Qa Enchants

Quick rating

Qa Enchants

No reviews yet

Adds a series of interesting enchantments for Minecraft, including some cursed enchantments.

No Theme
Magic
Vanilla+
Enchantments
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Qa Enchants 1.1.2-beta
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Armor Enchantments

Disciplinary Flash

Applicable to: Any Armor | Max Level: I

When an entity wears armor with this enchantment, takes damage, and its health drops below 35% of its maximum health, it will restore (8 + Number of Armor Pieces with this Enchantment × 1.5)% of its maximum health.

Anvil Falling

 Applicable to: Boots | Max Level: IV (Cursed Enchantment) 

When an entity wears boots with this enchantment, its safe fall height is significantly reduced, and the damage taken from falling is greatly increased. The higher the enchantment level, the lower the safe fall height and the higher the multiplier of fall damage.

Aqua Antipathy 

Applicable to: Helmets | Max Level: I (Cursed Enchantment)

When an entity wears a helmet with this enchantment, its mining efficiency underwater is drastically reduced (nearly slowing down mining speed significantly).

Depth Stayer 

Applicable to: Boots | Max Level: III (Cursed Enchantment)

When an entity wears boots with this enchantment, its movement speed underwater is noticeably decreased. The higher the enchantment level, the more significant the movement speed reduction.

Suffocation

Applicable to: Helmets | Max Level: III (Cursed Enchantment)

When an entity wears a helmet with this enchantment, its oxygen consumption rate underwater is accelerated. The higher the enchantment level, the faster the oxygen is consumed.

Enchantment of Absolute Failure

Applicable to: Any Armor | Max Level: I  (Cursed Enchantment)

When an entity wears armor with this enchantment and takes damage, it will randomly trigger one of the following effects:

  • Greatly increases the movement speed of the entity that dealt damage to it, lasting for 3 seconds;
  • Applies a 3-second immobilization effect to the wearer;
  • Applies a 3-second effect of "melee base attack power reduced by 1024" to the wearer;
  • Applies a 6-second laceration effect to the wearer;
  • Deals an additional damage equal to 50% of the wearer's maximum health to the wearer;
  • Resets the wearer's hunger and saturation to zero, and simultaneously applies a 3-second hunger effect.

If the entity wears multiple pieces of armor with this enchantment, the number of triggered effects will increase; if the same effect is randomly selected multiple times, the duration or intensity of that effect will stack.

Weapon Enchantments

Break Effect

Applicable to: Any Weapon | Max Level: V

When dealing damage with a weapon enchanted with this (held in the main hand), it applies a "Toughness Reduction" effect to the target entity. When "Toughness Reduction" stacks to a specified number of times, it triggers a "Weakness Break" effect on the target that lasts for a certain duration.Entities under "Weakness Break" first take an additional "Break Damage", then become unable to move and have their melee attack power reduced by 1024. Targets will not receive new "Toughness Reduction" stacks until the "Weakness Break" effect ends. The higher the enchantment level, the higher the "Break Damage" value and the longer the "Weakness Break" duration.

Radiant Transmutation 

Applicable to: Any Weapon | Max Level: III (Cursed Enchantment)

When dealing damage with a weapon enchanted with this (held in the main hand), it consumes (Current Health of the Wielder × Enchantment Level × 10%) of the wielder's health, and simultaneously deals additional damage to the target equal to (Lost Health of the Wielder × (2 + Enchantment Level) × 10%).

Blade of Laceration

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply a laceration effect to the target entity that lasts for a certain duration. During the laceration effect, periodic damage is continuously dealt based on the target's maximum health.

Blade of Weakness

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply a weakness effect (reducing the target's attack power) to the target entity that lasts for a certain duration.

Blade of Immobilize

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply an immobilization effect (preventing the target from moving) to the target entity that lasts for a certain duration.

