Nitpicks
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Small Quality of Life changes to make the game more fun and/or consistent with itself!
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About
Description
Overview
This datapack aims to make Quality of Life changes with the goal of making the game more fun or consistent with itself! Like the name implies, a lot of the changes are "nitpicks" I, the creator, have with some parts of the game.
Features
Currently, these are the features:
NOTE: Some of these features might be removed/altered in future updates
Misc
Spoiler
- Compasses/Clocks display information when held
- Compasses show XYZ coordinates and direction the player is looking
- Clocks display the time, day count and current moon phase
- Gunpowder can me made from Sulfur, Bone Meal and Charcoal
- Happy Ghasts can be fed Wind Charges for a movement Buff that lasts 1:30 min
- Smelting blocks of raw ore yields a block of said Ore
- Potions can be stacked up to 16, Splash Potions can be stacked up to 4
- Torchflower now emit light
- Crops age 0 emit 2, age 1 emit 4 and adults emit 8
- The block above the plant must be air for the plant to emit light since it uses light blocks to add light
- Suspicious stews may use two of the same mushroom in the recipe, similar to 26.3
- Tipped arrows can be made with normal and splash potions as well
- Some effects given by suspicious stew have been buffed
- Fire resistance 3s -> 30s
- Jump Boost 5s -> 30s
- Night Vision 5s -> 45s
- Some foods give potion effects
- Golden carrots give night vision for 1min
- Glistering melon slices give Instant Health
- Cookies give Haste for 3min
- Pumpkin pies give Resistance for 30s
- Rabbit stews give Jump Boost for 1min
- Beetroot soups give Strength for 1min
Enchantments
Spoiler
- Unbreaking enchantment no longer decreases Item durability
- Tagged as Treasure (No longer appears when Enchanting/Trading)
- Appears on random loot
- Mutually exclusive with mending
- Channeling now summons thunder no matter the weather
- Impaling parity with bedrock + Drowned are also sensitive to impaling
- New Enchantment: Photosynthesis
- Non Treasure (Appears when Enchanting/Trading)
- Grants saturation when exposed to the sun in the overworld
- Applies to any piece of armor, does NOT stack
- New Enchantment: Heavy
- Non Treasure (Appears when Enchanting/Trading)
- Makes the player immune to levitation
- Applies to chestplates
- New Curse: Curse of Blinking
- Randomly teleports the player
- Applies to any piece of armor, does NOT stack
Planned Features
Below are some planned features and their motivation:
Spoiler
- Faster Furnances depending on fuel --- It makes sense to me that the hotter the fuel burns, the faster it cooks something
- Potions
- Honey Bottles inherit the effects of the flowers used during pollinization --- Consistency with the suspicious stew, making it less of a gimmick and having more gameplay uses, becoming an easier form of making potions in the early/mid game
- Suspicious stew can be used to make tipped arrows --- It sees few uses, so being able to craft them early in the game when enchantments are not easy to acquire is a good thing I think
Config
Currently there's no way to disable some of the features, but that's something planned!
Credits & Requests
I'm the sole creator of the datapack, so in case you have any feature request, complaints or bug reports, reach me out by emailing [email protected]. :D
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