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Project Jujutsushi
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A datapack that is dedicated to the Jujutsu Kaisen anime/manga.
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Project Jujutsushi v2.1.0 (26.1.X)
ADDED CURSE NAOYA
I've been working on and off on this Jujutsu Kaisen datapack for about 2 years now. I think the magic system is super interesting, especially the domains and I wanted to adapt it into Minecraft. I wanted the experience of fighting cursed spirits and progressing in power.
As of right now, I want to make sure that the abilities are balanced and no one character's abilities are expressly stronger than another's. So, I'd love to have some playtesters to be able to gauge how broken/unbalanced some things are in the datapack at this moment. I'd also appreciate any other experienced datapack makers since this really is my first datapack project.
Features
PLEASE DOWNLOAD REQUIRED RESOURCE PACK, NOTHING WILL LOOK RIGHT WITHOUT IT
Completely revamped progression system. Normal hostile mobs replaced with cursed spirits of varying strength. Normal Minecraft combat is insufficient to deal with cursed spirits.
Techniques:
- Shrine (Sukuna)
- Limitless (Gojo)
- Heavenly Restriction (Toji/Maki)
- Disaster Flames (Jogo)
- Disaster Tides (Dagon)
- Disaster Plants (Hanami)
- Idle Transfiguration (Mahito)
- Ten Shadows (Megumi)
- Projection Sorcery (Naoya)
- Missile Fists (Jinichi)
- Earth Manipulation (Chojuro)
Special Grade Cursed Spirits Added:
- Jogo
- Dagon
- Hanami
- Mahito
- Curse Naoya
Grade 1 Cursed Spirits Added:
- Ko-Guy
- Sunyata
- Masamune
- Rainbow Dragon
- Magatsuhi
- Urashima
Cheat Commands
- Use the command /function jeez.jjk:cheat_list to see some useful cheat commands to spawn in cursed spirits, change your grade, change your technique, etc.
Future Plans
I'm going to update the pack to the latest versions and then focus on making more progression features and cursed tools.
Credits
- AnimatedJava - some of the models and animations
- KNKevin - Hollow Purple lightning textures
- Player Motion - player movement
- xokz Particle Effects - Nue's lightning
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