Mod
ProjectE Rebalanced -Adjustment-
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Rebalances ProjectE transmutation progression and overpowered items.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
ProjectE Rebalanced
ProjectE Rebalanced is a balance addon for ProjectE. It adjusts overly powerful transmutation, rings, amulets, stones, and the Dark Matter Pedestal so they fit better into long-term survival progression.
The goal is not to ban ProjectE. The goal is to keep ProjectE useful while making its strongest effects require meaningful EMC costs, startup time, or operating limits.
Requirements
- Minecraft: 1.20.1
- Forge: 47.x
- Target ProjectE: ProjectE-1.20.1-PE1.0.1 or newer
- Install this mod on both the client and the server.
Main Changes
Transmutation purchase cost scaling
Items bought from the Transmutation Table become more expensive as the same item is purchased repeatedly.
- Selling EMC is unchanged.
- Only purchase EMC is increased.
- Shift-click bulk purchasing is supported.
- Tooltips show the adjusted purchase EMC.
- Purchase counts are stored per world.
This makes transmutation better suited for filling small material gaps rather than unlimited mass production.
EMC value additions and corrections
This mod adds or corrects EMC values for some vanilla items and some items from other mods.
Main targets include:
- Selected vanilla items
- Selected GregTech CEu items
- Selected Forestry items
- Selected The Graveyard items
- Selected Born in Chaos items
- Selected Lycanites Mobs items
These EMC registrations are built in. Individual item EMC values are not currently configurable.
Energy Collector Limit
Energy Collector Mk1, Mk2, and Mk3 are limited to one of each tier per dimension.
Examples:
- You can place one Mk1 in the Overworld.
- A second Mk1 in the Overworld will be blocked.
- Mk2 and Mk3 are counted separately.
- The Nether and The End have their own separate limits.
The mod does not scan the entire world for old collectors. Collectors placed after installing this mod are recorded, and removing a recorded collector allows another one of the same tier to be placed in that dimension.
Dark Matter Pedestal
Right-clicking a Dark Matter Pedestal now opens a custom GUI.
GUI features
- Insert a pedestal effect item.
- Insert Klein Stars or other EMC storage items into the internal inventory.
- Use Start and Stop buttons.
- View internal EMC, pedestal status, and startup progress.
Internal EMC
The pedestal must be charged with internal EMC before it can operate.
Default values:
- Internal EMC capacity: 25,600,000 EMC
- EMC absorption rate: up to 640,000 EMC per second
- Operating cost: 64,000 EMC every 10 seconds
- Startup delay: 15 minutes
Put Klein Stars or other EMC-holding items into the internal inventory, and the pedestal will automatically absorb EMC from them. There is no special Klein Star slot; it uses the normal internal inventory.
Operation and shutdown
- The pedestal cannot start if it does not have enough internal EMC.
- Pressing Start begins a startup delay instead of activating immediately.
- While active, the pedestal consumes internal EMC every 10 seconds.
- If internal EMC runs out, the pedestal shuts down.
- After a shutdown, it must be recharged and started again, including the startup delay.
- Breaking the pedestal destroys its stored internal EMC.
- Items in the internal inventory are dropped when the pedestal is broken.
Hoppers can insert and extract items. Other automation mods may also work if they interact through normal Forge item handling, but no dedicated support is guaranteed.
Ring, Amulet, and Stone Rebalancing
Many powerful ProjectE items now consume additional EMC while carried, active, or used. If the cost cannot be paid, the related effect will not activate.
Passive or active upkeep
| Item | Default extra cost | Main changes |
|---|---|---|
| Swiftwolf's Rending Gale | 640,000 EMC / 10 sec | High upkeep while carried. Flight and wind-related effects require EMC. |
| Harvest Goddess Band | 64,000 EMC / 10 sec | Growth, bulk harvesting, replanting, and water source effects require EMC. |
| Ignition Ring | 64,000 EMC / 10 sec | Fire protection, extinguishing, fireballs, fire walls, and auto-ignition require EMC. |
| Zero Ring | 64,000 EMC / 10 sec | Water freezing, lava-to-obsidian conversion, and area freezing require EMC. |
| Evertide Amulet | 64,000 EMC / 10 sec | Underwater breathing and water walking require EMC. |
| Volcanite Amulet | 64,000 EMC / 10 sec | Fire, lava, lightning, and burning protection, plus lava walking, require EMC. |
| Soul Stone | 64,000 EMC / 10 sec | Requires upkeep while active. Healing also has a separate use cost. |
| Life Stone | 64,000 EMC / 10 sec | Requires upkeep while active. Hunger and health recovery also have separate use costs. |
| Watch of Flowing Time | 64,000 EMC / 10 sec | Block acceleration and mob slowing are heavily reduced. |
Per-use costs
| Item | Default extra cost | Details |
|---|---|---|
| Body Stone | 64,000 EMC / recovery | Consumed when hunger is actually restored. |
| Soul Stone | 64,000 EMC / recovery | Consumed when health is actually restored. |
| Life Stone | 64,000 EMC / recovery | Consumed when hunger or health is actually restored. If both happen at once, both costs apply. |
| Arcana Ring Zero mode snowball | 64,000 EMC / shot | Snowball firing costs EMC and has a slower cooldown. |
Arcana Ring
Arcana Ring inherits the restrictions of the rings it combines.
- Zero mode follows Zero Ring rules.
- Ignition mode follows Ignition Ring rules.
- Harvest mode follows Harvest Goddess Band rules.
- Swiftwolf-style flight and wind effects require the Swiftwolf's Rending Gale cost.
Arcana Ring does not have its own separate cost settings. It uses the settings of the corresponding source rings.
Watch of Flowing Time
Watch of Flowing Time has been heavily reduced because of its powerful time-control effects.
- Carrying it in the hotbar costs 64,000 EMC every 10 seconds.
- Nearby block acceleration is reduced to about one extra tick per second by default.
- Mob slowing is also greatly reduced.
- Sun and moon time control costs an additional 64,000,000 EMC every 10 seconds.
- Watch effects on a pedestal are also reduced to about one extra tick per second by default.
- Multiple pedestal effects can still stack.
Archangel's Smite
Archangel's Smite has reduced firing power.
Default values:
- Single arrow cooldown: 12 ticks
- Volley cooldown: 60 ticks
- Arrow EMC cost multiplier: 25x
Unchanged Items
The following items are not nerfed in this release:
- Black Hole Band
- Mind Stone
Recipes are not changed.
Configuration
After first launch, the server config file projecterebalanced-server.toml is generated.
On a dedicated server, it is usually located in the world's serverconfig folder.
Common default settings:
| Setting | Default |
|---|---|
| Swiftwolf upkeep | 640,000 EMC / 10 sec |
| Most ring and amulet upkeep | 64,000 EMC / 10 sec |
| Body / Soul / Life Stone recovery cost | 64,000 EMC / recovery |
| Watch time-control cost | 64,000,000 EMC / 10 sec |
| Pedestal internal EMC capacity | 25,600,000 EMC |
| Pedestal EMC absorption rate | 640,000 EMC / sec |
| Pedestal operating cost | 64,000 EMC / 10 sec |
| Pedestal startup delay | 15 minutes |
20 Minecraft ticks are roughly 1 second. Keep that in mind when changing tick-based values.
Notes
- The client and server must use the same version of ProjectE Rebalanced.
- Similar effects provided by other ProjectE equipment, such as Gem Armor, may still work through their own original paths.
- Existing worlds are supported, but old Energy Collectors are not automatically scanned.
- This mod adds costs, limits, and startup requirements to powerful effects. It does not disable ProjectE as a whole.
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