Pulsetech
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A tech mod based on transferring information using redstone pulses.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Pulsetech is a tech mod built around transmitting data using pulses of Redstone signal. With this technique, information such as commands and parameters can be sent over a single line of vanilla Redstone, and be used to coordinate the actions of complex machines.
Video Overview
Watch the overview video here!
Features

With the Pattern Emitter and Pattern Detector, hundreds of distinct codes can be sent over a single line of Redstone dust and used to trigger many different machines. Connect Redstone contraptions all over your world to a network that can be controlled from a single place!
Pulsetech also adds a few machines to add some power to your pulsed-Redstone creations: the destructive Coil Cannon, the Screen, the Scanner, and the Orb Projector. With these, you can break and place blocks automatically, sense nearby mobs, create intricate display systems, and even grab and move entities. Each of these is operated using a set of commands, which are also pulse patterns.
To control all these machines, Pulsetech offers an easy-to-use scripting language, available via the Console. With support for macros and parameters, the Console allows you to control your entire base from a single command prompt.
Documentation
Pulsetech comes with Ponder built-in as its method of easily learning what each block does and how to use them. Since it's built-in, this will work whether or not you have Create installed!

Any block with a list of commands will also have full, in-depth documentation of those commands in its Datasheet, accessible by clicking it with the Datasheet item in-game.

Compatibility
Pulsetech should work with any other redstone mod out of the box!
Support has been specifically tested and verified for:
If my other mod Reactive Alchemy is present, Pulsetech will change a couple of its own recipes to use Reactive's crafting system.
Also, as a reminder, this mod does NOT require Create because it bundles Ponder on its own. Create will still work with this mod installed, however! If Ponder updates within Create, the newest version will be used between the two mods, so there should be no problem.
Usage
Feel free to use Pulsetech in any modpack! Just don't pretend to be the mod's author or sell your pack commercially for some money amount.

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Support
If you encounter a bug or have a suggestion, please send it to the issues page! I'm making this as a side project, so updates and ports will occur only when I have time.
If you have some other feedback or want to ask me a question about the mod, you can contact [email protected].
Pulsetech is a tech mod built around transmitting data using pulses of Redstone signal. With this technique, information such as commands and parameters can be sent over a single line of vanilla Redstone, and be used to coordinate the actions of complex machines.
Video Overview
Features

With the Pattern Emitter and Pattern Detector, hundreds of distinct codes can be sent over a single line of Redstone dust and used to trigger many different machines. Connect Redstone contraptions all over your world to a network that can be controlled from a single place!
Pulsetech also adds a few machines to add some power to your pulsed-Redstone creations: the destructive Coil Cannon, the Screen, the Scanner, and the Orb Projector. With these, you can break and place blocks automatically, sense nearby mobs, create intricate display systems, and even grab and move entities. Each of these is operated using a set of commands, which are also pulse patterns.
To control all these machines, Pulsetech offers an easy-to-use scripting language, available via the Console. With support for macros and parameters, the Console allows you to control your entire base from a single command prompt.
Documentation
Pulsetech comes with Ponder built-in as its method of easily learning what each block does and how to use them.

Any block with a list of commands will also have full, in-depth documentation of those commands in its Datasheet, accessible by clicking it with the Datasheet item in-game.

Compatibility
Pulsetech should work with any other redstone mod out of the box!
Support has been specifically tested and verified for:
If my other mod Reactive Alchemy is present, Pulsetech will change a couple of its own recipes to use Reactive's crafting system.
Also, as a reminder, this mod does NOT require Create because it bundles Ponder on its own. Create will still work with this mod installed, however! If Ponder updates within Create, the newest version will be used between the two mods, so there should be no problem.
Usage
Feel free to use Pulsetech in any modpack! Just don't pretend to be the mod's author or sell your pack commercially for some money amount.
This mod is under the CC-BY-NC-4.0 license.
Support
If you encounter a bug or have a suggestion, please send it to the issues page! I'm making this as a side project, so updates and ports will occur only when I have time.
If you have some other feedback or want to ask me a question about the mod, you can contact [email protected].
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