Nitpicks

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Nitpicks

By PTRRROwner

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Small Quality of Life changes to make the game more fun and/or consistent with itself!

Minecraft
26.2

About

Description

Overview

This datapack aims to make Quality of Life changes with the goal of making the game more fun or consistent with itself! Like the name implies, a lot of the changes are "nitpicks" I, the creator, have with some parts of the game.

Features

Currently, these are the features:

NOTE: Some of these features might be removed/altered in future updates

Misc

Spoiler
  • Compasses/Clocks display information when held
    • Compasses show XYZ coordinates and direction the player is looking
    • Clocks display the time, day count and current moon phase
    • Gunpowder can me made from Sulfur, Bone Meal and Charcoal
    • Happy Ghasts can be fed Wind Charges for a movement Buff that lasts 1:30 min
    • Smelting blocks of raw ore yields a block of said Ore
    • Potions can be stacked up to 16, Splash Potions can be stacked up to 4
    • Torchflower now emit light
      • Crops age 0 emit 4, age 1 emit 8 and adults emit 12
      • The block above the plant must be air for the plant to emit light since it uses light blocks to add light
    • Suspicious stews may use two of the same mushroom in the recipe, similar to 26.3
    • Tipped arrows can be made with normal and splash potions as well
    • Some effects given by suspicious stew have been buffed
      • Fire resistance 3s -> 30s
      • Jump Boost 5s -> 30s
      • Night Vision 5s -> 45s
    • Some foods give potion effects
      • Golden carrots give night vision for 1min
      • Glistering melon slices give Instant Health
      • Cookies give Haste for 3min
      • Pumpkin pies give Resistance for 30s
      • Rabbit stews give Jump Boost for 1min
      • Beetroot soups give Strength for 1min
    • New Item: Return Compass
      • Recipe found while exploring ruined portals, shipwrecks and mineshafts
      • When tied to a lodestone, can be consumed to teleport atop it!

Enchantments

Spoiler
  • Unbreaking enchantment no longer decreases Item durability
    • Tagged as Treasure (No longer appears when Enchanting/Trading)
    • Appears on random loot
    • Mutually exclusive with mending
    • Channeling now summons thunder no matter the weather
    • Impaling parity with bedrock + Drowned are also sensitive to impaling
    • New Enchantment: Photosynthesis
      • Non Treasure (Appears when Enchanting/Trading)
      • Grants saturation when exposed to the sun in the overworld
      • Applies to any piece of armor, does NOT stack
    • New Enchantment: Heavy
      • Non Treasure (Appears when Enchanting/Trading)
      • Makes the player immune to levitation
      • Applies to chestplates
    • New Curse: Curse of Blinking
      • Teleports the player to random places upon taking damage
      • Applies to any piece of armor, does NOT stack

Planned Features

Below are some planned features and their motivation:

Spoiler
  • Faster Furnances depending on fuel --- It makes sense to me that the hotter the fuel burns, the faster it cooks something
  • Potions
    • Honey Bottles inherit the effects of the flowers used during pollinization --- Consistency with the suspicious stew, making it less of a gimmick and having more gameplay uses, becoming an easier form of making potions in the early/mid game
    • Suspicious stew can be used to make tipped arrows --- It sees few uses, so being able to craft them early in the game when enchantments are not easy to acquire is a good thing I think

Config

Currently there's no way to disable some of the features, but that's something planned!

Credits & Requests

I'm the sole creator of the datapack, so in case you have any feature request, complaints or bug reports, reach me out by emailing [email protected]. :D