SlimColonies
No reviews yet
Self-sufficient colonies that actually help you. A streamlined MineColonies fork without the babysitting.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features a central focus of farming and villages/ homesteading.
Features machines that process raw materials or automation processes.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Introduces new non-player characters with various roles and behaviors.
Includes creation and management of cities and towns.
Enhances farming mechanics and introduces new crops and livestock.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
SlimColonies 
Colonists do their work, you do yours
SlimColonies is a fork of MineColonies where colonists take care of themselves. Build your colony, assign workers, and everyone gets back to what they're doing.
Philosophy
MineColonies and SlimColonies serve different purposes. MineColonies offers deep colony simulation when that's what you're looking for. SlimColonies is for when you want to work alongside your colonists without managing them.
This matters most in complex modpacks. When you're already deep in GregTech or juggling multiple demanding mods, SlimColonies lets everyone focus on their own work. It feels more vanilla and fits naturally alongside other content.
Why SlimColonies?
Set it and forget it: Efficient behaviors are default. No research to unlock basic functionality, no separate progression systems to manage.
Modpack friendly: Works alongside complex mods without competing for your attention. No happiness tracking, disease management, or raid events.
Automation first: Visitor recruitment is free, couriers work efficiently from day one, and workers don't need hand-holding.
Development Status
Active development with tens of thousands of lines already removed.
What's Different
New Features
- ⛏️ Miner ore priority system: In-game GUI to set which ores miners focus on first
- 📦 Builder scavenging: Builders periodically "find" small amounts (1-5) of needed materials while idle
- 🧑🌾🍣 Farmer's Delight integration: Chefs automatically learn Farmer's Delight cooking and cutting.
- 🍅🥕🍚 FD crops: Farmers recognize modded crops including rice (water crops), tomatoes, and other bushes. Right-click harvesting supported.
- ⚙️ GregTech CEu Modern integration: Workers can use GregTech tools and craft GregTech recipes (plates, wires, cables, components, etc.)

Helpful UI
Default Behaviors
- Max crafting recipe capacity
- 25% threshold ordering (couriers batch efficiently)
- Enjoy late night with your fellow citizens, sleep reduced from 12 hours to more "realistic" times.
- No research item cost, but still requires time.
Removed Systems
- Happiness, raids, diseases, mercenaries
- Penalty for non-MineColonies food has been removed.
- Citizens receives the same nutrition value from food as players
- Custom farmland, crops, foods, and recipes replaced with Farmer's Delight support
- Druid guards and various weapons
- Scrolls
Other Changes
- Simplified food and guard mechanics
- No working-in-rain restrictions
- No courier carrying capacity limits
- Free visitor recruitment
- …and many more tweaks and refinements
Recommended Mods
⏱️ Time Control
- Workers in SlimColonies are less dependent on the day cycle to complete their tasks
- /timecontrol day_length_seconds 2400 for 4x longer days
🌿 Leaves Be Gone
- Get rid of those weird floating leaves by the Forester
📋 Just Enough Items (JEI) + EMI
- General nice-to-have
- See SlimColonies hut specific recipes
- Effortlessly add recipes for workers based on current requests
🗺️ Xaero's World Map and Minimap (JourneyMap Replacement)
Minimap Settings -> Entity Radar Settings:
- Display Icons: Always
- Always Render Entity Name Tags: ON

Creating an Issue
Found a bug or have a suggestion?
- Check if it's already reported
- Go to issues page
- Click New Issue and fill in details
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
