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QQBot
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Check the server status with the Tencent QQ bot
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Description
QQBot — Minecraft QQBot Mod
A server-side mod based on Minecraft Forge 1.20.1. It connects to a QQBotProxy over WebSocket, enabling server info queries in QQ groups/private chats, secure game-account binding, and player login reminders.
- Package:
cn.citprobe - Mod ID:
qqbot - Main class:
QQBot - Server-side installation only
Table of Contents
- Features
- Requirements
- Getting Started
- QQ Commands
- In-Game Commands
- Binding Flow
- Configuration
- Language Files
- Data Files
- Project Structure
- FAQ
Features
- Server info queries: online player count, TPS/MSPT, and player latency.
- QQ account binding: bind QQ to a game ID through a secure "8-character verification code + in-game confirmation" flow.
- Login reminders: send a private message to the bound QQ when a bound player logs in.
- Auto-reconnect: automatically reconnect to the Proxy at a configurable interval after disconnection.
- Bilingual support: built-in Simplified Chinese and English language files.
- Externalized configuration: connection URL, command prefix, server name, and other frequently changed options live in the config file.
Requirements
| Item | Requirement |
|---|---|
| Minecraft | 1.20.1 |
| Java | 17+ |
| Proxy | QQBotProxy (WebSocket service, default port 18080) |
Getting Started
1. Download
2. Deploy
- Put
qqbot-<version>.jarinto the server'smods/folder. - Start the server.
qqbot.tomlis generated underconfig/on first start. - Edit
config/qqbot.tomland pointwsUrlto your Proxy. - Restart the server to apply changes.
Clients do not need to install this mod.
3. Verify
- The server log showing
已连接QQ机器人中转站means the connection is successful. - Send
/helpin a QQ group; receiving the help text means everything works.
QQ Commands
The default prefix is / (configurable). Available in both group and private chats.
| Command | Description |
|---|---|
/list |
Show the online player count (current/max + player list) |
/tps |
Show the server TPS and MSPT |
/ping [gameID] |
Show latency; queries the bound game ID if omitted |
/bind <gameID> |
Start binding (triggers the verification-code flow) |
/unbind |
Unbind the current QQ from its game ID |
/me |
Show your binding info and online status |
/help |
Show help |
In-Game Commands
Entered in the Minecraft chat (not QQ):
| Command | Description |
|---|---|
/bind accept <code> |
Complete binding (code sent via QQ private message) |
/unbind |
Unbind the current game ID from its QQ |
Binding Flow
- The user sends
/bind <gameID>in QQ. - The bot sends an 8-character verification code (letters + digits, ambiguous characters like 0/O/1/I/L excluded) via private message, valid for 5 minutes.
- The player logs in with that game ID and enters
/bind accept <code>in chat. - The server validates the code (exists, not expired, and matches the current player name), then completes the binding.
- On success, the player gets an in-game message and the QQ user gets a private notification.
Re-binding with the same QQ overwrites the previous code; expired codes are invalidated and cleaned up automatically.
Configuration
File: config/qqbot.toml
| Key | Description | Default |
|---|---|---|
enabled |
Enable the bot | true |
wsUrl |
Proxy WebSocket URL | ws://127.0.0.1:18080 |
reconnectDelaySeconds |
Reconnect interval (seconds) | 5 |
commandPrefix |
QQ command prefix | / |
language |
Message language (zh_cn / en_us) |
zh_cn |
serverName |
Server name (appended to query and reminder messages) | 我的服务器 |
Example:
[qqbot]
enabled = true
wsUrl = "ws://127.0.0.1:18080"
reconnectDelaySeconds = 5
commandPrefix = "/"
language = "zh_cn"
serverName = "我的服务器"
Language Files
assets/qqbot/lang/zh_cn.json— Simplified Chineseassets/qqbot/lang/en_us.json— English
Data Files
config/qqbot-bindings.json— binding records between openids and game IDs, persisted automatically and kept across restarts.- Verification codes are kept in memory only, not written to disk, and expired codes are cleaned up automatically.
Project Structure
qqbot/
├── build.gradle
├── gradle.properties
├── settings.gradle
└── src/main/
├── java/cn/citprobe/
│ ├── QQBot.java # Main class
│ ├── bind/
│ │ ├── BindingManager.java # Binding persistence
│ │ └── VerificationManager.java # Verification code management
│ ├── bot/
│ │ ├── CommandHandler.java # QQ command handling
│ │ └── MessageHandler.java # WebSocket message dispatch
│ ├── config/
│ │ └── ModConfig.java # Config entries
│ ├── i18n/
│ │ └── Lang.java # Translation loading
│ ├── model/
│ │ └── IncomingMessage.java # Message DTO
│ ├── util/
│ │ └── TpsTracker.java # TPS calculation
│ └── websocket/
│ └── BotWebSocketClient.java # WebSocket client
└── resources/
├── META-INF/mods.toml
└── assets/qqbot/lang/
├── zh_cn.json
└── en_us.json
FAQ
Q: Do clients need to install this mod? No, it is server-side only.
Q: I didn't receive the verification code? Make sure the Proxy's private messaging works, and check whether QQ security policies are blocking private messages.
Q: The verification code expired?
Codes expire after 5 minutes. Send /bind <gameID> in QQ again.
Q: How do I switch languages?
Set language = "en_us" in config/qqbot.toml and restart.
Q: Where are binding data stored?
config/qqbot-bindings.json. Deleting this file clears all bindings.
License
This project is licensed under the [MIT License].
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