Ragdollified

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Ragdollified

By RaiiidenOwner

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A mod that adds purely ragdolls for players and mobs to the game and toggleable other mechanics

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Required, Server Optional

Required on the client. Installing it on the server adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
ragdollified-1.20.1-1.0.0-RELEASE.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

# Thank you to AdInVas for letting me use Prototype: Physics as a base for these death ragdolls.

As of 1.0.0, Physics now runs on Jolt JNI with JBullet as a backup

This mod is currently in Beta; please expect bugs        

No known incompatibilities (crashes)

Ragdollified is a mod that adds ragdolls to every vanilla entity and player, including the baby variant. Each update will attempt to improve performance or add to the API for future addons/mechanics

  • Compatible with EMF and ETF (Example: Tissou's Zombie Pack)
  • Compatible with curios items on ragdolls (even geckolib renders)
  • Compatible with almost every armor mod (that doesn't do custom rendering)
  • Compatible with, I believe, every mod that uses Geckolib armor
  • Compatible with Better Blood Overlay
  • Compatible with Visual Health
  • Compatible with Guard Villagers
  • Config for how many ragdolls exist per world and at once in general
  • Damage type-based damage (configurable)
  • Full customizability on how you want your physics to be (common config)
  • Corpse/gravestone mod for your ragdoll (configurable + curios compat)
  • Per-part impulse
  • TaCZ Support
  • All damage source impulses are configurable (TaCZ, explosions, etc.)

Report bugs or join for fun in the Zarra Studios Discord here: https://discord.gg/PVd6GNpvtW


Plans:

  • Slowly add more mobs
  • Gore system (amputation / blood)
  • Player revive / body dragging
  • Pick up animal ragdolls
  • Mob corpses for more immersive looting

Mob List:

  • Player + All Humanoids
  • Skeleton
  • Creeper
  • Cow + Mooshroom
  • Chicken
  • Sheep
  • Pig
  • Villagers + Pillagers + Witch
  • Bat
  • Cat
  • Bee
  • Fox
  • Wolf
  • Horse (Zombified and Skeleton) + Donkey + Mule
  • Panda
  • Iron Golem
  • Goat
  • Enderman
  • Turtle
  • Polar Bear
  • Turtle
  • Camel
  • Llama
  • Rabbit
  • Frog
  • Hoglin & Zoglin
  • Sniffer
  • Ravager
  • Phantom
  • Parrot
  • Slime & Magma Cube
  • Silverfish & Endermite
  • Allay
  • Strider
  • Snow Golem
  • Blaze
  • Spider & Cave Spider
  • Shulker
  • Ghast
  • Vex
  • Warden
  • Baby variant support for all above

A mod developed by Zarra Studios

Please report bugs to the Discord or GitHub.

Code will be open-sourced and is requestable (MIT)

Warning: A lot, if not everything, has been rewritten at this point from Prototype-physics; don't expect them to be as optimized or the same as Ragdollified at this point.

This mod originally used a mod by AdInVas as a base and I've continued to build it out, optimize it, and at some point hit a limit of the engine at least for ease of use. I have switched to Jolt-JNI and kept my use of JBullet as a backup.

Discord links Support

Thank you to AdInVas for letting me use Prototype: Physics as a base for these death ragdolls

This mod is currently in Beta; please expect bugs       

No known incompatibilities (crashes)

Ragdollified is a mod that adds ragdolls to the player, zombies, skeletons, creepers, and a few farm animals and their babies. Every update until full release will add a new mob or multiple.

  • Compatible with EMF and ETF (Example: Tissou's Zombie Pack)
  • Compatible with curios items on ragdolls (even geckolib renders)
  • Compatible with almost every armor mod (that doesn't do custom rendering)
  • Compatible with, I believe, every mod that uses Geckolib armor
  • Compatible with Better Blood Overlay
  • Compatible with Visual Health
  • Compatible with Guard Villagers
  • Config for how many ragdolls exist per world and at once in general
  • Damage type-based damage (configurable)
  • Full customizability on how you want your physics to be (common config)
  • Corpse/gravestone mod for your ragdoll (configurable + curios compat)
  • Per-part impulse
  • TaCZ Support
  • All damage source impulses are configurable (TaCZ, explosions, etc.)

Report bugs or join for fun in the Zarra Studios Discord here: https://discord.gg/PVd6GNpvtW


Plans:

  • Slowly add more mobs
  • Gore system (amputation / blood)
  • Player revive / body dragging
  • Pick up animal ragdolls
  • Mob corpses for more immersive looting

Mob List:

  • Player + All Humanoids
  • Skeleton
  • Creeper
  • Cow + Mooshroom
  • Chicken
  • Sheep
  • Pig
  • Villagers + Pillagers + Witch
  • Bat
  • Cat
  • Bee
  • Fox
  • Wolf
  • Horse (Zombified and Skeleton) + Donkey + Mule
  • Panda
  • Iron Golem
  • Goat
  • Enderman
  • Turtle
  • Polar Bear
  • Turtle
  • Camel
  • Llama
  • Rabbit
  • Frog
  • Hoglin & Zoglin
  • Sniffer
  • Ravager
  • Phantom
  • Parrot
  • Slime & Magma Cube
  • Silverfish & Endermite
  • Allay
  • Strider
  • Snow Golem
  • Blaze
  • Spider & Cave Spider
  • Shulker
  • Ghast
  • Vex
  • Warden
  • Baby variant support for all above

A mod developed by Zarra Studios

Please report bugs to the Discord or GitHub.

Code will be open-sourced and is requestable (MIT)

Warning: A lot, if not everything, has been rewritten at this point from Prototype-physics; don't expect them to be as optimized or the same as Ragdollified at this point.

Check out the mod by AdlnVas here:

https://www.curseforge.com/minecraft/mc-mods/prototype-physics


Discord links Support

Screenshots

Gallery

  • 2025-12-08_15.53.51.png
    2025-12-08_15.53.51.png 2025-12-08_15.53.51.png
  • Ragdoll With Fracture Point Armor
    Ragdoll With Fracture Point Armor Showing geckolib armor support

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Statistics

~150,000
Total Downloads
CurseForge
~130,000
Modrinth
~18,000
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Modrinth
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