Progression Enchained
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This mod completely changes progression in attempt to make progression more difficult but balanced, enjoyable, and most of all non-skippable. It is highly likely to conflict with mods that require things like diamond, iron, gold, netherite, and villagers.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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This is a progression changing mod at its core! Be warned!
Progression tiers are as follows: Flint -> Copper -> Iron -> Rosegold -> Selenite
Flint can be rarely obtained by mining dirt (grass is rarer) Copper ore is smelted into nuggets via furnace Copper is then used to create flint and steel and a copper bucket in order to go to the nether Blaze powder is used with deepslate and a furnace to create a blast furnace Iron ore is smelted into ingots via blast furnace (other ores can now be smelted into ingots as well) Rosegold is obtained by coating iron weapons in gold and magma cream Pale ore is smelted into selenite ingots via blast furnace
This mod does expand on minecrafts very limited "accessory" system, which is to say you have many more options for what to put in your offhand besides a shield, totem, food, or light source.
Alongside this many structure loot tables are changed (ex: trial chambers, mineshafts) as to stop players from skipping progression too easily.
This mod has optional content accessible via origins, adding 3 denizens:
The Chariot (A very very large, tanky, and utility focused denizen)
The Princess (A small and damage focused denizen with trade-offs)
The Prince (A slightly taller utility focused denizen)
Certain mobs, items, and structures have been removed/replaced:
Diamonds, Netherite, Emerald, Lapis
Villagers, Phantoms, Pillagers, Ravagers
Villages, Pillage outposts, End Cities, End Ships
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