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PunchThemAll

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PunchThemAll

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Punch different blocks to obtain the ressources you need !

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Type
Mod
Latest Version
pta-1.20.1-2.0.0.jar
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Description

PunchThemAll

Turn any click into a recipe. PunchThemAll lets pack makers define what happens when a player left/right-clicks (with or without sneaking) on a block, a fluid or the air — optionally with a specific item in hand. No Java, no KubeJS: just JSON files you drop in config/punchthemall/interactions.

Every interaction can produce weighted or guaranteed drops, transform the clicked block/fluid, cost the player health or hunger, grant potion effects, play sounds and particles, and be gated by biome, dimension, time, weather, altitude, light or player state. Everything shows up in JEI.


Highlights

  • 🖱️ Any click is a trigger — left/right, sneaking or not, on block, fluid or air.
  • 🎒 Hand-aware — require an item or tag in the main/off/any hand, match its NBT, and choose how it is spent (durability, shrink, or nothing).
  • 🎁 Rich rewards — a weighted loot pool plus always-given guaranteed drops, multiple rolls, and a Fortune/Looting-style bonus.
  • 🔄 Transformations — swap the clicked block/fluid for another, copying block-state values, with sounds and particles.
  • 🌦️ Conditions — gate by biome/dimension tags, time of day, weather, Y range, light level, sneaking, food and XP.
  • 💥 Player feedback — potion effects, damage, hunger cost, and interaction-level sound/particles.
  • 🔎 Typed NBT predicates — match item/block-entity data with clean path + range + filter rules.
  • 📖 Full JEI integration — players can browse every interaction, its inputs, drops and conditions.
  • 🖥️ Server-friendly — the interaction registry is synchronised to clients, so JEI is correct on dedicated servers. Interactions can live in the config folder and (optionally) in datapacks.

A tiny example

Sneak-left-click gravel with any shovel to sometimes get clay, turn the gravel into sand, and lose a little hunger:

{
  "schema_version": 2,
  "type": "shift_left_click",
  "hand": { "hand": "main", "match": "#minecraft:shovels", "consume": { "mode": "durability" } },
  "target": { "kind": "block", "match": "minecraft:gravel" },
  "transformation": { "chance": 0.7, "into": { "kind": "block", "id": "minecraft:sand" }, "particles": "minecraft:sand" },
  "rewards": { "weighted": [
    { "match": "minecraft:clay_ball", "weight": 10, "count": { "min": 1, "max": 3 } },
    { "match": "minecraft:air", "weight": 90 }
  ] },
  "costs": { "hunger": { "chance": 0.1, "amount": { "min": 1, "max": 3 } } }
}

A "kitchen-sink" example

Mine stone at night, deep underground, in the dark, with a Fortune pickaxe — for guaranteed cobblestone, a chance at iron nuggets (doubled per Fortune level), a Haste buff and particles:

{
  "schema_version": 2,
  "type": "shift_right_click",
  "hand": {
    "hand": "main",
    "match": "#minecraft:pickaxes",
    "consume": { "mode": "durability" },
    "nbt_predicates": [ { "path": "Enchantments[].lvl", "int_range": [1, 5], "where": "{id:\"minecraft:efficiency\"}" } ]
  },
  "target": { "kind": "block", "match": "minecraft:stone" },
  "rewards": {
    "rolls": 2,
    "guaranteed": [ { "match": "minecraft:cobblestone", "count": 1 } ],
    "weighted": [
      { "match": "minecraft:iron_nugget", "weight": 20, "count": { "min": 1, "max": 2 } },
      { "match": "minecraft:air", "weight": 80 }
    ],
    "fortune": { "enchant": "minecraft:fortune", "factor": 1.0 }
  },
  "effects": [ { "id": "minecraft:haste", "duration": 100, "chance": 0.25 } ],
  "sound": "minecraft:block.stone.hit",
  "particles": "minecraft:stone",
  "conditions": { "time": "night", "y_range": [-64, 40], "light": { "max": 7 } }
}

Documentation

Compatibility

  • Minecraft 1.20.1, Forge 47.x.
  • JEI required for the recipe browser.
  • Optional integrations tested against Create, AE2, Ex Deorum, Thermal and Click Machine.

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