Project Infection
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Mod that brings diseases and infections to your world
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod will add a system for analyzing blood, antibodies, viruses or bacteria. It also introduces methods of treating existing diseases, starting with wormwood tea and ending with advanced antibiotics.
Some diseases also have effects for infection (potions, arrows, etc.)
Diseases
Cold - Just take a walk in the cold biomes :)
Flu - Just take a walk in the cold biomes :)
Pneumonia - Just take a walk in the cold biomes :)
Malaria - If someone suddenly bites you in the jungle - a weighty argument for a malaria test
Smallpox - Zombies have become deadlier than ever!
Plague - Although the mod does not add rats, but Minecraft already has a great replacement!
Covid - Added in the form of an Easter egg! It can be obtained under certain conditions if you get sick with a cold, flu and pneumonia
Blood poisoning - you can get sick during the active bleeding effect (The bleeding effect may not disappear after the end - do not be afraid this is a display error! If the number of seconds of the effect = 0, then there is no effect!)
Typhin - BIOLOGICAL weapon, can only be created in a single copy on the map. (If you do not take into account the creation of instances from the blood of infected :)
Thank you very much 𝗗𝗮𝘀𝗸𝗼𝗻𝗻𝗲𝗰𝘁 for creating textures!
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