Community listing page, reviews here may not be monitored by the author.
Protect It
No reviews yet
A simple bare-bones block protection / land claim mod.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
-Protect It is no long supported-
-It has been replaced with-
https://www.curseforge.com/minecraft/mc-mods/claim-my-land
Protect It is a tiny, "land ownership" mod used to protect specified areas.
Claims
To claim a land area, you need to place a **claim stake** block. This will highlight the area that will be claimed. Then you can use (right-click) the block to change the claim to your property. The claim stake block will be removed from the world. There are 4 claim stake blocks - 3 of different area sizes, and 1 for removing claims. Note that the claim size on the y-axis stretches in both directions from the position the of the stake.
ex. Stake pos = (0, 0, 0), the size area will be from (0, -8, 0) to (8, 8, 8).
Yellow = Small Claim Stake. Size = 8x16x8
Cyan = Medium Claim Stake. Size = 16x32x16
Green = Large Claim Stake. Size = 32x64x32
Black = Remove Claim Stake.
Figure 1. Small Claim boundaries around house.

(better documentation coming...)
Commands:
/protect [block | pvp] [list | rename | whitelist | give]
/protect-ops [block | pvp] [add | remove | list | clear] [pos | uuid] - used by system ops only
ex. /protect block add 0 63 0 10 63 10 : area is protected against all players.
ex. /protect block add 0 63 0 10 63 10 @gottsch : area is owned by gottsch, protected against all other players.
ex. /protect block remove [uuid] : remove all protections owned by the uuid
ex. /protect block remove 0 63 0 10 63 10 : remove all protections that intersects with the area.
Q: Why does add use player entity and remove uses player uuid?
A: Because adding involves selecting a player that is currently in game. The name and uuid is stored. Removing does not require the player to be in game. Ex. a player quits and you need to free up those areas. Also, names can change over time so using the uuid is required.
Whitelists:
You can add a separate whitelist of players for each of your properties. Whitelisted players can access the owner's property just as the owner would.
Protects against:
block break
block place / multi-block place
block tool interaction
player interaction
living destroy block
explosion
and piston movement
Upcoming Changes
- "Hoteling" - hoteling adds the ability of nested properties. Ex. Player A has a 100x100 block property. Player A can setup a 25x25 block property inside the 100x100 property and allow Player B to "own" it. Player B can build, change, mine, etc within that 25x25 property. Player A still retains overall ownership of both properties.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers




