Random Mob Effects

Quick rating

Community listing page, reviews here may not be monitored by the author.

Random Mob Effects

By SerilumOwner

No reviews yet

🎲 Randomly assign a (modded) potion effect to all hostile mobs in the world.

No Theme
Magic
Survival
Hostile Mobs
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[Fabric/Forge/Neo] 26.2.0-3.5 | Random Mob Effects

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge IDs
Fabric Forge NeoForge Quilt
Fabric
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Random Mob Effects is a configurable mod created to make the game a little more difficult. Every hostile mob receives a random potion effect upon joining the world. There are a few potion effects disabled by default, but a blacklist is created on first load and you may change the values. The effect applied has a duration of the maximum integer value in java, which is 2147483647 ticks; around 30000 hours in-game. The particle effect can be disabled.



Dependencies

Requires Collective
Environment: Server




Configurable

Configuration guide

   All available config options:

potionEffectLevel  default 1, min 1, max 50
The default level of the effects the mod applies, by default 1.

hideEffectParticles  default false
When enabled, hides the particles from the mobs with an effect.

disableCreepers  default true
Creepers can create infinite lingering potion effects which is probably not what you want. When enabled, the mod doesn't give creepers a random effect.

The default blacklist
is generated upon first load of the mod. It cycles through all potion effects within the Forge registry. This means that modded effects are supported, just make sure to refresh the config if a new mod with an effect is added. You can disable an effect by adding an exclamation mark (!) in front of the name.
The blacklist file is located in ./config/randommobeffects/ and is called blacklist.txt.




Showcase

Hostile mobs with their random effects:




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


curseforge.svg modrinth.svg patreon.svg youtube.svg

Requires the library mod Collective (Fabric) and the Fabric API.



Random Mob Effects is a configurable mod created to make the game a little more difficult. Every hostile mob receives a random potion effect upon joining the world. There are a few potion effects disabled by default, but a blacklist is created on first load and you may change the values. The effect applied has a duration of the maximum integer value in java, which is 2147483647 ticks; around 30000 hours in-game. The particle effect can be disabled.


Configurable: ( how do I configure? )
potionEffectLevel (default = 1, min 1, max 50): The default level of the effects the mod applies, by default 1.
hideEffectParticles (default = false): When enabled, hides the particles from the mobs with an effect.
disableCreepers (default = true): Creepers can create infinite lingering potion effects which is probably not what you want. When enabled, the mod doesn't give creepers a random effect.



The default blacklist
is generated upon first load of the mod. It cycles through all potion effects within the registry. This means that modded effects are supported, just make sure to refresh the config if a new mod with an effect is added. You can disable an effect by adding an exclamation mark (!) in front of the name.
The blacklist file is located in ./config/randommobeffects/ and is called blacklist.txt.
a.png


Two GIFs displaying the hostile mobs, each with their own potion effect:

b.webp

c.webp


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Random Mob Effects is a configurable mod created to make the game a little more difficult. Every hostile mob receives a random potion effect upon joining the world. There are a few potion effects disabled by default, but a blacklist is created on first load and you may change the values. The effect applied has a duration of the maximum integer value in java, which is 2147483647 ticks; around 30000 hours in-game. The particle effect can be disabled.



Dependencies

Requires Collective
Environment: Server




Configurable

Configuration guide

   All available config options:

Show Spoiler

potionEffectLevel  default 1, min 1, max 50
The default level of the effects the mod applies, by default 1.

hideEffectParticles  default false
When enabled, hides the particles from the mobs with an effect.

disableCreepers  default true
Creepers can create infinite lingering potion effects which is probably not what you want. When enabled, the mod doesn't give creepers a random effect.

The default blacklist
is generated upon first load of the mod. It cycles through all potion effects within the Forge registry. This means that modded effects are supported, just make sure to refresh the config if a new mod with an effect is added. You can disable an effect by adding an exclamation mark (!) in front of the name.
The blacklist file is located in ./config/randommobeffects/ and is called blacklist.txt.




Showcase

Hostile mobs with their random effects:

Show Spoiler

 

Show Spoiler




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~690,000
Total Downloads
CurseForge (Fabric, Forge, NeoForge, Quilt)
~620,000
CurseForge (Fabric)
~28,000
Modrinth
~48,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works