxious gas does a lot of damage that bypasses armor, so be cautious.

Traps - Traps do a lot of damage, try to avoid them.

Closed spaces with infected: Infected do a lot of damage when in groups.

Enraged Infected: Enraged infected are much faster, and you might not have enough time to deal with them, before they surround you.

Miscellaneous:

Whispers From Within - A vile entity literaly crawls inside the infected animal (or human hehe [watch out]) when they have this effect, and eats said being from the inside out, and exits the body as a lacerator.

Last stand - some infected spawn less powerful infected (or place roots) when they die. 

Weakness - The infected are weak to fire. When they are on fire then any damage dealt to them is multiplied by   1.5.

Cyborgs - You can craft cyborgs to help you kill the infected.

CHINESE VIDEO: 

https://www.bilibili.com/video/BV1HhDZYvEwC/?spm_id_from=333.999.0.0&vd_source=bdb97a82034fee23aa360e964d2e720a"

MODELERS: Me, Box, Lemon, ThomasLovin

TEXTURES: Slasher mostly 

CODER: Me

AUDIO CREDITS: SONNISS.COM

CLICK THIS IF YOU WANT TO SUPPORT MOD DEVELOPMENT ON PATREON (:

Discord server:

"https://discord.com/invite/Z29KfjA6mn"

Current Content:

  1. Infected: cannibal (infected human), sotona (cow and human mutant)
  2. Mechanics: infection; if an infected entity kills another entity it becomes a cannibal
  3. Items: infected meat; meat dropped when infected are killed; as it is infected with prions it will poison the eater when eaten.
  4. Loot: (starting from lowest rarity and ascending):
Cannibal; infected meat, gunpowder, leather, paper
Sotona; infected meat, gunpowder, leather, bone

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