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Raid Aftermath (Vanilla Tales)

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Raid Aftermath (Vanilla Tales)

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Villagers repair the damage a raid or an explosion left in the village.

Mod Loaders
Minecraft

About

Description


Villagers repair the damage a raid or an explosion left in the village.

Masons, toolsmiths and nitwits walk to the spot, work for a few seconds, and put the block back.

Versions: 1.20.1, 1.21.1, 1.21.8

Loader: Fabric, Forge (1.20.1); Fabric, NeoForge (1.21.1, 1.21.8)

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Requirements

  • On Fabric you need Fabric API. On Forge or NeoForge you do not.
  • Server-side: install it on the server (or in singleplayer). Players do not need it, and vanilla clients can join without it.
  • Languages: English and German. German shows for players who have the mod installed (for example in singleplayer); vanilla clients without the mod see English.

What it does

  • Explosions, fire spreading, zombies breaking doors and ravagers count as damage while they happen inside a village, but only during an active raid; explosions are recorded at any time. TNT itself is never recorded, so a TNT explosion is never rebuilt.
  • Anything a player does, including player-lit TNT, building or breaking blocks, is never recorded.
  • Villagers with a repair profession walk to a damaged spot in the daytime and rebuild it, with particles, over a few seconds; several villagers can work on the same village at once. Which professions repair is data-driven through the tag raid_aftermath:repairers (mason, toolsmith and nitwit by default).
  • Two-part blocks, like doors and beds, are always repaired together as a pair.
  • Destroyed blocks drop as usual. Blocks that keep items or data, like a shulker box, a banner or a head, are not rebuilt. Chests, barrels, beds, bells and job-site blocks (furnace, smoker, blast furnace, lectern, brewing stand, campfire) are rebuilt; their contents drop as usual. The list is the tag raid_aftermath:rebuildable.
  • Short grass, ferns, flowers, saplings and crops are never rebuilt; they grow back on their own. A rebuilt grass block matches whatever snow layer sits above it at repair time, not the state it was in when it was destroyed.
  • Filling in a hole lifts any mob standing in it onto the new block instead of trapping it inside.
  • A spot that no villager repairs within abandonAfterDays days of active village time is forgotten.
  • Right-clicking the village bell shows how many houses are still damaged.
  • Optionally, the materials for the repair are taken from the village's own chests.

Advancements

  • Good as New: the last damaged spot in a village is repaired.

Configuration

File: raid_aftermath.json.

Field Default What it does
payFromChests false Takes repair materials from village chests instead of repairing for free.
maxWorkersPerVillage 3 How many villagers can repair the same village at once.
workTicks 60 How long a villager works on one spot.
abandonAfterDays 3 Days of active village time after which an unrepaired spot is forgotten (1 to 30).

A config file with a syntax error is left untouched: the mod logs the problem and keeps the last working settings instead of overwriting the file with defaults.


Commands

Command Does
/raidaftermath status Lists the open damage in the village at your location.

Needs operator permission.


Good to know

  • Only block damage is tracked, never chest contents.
  • A damaged spot is dropped if a player has already built something else there.
  • With payFromChests on and the material missing, the spot stays open and is retried later.

Part of VanillaTales

Raid Aftermath is part of VanillaTales, a collection of small, independent mods that add little stories to vanilla content. Each mod works on its own; install only the ones you want.

  • Zombie Sieges: turns a vanilla zombie siege into a real event, with a ringing bell, a boss bar and two waves of zombies.
  • Sherd Stories: gives every decorated pot a title and the story of where its sherds were found.
  • Ghost Crews: gives every shipwreck a name and a crew of drowned that guard it until it is looted clean.
  • Illager Scouts: a pillager scout watches your village and warns you two days before a patrol arrives.
  • Occupied Villages: some new villages spawn already occupied by an illager garrison you can liberate.
  • Bonded Pairs: binds two mobs from the same spawn group into a pair that avenges each other.
  • Golem Patrol: gives iron golems a daily patrol, a night watch and an escort for villagers.
  • Wayfarer's Landmarks: shows a title and helpful icons when you enter a structure.

More mods by LithiumPlus