Mod
Pushier Pistons
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Lets Pistons push Block Entities, and implements Chainstone!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Pushier Pistons
This mod allows Pistons to move certain Block Entities, and adds Chainstone!
These features are all configurable to your liking. The default options are meant to maintain a good gameplay balance, while breaking as few existing contraptions as possible.
Pushable Block Entities
Storage Blocks
- Chests (including all variants): Disabled by default. Will stick together if connected.
- Barrels: Disabled by default
- Chiseled Bookshelves: Enabled by default
- Lecterns: Enabled by default
- Shelves: Enabled by default. Will stick together if connected.
Utility Blocks
- Furnaces, Blast Furnaces, & Smokers: Enabled by default
- Brewing Stands: Enabled by default
- Enchanting Tables: Enabled by default
Redstone Blocks
- Hoppers: Disabled by default
- Dispensers & Droppers: Enabled by default
- Crafters: Enabled by default
- Daylight Detectors: Enabled by default
Combat Blocks
- Creaking Hearts: Enabled by default
- Spawners: Disabled by default
- Trial Spawners: Disabled by default
- Vaults: Disabled by default
Buff Blocks
- Beacons: Enabled by default
- Conduits: Enabled by default
Misc. Blocks
- Beehives & Bee Nests: Enabled by default. Can cause Bees to lose their home position.
- Campfires: Enabled by default
- Signs & Hanging Signs: Disabled by default
Includes compat for Wilder Wild, Trailier Tales, Netherier Nether, and Simple Copper Pipes.
Chainstone
Chainstone is a feature that allows Chains to connect with other blocks while moved by Pistons.
Chainstone has four config options in this mod:
- Disabled
- Default: Blocks on the Chain's ends will stick to it.
- Axis Check: Same as default, but Chains will only connect with each other if they are facing the same axis.
- Adjacent Chains: Same as default, but Chains adjacent to other Chains can stick to the current Chain being evaluated. The adjacent Chain's axis must be perpendicular to the current Chain.
Pushier Pistons
This mod allows Pistons to move certain Block Entities, and adds Chainstone! These features are all configurable to your liking. The default options are meant to maintain a good gameplay balance, while breaking as few existing contraptions as possible.
Pushable Block Entities
Storage Blocks
- Chests (including all variants): Disabled by default. Will stick together if connected.
- Barrels: Disabled by default
- Chiseled Bookshelves: Enabled by default
- Lecterns: Enabled by default
- Shelves: Enabled by default. Will stick together if connected.
Utility Blocks
- Furnaces, Blast Furnaces, & Smokers: Enabled by default
- Brewing Stands: Enabled by default
- Enchanting Tables: Enabled by default
Redstone Blocks
- Hoppers: Disabled by default
- Dispensers & Droppers: Enabled by default
- Crafters: Enabled by default
- Daylight Detectors: Enabled by default
Combat Blocks
- Creaking Hearts: Enabled by default
- Spawners: Disabled by default
- Trial Spawners: Disabled by default
- Vaults: Disabled by default
Buff Blocks
- Beacons: Enabled by default
- Conduits: Enabled by default
Misc. Blocks
- Beehives & Bee Nests: Enabled by default. Can cause Bees to lose their home position.
- Campfires: Enabled by default
- Signs & Hanging Signs: Disabled by default
Includes compat for Wilder Wild, Trailier Tales, Netherier Nether, and Simple Copper Pipes.
Chainstone
Chainstone is a feature that allows Chains to connect with other blocks while moved by Pistons. Chainstone has four config options in this mod:
- Disabled
- Default: Blocks on the Chain's ends will stick to it.
- Axis Check: Same as default, but Chains will only connect with each other if they are facing the same axis.
- Adjacent Chains: Same as default, but Chains adjacent to other Chains can stick to the current Chain being evaluated. The adjacent Chain's axis must be perpendicular to the current Chain.
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