Reach display rings

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Reach display rings

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A client-side visual reach display mod that renders configurable reach rings and target indicators. It does not modify reach, automate attacks, send combat packets, or interact with the server.

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Minecraft

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Mod
Latest Version
reach-ring-display-1.0.0-fps-visible.jar
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About

Description

This is just a mod that helps players visually see the distance between themselves and their opponents.

No auto-click.
Does not assist with aiming.
Does not control your movements.
98% compatible with in-game reach. (I don’t recommend relying solely on the rings.)
Does not send packets to the server.

Outlines appear when an opponent is within attack range.
Customizable rings around the player.
FPS-friendly. (As much as possible) 

Actually, I don’t really know much about modding. Since I use max FOV (Quake Pro) on PVP servers, I sometimes lose my sense of distance. I tried using the "Reach Display" mod from Modrinth, but it only showed the distance between you and your opponent when you were looking at them. That’s why I needed a mod that would let me see my attack range at all times. I searched the market but couldn’t find anything similar, so I created this with the help of AI. I know it’s a bit rough around the edges, but I decided to release it because I think it might help people like me. I hope it’s useful to you.

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  • View of rings with reduced segment
    View of rings with reduced segment It makes no difference in the first-person perspective.
  • The version with reduced settings is shown in the next image.
    The version with reduced settings is shown in the next image. You can also open and close the shutters manually through this window.
  • When all rings are active
    When all rings are active 2026-05-21_05.07.39.png
  • F5 from a different angle
    F5 from a different angle 2026-05-21_05.07.34.png
  • F5 from a different perspective
    F5 from a different perspective 2026-05-21_05.07.30.png
  • F5 view [ With Normal ( 70 ) FOV ]
    F5 view [ With Normal ( 70 ) FOV ] The thickness of the rings varies horizontally. I recommend increasing the thickness to make the horizontal lines more distinct.
  • F5 view ( With Quake Pro FOV )
    F5 view ( With Quake Pro FOV ) The thickness of the rings varies horizontally. I recommend increasing the thickness to make the horizontal lines more distinct.
  • F5 view
    F5 view The thickness of the rings varies horizontally. I recommend increasing the thickness to make the horizontal lines more distinct.
  • Vertical Axis Rings: On
    Vertical Axis Rings: On You can quickly toggle it on and off in-game using the assigned key.
  • Raw Reach Ring: On
    Raw Reach Ring: On You can quickly toggle it on and off in-game using the assigned key.
  • Practical Hit Ring: On
    Practical Hit Ring: On You can quickly toggle it on and off in-game using the assigned key.
  • Block Reach Ring: On
    Block Reach Ring: On You can quickly toggle it on and off in-game using the assigned key.
  • Using the mod menu, you can adjust the thickness, height, and segments of the lines.
    Using the mod menu, you can adjust the thickness, height, and segments of the lines. My recommendation for the height of the Practical Hit Ring for PVP is 1.50, with a thickness of 0.35
  • Key bindings
    Key bindings Vertical axis rings are only visible when Practical Hit Rings are active.
  • Outlines appear when an attack is possible.
    Outlines appear when an attack is possible. 3 block away
  • Outlines are not visible from a distance.
    Outlines are not visible from a distance. 3.5 block away

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