Radioactive Skulls

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Radioactive Skulls

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Changes the way skulls are rendered so they will be displayed even when they are not in your view

QoL & Tweaks
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU General Public License v2.0 or later
Latest Version
Radioactive Skulls v.0.1.2 - mc.1.21.11
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description


What is Radioactive Skulls?


This mod makes it possible to see skulls/heads through blocks. There are also some experimental options that could lead to a crash and are therefore disabled by default. These can be turned on in the config menu. As this can be considered cheating on some servers, I am not responsible for any bans related to this mod. Therefore, use it at your own risk in multiplayer!


Config Options


Nonexperimental (established and works ➔ report any bugs on GitHub (make sure the experimental options are turned off)):

  • Skulls ➔ changes the RenderType of all skulls

Experimental (These sometimes target a specific game element like the wind effect of breezes but do not always have to. Additionally, these can lead to a crash):

  • ArmorCutoutNoCull
  • Outline
  • Crumbling
  • ArmorTranslucent
  • EntitySolid
  • EntitySolidZOffsetForward
  • EntityCutout
  • EntityCutoutNoCull
  • EntityCutoutNoCullZOffset
  • ItemEntityTranslucent
  • EntityTranslucentEmissive
  • EntitySmoothCutout
  • BeaconBeam
  • EntityDecal
  • EntityNoOutline
  • EntityShadow
  • DragonExplosionAlpha
  • Eyes
  • BreezeEyes
  • EnergySwirl
  • Weather
  • BlockScreenEffect

Preview


Normal | Modified

description_4b5002d4-efee-4791-9204-c88a215d59f7.png

description_4a8fde02-26f4-4cce-94e7-4b0d81f70478.png


What is Radioactive Skulls?


This mod makes it possible to see skulls/heads through blocks. There are also some experimental options that could lead to a crash and are therefore disabled by default. These can be turned on in the config menu. As this can be considered cheating on some servers, I am not responsible for any bans related to this mod. Therefore, use it at your own risk in multiplayer!


Config Options


Nonexperimental (established and works ➔ report any bugs on GitHub (make sure the experimental options are turned off)):

  • Skulls ➔ changes the RenderType of all skulls

Experimental (These sometimes target a specific game element like the wind effect of breezes but do not always have to. Additionally, these can lead to a crash):

  • ArmorCutoutNoCull
  • Outline
  • Crumbling
  • ArmorTranslucent
  • EntitySolid
  • EntitySolidZOffsetForward
  • EntityCutout
  • EntityCutoutNoCull
  • EntityCutoutNoCullZOffset
  • ItemEntityTranslucent
  • EntityTranslucentEmissive
  • EntitySmoothCutout
  • BeaconBeam
  • EntityDecal
  • EntityNoOutline
  • EntityShadow
  • DragonExplosionAlpha
  • Eyes
  • BreezeEyes
  • EnergySwirl
  • Weather
  • BlockScreenEffect

Preview


Normal | Modified

description_4b5002d4-efee-4791-9204-c88a215d59f7.png

description_4a8fde02-26f4-4cce-94e7-4b0d81f70478.png

 

 

Screenshots

Gallery

  • RadioactiveSkullsPreview-2.png
    RadioactiveSkullsPreview-2.png RadioactiveSkullsPreview-2.png
  • RadioactiveSkullsPreview-1.png
    RadioactiveSkullsPreview-1.png RadioactiveSkullsPreview-1.png

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<1,000
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<1,000
Modrinth
<1,000
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CurseForge
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CurseForge
Modrinth
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