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Ragdollified
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A mod that adds purely ragdolls for players and mobs to the game and toggleable other mechanics
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Required on the client. Installing it on the server adds functionality.
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# Thank you to AdInVas for letting me use Prototype: Physics as a base for these death ragdolls.
As of 1.0.0, Physics now runs on Jolt JNI with JBullet as a backup
This mod is currently in Beta; please expect bugs
No known incompatibilities (crashes)
Ragdollified is a mod that adds ragdolls to every vanilla entity and player, including the baby variant. Each update will attempt to improve performance or add to the API for future addons/mechanics
- Compatible with EMF and ETF (Example: Tissou's Zombie Pack)
- Compatible with curios items on ragdolls (even geckolib renders)
- Compatible with almost every armor mod (that doesn't do custom rendering)
- Compatible with, I believe, every mod that uses Geckolib armor
- Compatible with Better Blood Overlay
- Compatible with Visual Health
- Compatible with Guard Villagers
- Config for how many ragdolls exist per world and at once in general
- Damage type-based damage (configurable)
- Full customizability on how you want your physics to be (common config)
- Corpse/gravestone mod for your ragdoll (configurable + curios compat)
- Per-part impulse
- TaCZ Support
- All damage source impulses are configurable (TaCZ, explosions, etc.)
Report bugs or join for fun in the Zarra Studios Discord here: https://discord.gg/PVd6GNpvtW
Plans:
- Slowly add more mobs
- Gore system (amputation / blood)
- Player revive / body dragging
- Pick up animal ragdolls
- Mob corpses for more immersive looting
Mob List:
- Player + All Humanoids
- Skeleton
- Creeper
- Cow + Mooshroom
- Chicken
- Sheep
- Pig
- Villagers + Pillagers + Witch
- Bat
- Cat
- Bee
- Fox
- Wolf
- Horse (Zombified and Skeleton) + Donkey + Mule
- Panda
- Iron Golem
- Goat
- Enderman
- Turtle
- Polar Bear
- Turtle
- Camel
- Llama
- Rabbit
- Frog
- Hoglin & Zoglin
- Sniffer
- Ravager
- Phantom
- Parrot
- Slime & Magma Cube
- Silverfish & Endermite
- Allay
- Strider
- Snow Golem
- Blaze
- Spider & Cave Spider
- Shulker
- Ghast
- Vex
- Warden
- Baby variant support for all above
A mod developed by Zarra Studios
Please report bugs to the Discord or GitHub.
Code will be open-sourced and is requestable (MIT)
Warning: A lot, if not everything, has been rewritten at this point from Prototype-physics; don't expect them to be as optimized or the same as Ragdollified at this point.
This mod originally used a mod by AdInVas as a base and I've continued to build it out, optimize it, and at some point hit a limit of the engine at least for ease of use. I have switched to Jolt-JNI and kept my use of JBullet as a backup.
Thank you to AdInVas for letting me use Prototype: Physics as a base for these death ragdolls
This mod is currently in Beta; please expect bugs
No known incompatibilities (crashes)
Ragdollified is a mod that adds ragdolls to the player, zombies, skeletons, creepers, and a few farm animals and their babies. Every update until full release will add a new mob or multiple.
- Compatible with EMF and ETF (Example: Tissou's Zombie Pack)
- Compatible with curios items on ragdolls (even geckolib renders)
- Compatible with almost every armor mod (that doesn't do custom rendering)
- Compatible with, I believe, every mod that uses Geckolib armor
- Compatible with Better Blood Overlay
- Compatible with Visual Health
- Compatible with Guard Villagers
- Config for how many ragdolls exist per world and at once in general
- Damage type-based damage (configurable)
- Full customizability on how you want your physics to be (common config)
- Corpse/gravestone mod for your ragdoll (configurable + curios compat)
- Per-part impulse
- TaCZ Support
- All damage source impulses are configurable (TaCZ, explosions, etc.)
Report bugs or join for fun in the Zarra Studios Discord here: https://discord.gg/PVd6GNpvtW
Plans:
- Slowly add more mobs
- Gore system (amputation / blood)
- Player revive / body dragging
- Pick up animal ragdolls
- Mob corpses for more immersive looting
Mob List:
- Player + All Humanoids
- Skeleton
- Creeper
- Cow + Mooshroom
- Chicken
- Sheep
- Pig
- Villagers + Pillagers + Witch
- Bat
- Cat
- Bee
- Fox
- Wolf
- Horse (Zombified and Skeleton) + Donkey + Mule
- Panda
- Iron Golem
- Goat
- Enderman
- Turtle
- Polar Bear
- Turtle
- Camel
- Llama
- Rabbit
- Frog
- Hoglin & Zoglin
- Sniffer
- Ravager
- Phantom
- Parrot
- Slime & Magma Cube
- Silverfish & Endermite
- Allay
- Strider
- Snow Golem
- Blaze
- Spider & Cave Spider
- Shulker
- Ghast
- Vex
- Warden
- Baby variant support for all above
A mod developed by Zarra Studios
Please report bugs to the Discord or GitHub.
Code will be open-sourced and is requestable (MIT)
Warning: A lot, if not everything, has been rewritten at this point from Prototype-physics; don't expect them to be as optimized or the same as Ragdollified at this point.
Check out the mod by AdlnVas here:
https://www.curseforge.com/minecraft/mc-mods/prototype-physics
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