Progressive Tiers

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Progressive Tiers

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A dynamic, tier-based entity enhancement system based on health thresholds.

Adventure/Exploration
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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
3.1.3
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Description

🚀 Progressive Tiers

Progressive Tiers is a dynamic entity enhancement system that breathes new life into Minecraft's combat experience. By categorizing mobs into different tiers based on their health, the mod introduces a scaling difficulty system where every encounter is unique.

🛡️ Core Mechanics

Tier System

Mobs are divided into three tiers based on their maximum health (configurable):

  • Tier 1: Common mobs.

  • Tier 2: Stronger entities that exceed the Tier 1 threshold.

  • Tier 3: Elite monsters that exceed the Tier 2 threshold.

The "Quality" Logic

While Tiers set the baseline, Quality is the ultimate factor in a mob's strength. To keep gameplay unpredictable, we use a probability-based system:

  • Higher Tiers have a much better chance of spawning with high Quality.

  • Randomness: A Tier 1 mob has a rare chance to become Quality 3, while a Tier 3 mob might occasionally only be Quality 1.

  • Visuals: Quality 3 and Bosses will have a Glowing effect, making them instantly recognizable from a distance.

Quality Levels & Attributes

  • Quality 1: 0-1 Low-level traits. (Basic particles)

  • Quality 2: 2-3 Mid-level traits. (Enhanced particles + Health boosted to Tier 1 limit if lower)

  • Quality 3: 4-5 High-level traits. (Epic particles + Health boosted to Tier 2 limit if lower)

  • BOSS: 5 Max-level traits. (Legendary particles + Glowing)

⚔️ Mob Traits (Affixes)

Equip [Jade] to see specific traits above the mob's head!

  • Powerful: Increases attack damage (+2 per level, max 6).

  • Regenerating: Grants health regeneration (+0.5 HP/s per level, max 5).

  • Speedy: Increases movement speed (+10% per level, max 6).

  • Protected: Reduces incoming damage (-10% per level, max 6).

  • Fireproof: Complete immunity to fire and burning.

  • Poisonous: Applies Poison on hit. From Level 3, it also applies Mining Fatigue.

  • Stray: Applies Slowness on hit.

  • Weakening: Applies Weakness on hit.

  • Berserk: Deals 1.5* Damage.

  • Lifesteal: Heals for 50% of damage dealt (Healing cap: 12).

  • Tanky: Grants +4 Armor, +4 Armor Toughness, and +20% Knockback Resistance per level.

  • Void:Deals bonus true damage equal to 4% of Max HP per level(max 2).

🎁 Extra Rewards (Loot)

Elite mobs carry rare treasures! (Can be disabled in config):

  • Quality 2: Drops 0-1 Low-level enchanted books.

  • Quality 3: Drops 1-2 Mid-to-High level enchanted books.

  • BOSS: Guaranteed 3 High-level enchanted books.

⚙️ Configuration

The config file enhanced_monster-common.toml allows you to customize:

  • Blacklist/Whitelist: Control which mobs can be enhanced.

  • Boss List: Manually define which entities are treated as Bosses.

  • Tier Limits: Customize health thresholds for Tier 1 and Tier 2.

  • Toggles: Enable or disable extra drops and particle effects.

🛠️ Compatibility

  • Native support for Jade (Highly Recommended!).

  • Designed to be compatible with major modpacks and boss mods (e.g., Cataclysm).

Screenshots

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  • A Quality3 WitherSkeleton
    A Quality3 WitherSkeleton After defeating certain mod bosses, some Quality 3 mobs will be replaced by crossover forms, featuring enhanced power and richer rewards.
  • A Quality 1 Zombie
    A Quality 1 Zombie
  • Boss Unique
    Boss Unique
  • A Quality3 Zombie
    A Quality3 Zombie When a Zombie rolls Quality 3, it spawns mounted on a Zombie Horse, equipped with uniquely trimmed armor and custom weapons. I have designed these distinct Quality 3 forms for several vanilla mobs.
  • A Quality 2 Piglin Brute
    A Quality 2 Piglin Brute
  • A Quality 3 Warden
    A Quality 3 Warden

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