Progressive Tiers
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A dynamic, tier-based entity enhancement system based on health thresholds.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
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🚀 Progressive Tiers
Progressive Tiers is a dynamic entity enhancement system that breathes new life into Minecraft's combat experience. By categorizing mobs into different tiers based on their health, the mod introduces a scaling difficulty system where every encounter is unique.
🛡️ Core Mechanics
Tier System
Mobs are divided into three tiers based on their maximum health (configurable):
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Tier 1: Common mobs.
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Tier 2: Stronger entities that exceed the Tier 1 threshold.
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Tier 3: Elite monsters that exceed the Tier 2 threshold.
The "Quality" Logic
While Tiers set the baseline, Quality is the ultimate factor in a mob's strength. To keep gameplay unpredictable, we use a probability-based system:
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Higher Tiers have a much better chance of spawning with high Quality.
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Randomness: A Tier 1 mob has a rare chance to become Quality 3, while a Tier 3 mob might occasionally only be Quality 1.
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Visuals: Quality 3 and Bosses will have a Glowing effect, making them instantly recognizable from a distance.
Quality Levels & Attributes
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Quality 1: 0-1 Low-level traits. (Basic particles)
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Quality 2: 2-3 Mid-level traits. (Enhanced particles + Health boosted to Tier 1 limit if lower)
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Quality 3: 4-5 High-level traits. (Epic particles + Health boosted to Tier 2 limit if lower)
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BOSS: 5 Max-level traits. (Legendary particles + Glowing)
⚔️ Mob Traits (Affixes)
Equip [Jade] to see specific traits above the mob's head!
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Powerful: Increases attack damage (+2 per level, max 6).
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Regenerating: Grants health regeneration (+0.5 HP/s per level, max 5).
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Speedy: Increases movement speed (+10% per level, max 6).
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Protected: Reduces incoming damage (-10% per level, max 6).
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Fireproof: Complete immunity to fire and burning.
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Poisonous: Applies Poison on hit. From Level 3, it also applies Mining Fatigue.
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Stray: Applies Slowness on hit.
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Weakening: Applies Weakness on hit.
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Berserk: Deals 1.5* Damage.
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Lifesteal: Heals for 50% of damage dealt (Healing cap: 12).
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Tanky: Grants +4 Armor, +4 Armor Toughness, and +20% Knockback Resistance per level.
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Void:Deals bonus true damage equal to 4% of Max HP per level(max 2).
🎁 Extra Rewards (Loot)
Elite mobs carry rare treasures! (Can be disabled in config):
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Quality 2: Drops 0-1 Low-level enchanted books.
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Quality 3: Drops 1-2 Mid-to-High level enchanted books.
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BOSS: Guaranteed 3 High-level enchanted books.
⚙️ Configuration
The config file enhanced_monster-common.toml allows you to customize:
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Blacklist/Whitelist: Control which mobs can be enhanced.
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Boss List: Manually define which entities are treated as Bosses.
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Tier Limits: Customize health thresholds for Tier 1 and Tier 2.
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Toggles: Enable or disable extra drops and particle effects.
🛠️ Compatibility
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Native support for Jade (Highly Recommended!).
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Designed to be compatible with major modpacks and boss mods (e.g., Cataclysm).
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