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Rack of Drying
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Drying rack with all the classic recipes, also to make dried meat and dried berries, thatch blocks, and a thatch bed
Features machines that process raw materials or automation processes.
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Description
Drying rack with all the classic recipes, also to make dried meat and dried berries, thatch blocks, and a thatch bed.
Thatch blocks are dried hay bales
Sleep in the thatch bed, just like a straw bed, and it breaks after one night
Drying Rack
- Wall-mounted rack that holds one item at a time and slowly dries/dehydrates it over time into a different result - a general "reverse hydration" device, not just a food dehydrator
- Hopper/pipe automation supported (insert items, pull results) - extraction is blocked while something is actively drying, so automation can't skim a half-finished item; automation can be disabled entirely via config
- Live progress shown through JEI (recipe browsing), The One Probe, and Jade (hover tooltips)
- Fully data-driven: new drying recipes can be added by any datapack/addon mod via a JSON recipe type, or scripted through CraftTweaker
Configuration
- Toggle hopper/pipe automation on the drying rack
- Toggle whether the Thatch Bed sets your respawn point
Thatch - a full building set
- Thatch block, Stairs, Slab, and Wall (the Wall properly connects to itself and to solid blocks)
- Craftable from Hay Blocks; hardness matches a vanilla Hay Bale, and it burns the same way too
- Thatch Bed: a simplified, no-frills two-block bed reusing the thatch texture - sleeps and sets your respawn point exactly like a vanilla bed (spawn-setting can be turned off per-config), but breaks after one full night's sleep and hands the item straight back to you - a consumable, rustic alternative to a real bed
What it dries
Food:
- Raw meats (beef, porkchop, chicken, mutton, rabbit) → Jerky, a long-lasting preserved-meat snack
- Fruits (apple, melon, sweet berries, glow berries, chorus fruit) → Fruit Leather
- Seeds (wheat, melon, pumpkin, beetroot) → Dried Seeds - eaten quickly, like dried kelp
- Kelp → Dried Kelp
- Rotten Flesh → Leather (slow - you're basically tanning it)
Materials (the "reverse hydration/decay" side of things):
- Hay Block → Thatch (this mod's own building material)
- Wet Sponge → Sponge
- Sandstone → Sand
- Tuff → Calcite
- Coarse Dirt → Gravel
- Mud → Packed Mud
- Lead → String
- Saplings → Dead Bush → Sticks (a two-stage decay chain)
- All 16 Concrete colors → their Concrete Powder
- and more
- Add your own recipes with JSON data packs or crafttweaker for modpacks
Compatibility
- JEI - browse all drying recipes
- The One Probe / Jade - see a drying rack's live progress by looking at it
- CraftTweaker - add/remove drying recipes from scripts
- Recipe inputs use item tags (
forge:foods/raw_meat,forge:foods/fruits,forge:seeds) where possible, so other mods' meat/fruit/seed items can plug into the existing recipes without needing a datapack override
Example crafttweaker script https://github.com/Lothrazar/RackOfDrying/blob/trunk/1.20.1/examples/rackofdrying_crafttweaker.zs
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