EMC for Magitech

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EMC for Magitech

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ProjectE EMC for Magitech -Arcane Engineering-: adds EMC to its ores, gems, crystals and alchemy products so you can transmute Magitech content.

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Type
Mod
License
MIT License
Latest Version
ProjectE: EMC for Magitech 0.1.0
Authors
CurseForge
Modrinth

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EMC for Magitech

Play Magitech -Arcane Engineering- with ProjectE and none of Magitech's ores, crystals, or alchemy products have an EMC value. This data-only add-on fixes that.

Magitech builds most of its materials through custom alchemy recipes (the Zardius crucible, spell conversions, the athanor) that ProjectE can't read, and its ores have no EMC seed — so out of the box ProjectE ignores Magitech entirely. This teaches it:

  • Hand-tuned EMC for the root resources — ores, gems (fluorite, tourmaline), mana resources, worldgen plants, and crystals.
  • Magitech's alchemy recipes are transcribed as ProjectE conversions, so element crystals, special ingots (radiant steel, ender metal), and alchemy products derive their EMC automatically.
  • Endgame tier-4 materials (frigidite, translucium, resonite, abyssite) are priced high on purpose, so mining them stays more worthwhile than transmuting — the progression is preserved, not short-circuited.
  • The part-based tool system carries no EMC by design: a tool's value depends on the material it was cut from, which ProjectE can't represent, and leaving it out keeps the build-and-upgrade-your-own-tool loop intact.

It adds no items, blocks, or recipes — only EMC data. Values apply on world load; open a Transmutation Table to see them.

Dependencies

EMC values are a considered first pass; balance feedback is welcome on the issue tracker.

MIT. Magitech is by Stln; ProjectE by sinkillerj & contributors. This is an independent integration, not affiliated with either. Source and issues: https://github.com/KURONAMI333/magitech-emc

ProjectE: EMC for Magitech

Play Magitech -Arcane Engineering- with ProjectE and none of Magitech's ores, crystals, or alchemy products have an EMC value. This data-only add-on fixes that.

Magitech builds most of its materials through custom alchemy recipes (the Zardius crucible, spell conversions, the athanor) that ProjectE can't read, and its ores have no EMC seed — so out of the box ProjectE ignores Magitech entirely. This teaches it:

  • Hand-tuned EMC for the root resources — ores, gems (fluorite, tourmaline), mana resources, worldgen plants, and crystals.
  • Magitech's alchemy recipes are transcribed as ProjectE conversions, so element crystals, special ingots (radiant steel, ender metal), and alchemy products derive their EMC automatically.
  • Endgame tier-4 materials (frigidite, translucium, resonite, abyssite) are priced high on purpose, so mining them stays more worthwhile than transmuting — the progression is preserved, not short-circuited.
  • The part-based tool system carries no EMC by design: a tool's value depends on the material it was cut from, which ProjectE can't represent, and leaving it out keeps the build-and-upgrade-your-own-tool loop intact.

It adds no items, blocks, or recipes — only EMC data. Values apply on world load; open a Transmutation Table to see them.

Dependencies

EMC values are a considered first pass; balance feedback is welcome on the issue tracker.

MIT. Magitech is by Stln; ProjectE by sinkillerj & contributors. This is an independent integration, not affiliated with either. Source and issues: https://github.com/KURONAMI333/magitech-emc

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