Blade of Lifesteal

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it restores health to the wielder in proportion to the actual damage dealt to the target (the higher the damage, the more health restored).

Armor Enchantments

-Disciplinary Flash

Applicable to: Any Armor | Max Level: I

When an entity wears armor with this enchantment, takes damage, and its health drops below 35% of its maximum health, it will restore (8 + Number of Armor Pieces with this Enchantment × 1.5)% of its maximum health.

-Anvil Falling (Cursed Enchantment)

Applicable to: Boots | Max Level: IV

When an entity wears boots with this enchantment, its safe fall height is significantly reduced, and the damage taken from falling is greatly increased. The higher the enchantment level, the lower the safe fall height and the higher the multiplier of fall damage.

-Aqua Antipathy (Cursed Enchantment)

Applicable to: Helmets | Max Level: I

When an entity wears a helmet with this enchantment, its mining efficiency underwater is drastically reduced (nearly slowing down mining speed significantly).

-Depth Stayer (Cursed Enchantment)

Applicable to: Boots | Max Level: III

When an entity wears boots with this enchantment, its movement speed underwater is noticeably decreased. The higher the enchantment level, the more significant the movement speed reduction.

-Suffocation (Cursed Enchantment)

Applicable to: Helmets | Max Level: III

When an entity wears a helmet with this enchantment, its oxygen consumption rate underwater is accelerated. The higher the enchantment level, the faster the oxygen is consumed.

-Enchantment of Absolute Failure (Cursed Enchantment)

Applicable to: Any Armor | Max Level: I

When an entity wears armor with this enchantment and takes damage, it will randomly trigger one of the following effects:

1.Greatly increases the movement speed of the entity that dealt damage to it, lasting for 3 seconds;

2.Applies a 3-second immobilization effect to the wearer;

3.Applies a 3-second effect of "melee base attack power reduced by 1024" to the wearer;

4.Applies a 6-second laceration effect to the wearer;

5.Deals an additional damage equal to 50% of the wearer's maximum health to the wearer;

6.Resets the wearer's hunger and saturation to zero, and simultaneously applies a 3-second hunger effect.

If the entity wears multiple pieces of armor with this enchantment, the number of triggered effects will increase; if the same effect is randomly selected multiple times, the duration or intensity of that effect will stack.

Weapon Enchantments

-Break Effect

Applicable to: Any Weapon | Max Level: V

When dealing damage with a weapon enchanted with this (held in the main hand), it applies a "Toughness Reduction" effect to the target entity. When "Toughness Reduction" stacks to a specified number of times, it triggers a "Weakness Break" effect on the target that lasts for a certain duration.Entities under "Weakness Break" first take an additional "Break Damage", then become unable to move and have their melee attack power reduced by 1024. Targets will not receive new "Toughness Reduction" stacks until the "Weakness Break" effect ends. The higher the enchantment level, the higher the "Break Damage" value and the longer the "Weakness Break" duration.

-Radiant Transmutation (Cursed Enchantment)

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it consumes (Current Health of the Wielder × Enchantment Level × 10%) of the wielder's health, and simultaneously deals additional damage to the target equal to (Lost Health of the Wielder × (2 + Enchantment Level) × 10%).

-Blade of Laceration

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply a laceration effect to the target entity that lasts for a certain duration. During the laceration effect, periodic damage is continuously dealt based on the target's maximum health.

-Blade of Weakness

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply a weakness effect (reducing the target's attack power) to the target entity that lasts for a certain duration.

-Blade of Immobilize

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it has a chance to apply an immobilization effect (preventing the target from moving) to the target entity that lasts for a certain duration.

-Blade of Lifesteal

Applicable to: Any Weapon | Max Level: III

When dealing damage with a weapon enchanted with this (held in the main hand), it restores health to the wielder in proportion to the actual damage dealt to the target (the higher the damage, the more health restored).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~6,000
Total Downloads
CurseForge
~4,000
Modrinth
~1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works