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Quantum's Component Editor
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An editor allowing for changing the Components(Data) of items and entities using simple menus Respects Access(Clients without access may NOT look at components) Client Optional - NOT required on client
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Required on the server. Installing it on the client adds functionality.
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Description
Allow you to edit the held item with a simple menu.
Config
- OpenMenu
- Op (bool)
- Creative (bool)
- Apply(All)
- Apply(Name Only)
- Op (bool)
- Creative (bool)
- Default Keybind To Open Is Keypad 4
Menu:
- General
- Item Id
- Name formating
- Such as coloured names(hex), bold. italic, underline, obsfuscated
- 3 Pages of Presets(16 per page, 48 total)
- Custom presets can be saved(Cog Icon "⚙")
- "X", Remove All Formatting/reset to anvil name
- Count
- Damage
- Max Count Size(Locked)
- Enchantments
- Type
- Level
- "+", increase by 1
- "-", decrease by 1
- "X", Set To 0 - remove when saved if still 0
- Attributes (Some versions have wierd artifacts, adding attributes can cause duplicated ones)
- Modifier(+, *Base, *Total)
- Type
- Value
- Slot(Head, Chest, Legs, Feet, MainHand, OffHand) - More in future
- Components
- Manual Editor
Planned
Check Planned.md on Github
- UI Rework
- Simpler UI
- Block Editing
Info
- Editing some fields with certain mods can cause corrupt nbt(make a post on discord/ on github -> This may require you editing player nbt which can cause permanent damage)
- The mod will prevent people without access from looking at components to prevent people getting info from objects such as codes from Security Craft
- I recommend using Modrinth App as I will update this quite a bit with new features and bug fixes
- My main focus is my education so this will not be updated as often during UK England Term time
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