Productive Villagers
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Make villagers a bit more useful
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
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Make villagers more productive! Craft a depot and place adjacent to a villager workstation.
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Depending on the job, place any items required by the villager into the depot. See the list below for what each profession will do. Tasks can be disabled or tweaked in the config file.
More Villagers' miner and forester tasks added. Give some emeralds and a pick/axe respectively. Villager will extract nearby ores or wood over time. Place near resource dense areas for better results.
List of implemented villager tasks and costs
Mason
Processes your excess mined material
Requires full stack of material
Returns depend on type of rock provided

Tool smith
Repairs tools
Costs 1 emerald per repair action

Weapon smith
Repairs swords and tridents
Costs 1 emerald per repair action

Armor smith
Repairs heavy armor
Costs 1 emerald per repair action

Leatherworker
Repairs leather armor
Processes stacks of rotten flesh, provides leather
Costs 1 emerald per repair action

Farmer
Deposits harvested crops

Fisherman
Catches fish and treasure
Requires fishing pole
Keeps some catches for himself

Butcher
Humanely gathers meat and other items from mobs without killing
Requires iron axe
Costs one emerald per successful harvest

Shepherd
Shears sheep
Requires shears
Costs one emerald per successful harvest

Cleric
Heals nearby villagers or players
Costs one emerald per heal aura

Fletcher
Repairs bows and crossbows
Costs 1 emerald per repair action
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