Project TaCZ (Timeless & Classic Zero Addon)

Quick rating

Project TaCZ (Timeless & Classic Zero Addon)

No reviews yet

Highly configurable factions based NPCs & companion android systems.

Base Defense
Shooter
Custom Weapons
Custom Armor
Baubles/Curios
Modern Warfare & Guns
Hostile Mobs
NPCs
Mod Addon
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
project_tacz-1.0.9.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

~ Project TaCZ ~

Requirements / Notes

• Forge 1.20.1 (47.4.16)

• Requires TaCZ (1.1.7)

• Config file: `config/project_tacz-common.toml`

• Not compatible with my legacy TaCZ NPC addon. Additionally, "Project Overhaul (LEGACY)" features overlap content so please download THIS ONE instead if you're looking for human NPCs and androids.

• The "Configured" mod is highly recommended for config editing via in-game menus!

Configured - Minecraft Mods - CurseForge

Most TaCZ updates likely won't break this mod, but please carefully check the TaCZ change log for API changes...if TaCZ changes an API hook or function, please alert me right away.

Pre-made Configs

Coming soon... (Planned here will be pre-made config files for MarbledNull's new mod "Arsenal Redux", including all factions geared with armor from Arsenal Redux, class based factions, etc.)

For custom configuration, if you have any questions please feel free to ask!

A configurable NPC combat framework that extends TaCZ with:

• 9 gun-wielding humanoid factions

• 9 tiers of player-placeable android companions

• Fully tunable spawn, loadout, targeting, and TaCZ gun AI

• Designed for immersive, large-scale firefights

• Optional starter loadout to help new players (fully configurable)

• Optional craftable loadout tokens that are consumed upon death, but allow players to keep their inventory. Includes support for Curios API accessories.

 

Humanoid NPC Factions

Faction System

• 9 unique factions (renamable via config)

• Hostile to each other and players by default

• Independent configuration per faction

Spawning

• Enable or disable natural spawning per faction

• Spawn weights, multipliers, and group sizes

• Dimension allowlists and biome tag filters

 

Loadouts

• Armor and offhand configuration

• Weapon pools (TaCZ guns or any items)

• Falls back to random allowed TaCZ gun if not specified

• RPG-7 blacklisted by default (grief prevention) 

 

Stats

• Max health

• Armor

• Movement speed

• Attack damage

• Follow range

• Knockback resistance

 

AI Gun Behavior

• Engagement range and LOS requirements

• Strafing and approach movement

• Aim gating and accuracy tuning

• Sustained fire repositioning

• Shot delay and firing logic

 

Targeting

• Allowlist or denylist players, mobs, entities, or tags

• Define hostile factions

• Optional retaliation on friendly fire

 

Extras

• Configurable faction nameplates

• Simple per-faction loot tables (configurable)

 

Android NPC Pets

Availability

• Entire android system can be enabled or disabled

• Disabling removes items and recipes only (existing placed androids remain)

 

Mechanics

• Pick up with sneak + right click; place by right clicking the ground while holding the android item

• GUI command buttons (e.g., hostility toggle, sit)

Repair androids via right clicking them with an iron ingot. (configurable, Default: ON) 

Combat Support

• TaCZ guns, melee weapons, bows, and crossbows

• Uses real ammo in its internal slots

• Switches to melee when ammo is depleted

• Optional toggle for armor usage by androids (Default: ON) (May be overpowered in many mod pack settings, disable as needed via the config.)

 

Tier System

• 9 upgradeable tiers (renamable via config)

• Each tier defines stats such as max health

• Upgraded via smithing table using Android Smithing Template

 

AI Gun Behavior

• Same TaCZ tuning controls as humanoid NPCs

• Range, LOS, movement, accuracy, shot delay

 

Any issues? Let me know.

Screenshots

Gallery

  • fighting_factions_screenshot_1.png
    fighting_factions_screenshot_1.png fighting_factions_screenshot_1.png
  • androids_screenshot_1.png
    androids_screenshot_1.png androids_screenshot_1.png
  • androids_screenshot_2.png
    androids_screenshot_2.png androids_screenshot_2.png
  • fighting_factions_at_night_screenshot_1.png
    fighting_factions_at_night_screenshot_1.png fighting_factions_at_night_screenshot_1.png
  • fighting_factions_at_night_screenshot_2.png
    fighting_factions_at_night_screenshot_2.png fighting_factions_at_night_screenshot_2.png
  • humanoid_npc_example_1.png
    humanoid_npc_example_1.png humanoid_npc_example_1.png
  • humanoid_npc_example_2.png
    humanoid_npc_example_2.png humanoid_npc_example_2.png
  • android_gui.png
    android_gui.png android_gui.png
  • items.png
    items.png items.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~18,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works