Random Tick Control

Quick rating

Random Tick Control

No reviews yet

Control the random tick behavior of any block.

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Random Tick Control

Random Tick Control allows you to configure what happens when any block or fluid gets a random tick attempt.

By default, the mod matches vanilla behavior. The config, which can be accessed in-game through the mod menu, allows you to choose the random tick behavior. If your config changes aren't working, just run /reload!

A block set to never random tick will ignore the random tick event. Random block behaviors such as melting, growing, or spreading can be prevented in this way.

A block set to always random tick will experience a random tick even if it is in a state that normally blocks them. Most crops stop experiencing random ticks when mature, which might interfere with other mods or scripts that hook into that event. Additionally, blocks that normally have no random tick behavior can be set to still experience the event.

There should be practically zero performance impact when using this mod, if you choose to disable blocks with laggy random tick mechanics it may even increase your performance.

Depending on your configuration, some modded blocks that rely on vanilla random tick eligibility checks may break or crash. Simply remove the block from the configuration, and report it to the mod's author.

Screenshots

Gallery

  • The Runt
    The Runt A sad little sapling that'll never grow up.
  • Never Melt Ice
    Never Melt Ice Who needs blue ice?
  • Grass-proof Dirt
    Grass-proof Dirt Stay off my lawn!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works