QuickTree
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A plugin that makes trees fall when cut!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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Description
QuickTree
Cut down entire trees in one swift motion with physics-based animations!
QuickTree is a Minecraft plugin that transforms tree harvesting into a smooth, realistic experience. Break a single log and watch the entire tree topple over before breaking apart into collectible items.
Features
Realistic Tree Felling Animation
- Trees fall over realistically when you break the base log
- Physics-based animation that follows the terrain
- Smooth particle effects enhance the visual experience
Smart Tree Detection
- Automatically detects and removes entire trees
- Works with all vanilla tree types (oak, birch, spruce, jungle, acacia, dark oak, cherry, mangrove, etc.)
- Handles complex tree shapes and branching
Player-Friendly Mechanics
- Sneak to prevent tree felling - Want to trim a tree manually? Just hold shift!
- Player-placed blocks are protected - Build with logs worry-free! The plugin tracks which blocks you placed
- Tool durability is properly consumed based on tree size
- All drops are natural and collected as usual
Customizable Animation
- Configure leaf animation behavior
- Adjust animation speed and duration
Requirements
- Minecraft Version: 1.20+
- Java Version: 17 or higher
- Server Software: PaperMC, Purpur, or any Paper-based server
Support the Project
If you enjoy QuickTree, consider:
- ⭐ Starring the repository
- 🐛 Reporting bugs and suggesting features
- 📢 Sharing with friends and on your server
- 💻 Contributing code improvements
:D
License
QuickTree is open-source and licensed under the GNU GPL v3 License. For more details, refer to the LICENSE file.
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