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Realistic Water Forge

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Realistic Water Forge

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Real fluid water for Forge 1.20.1: a GPU particle simulation that spreads, levels, splashes and overflows, shared between players in multiplayer.

Mod Loaders
Minecraft

About

Description

🌊 Realistic Water — Forge 1.20.1

Forget water that creeps forward one block at a time. Realistic Water turns Minecraft water into a real fluid, simulated by thousands of particles on your graphics card. Pour it and it rushes across the floor, finds its level, splashes, foams and overflows, just like real water.

✅ Minecraft 1.20.1 · ✅ Forge 47+ · ✅ Singleplayer · ✅ Multiplayer


✨ Features

  • 💧 A real fluid: water spreads over every block at once instead of block by block, then settles into a flat surface.
  • 🌊 Splashes and foam: white water, spray and droplets when it falls, pours down a slope or hits a wall.
  • 🔍 Clear, slightly transparent water with reflections, so you can see the bottom of your pool.
  • ⬆️ It rises and overflows: leave a spring running and it fills the pit, then spills over the edges.
  • 💥 Explosions throw water around, and players and mobs push it as they walk through.
  • 🏊 Feels like normal water: you can swim in it and drown in it.
  • ⚙️ Settings screen (/water) to adjust quality and performance, with a tooltip on every setting.

🎮 Singleplayer & Multiplayer

  • 🧍 Singleplayer: install it and play, nothing to configure.
  • 👥 Multiplayer:
    • install the mod on the server and on every player's client;
    • every player sees the same water in the same place;
    • the water is saved with the world, so it is still there after a restart;
    • the water near each player is simulated on that player's own graphics card, so the server does no heavy work.

🪣 How to get realistic water

  1. Put one water bucket in a crafting grid. You get a Realistic Water Bucket, and no empty bucket is left over.
  2. Empty it: it pours an infinite spring that keeps flowing. To keep big floods under control, a spring stops pouring once about 300 blocks of water are around you (you can change this in the settings).
  3. Use an empty bucket to scoop realistic water up at any depth. Aimed at the water over a spring, it takes the spring itself and stops the flow.

Normal water buckets, rivers and oceans stay vanilla.


🖥️ Requirements

🎮 Game Minecraft 1.20.1 with Forge 47 or later
🟢 Graphics card OpenGL 4.5 with the GL_KHR_shader_subgroup extension, in practice an NVIDIA card
💻 System Windows or Linux (macOS is not supported)
  • 🛟 If your card can't run it, the mod tells you once in chat and realistic water is drawn like normal water. Nothing crashes.
  • 🎨 Shader packs (Oculus / Iris): while a shader pack is on, the simulation pauses and the water looks like normal water. Press K to turn the pack off and the realistic water comes back.
  • 🧩 Embeddium: compatible.
  • ⚡ Performance: tested on an RTX 3070 at 1080p. A pit filling up costs about 9 ms per frame. A forgotten spring flooding the area stays around 30 frames per second or better.

⌨️ Commands

Command Who What it does
/water or /water gui Everyone Opens the settings screen
/water stats Operators Shows how much water is simulated
/water pause Operators Pauses or resumes the simulation
/water reload Operators Rebuilds the water around you
/water ball [size] Operators Drops a cube of water in front of you
/water remove Operators Removes all realistic water around you
/water set <name> <value> Operators Changes a setting

📝 Good to know

  • 🌫️ A very thin film of water spread over flat ground slowly dries up, like a puddle. Water in a pool or a basin stays.
  • 🌋 This port contains the water only: the sand, lava and slime of the original mod are not included.

❤️ Credits

The original Realistic Water mod and its fluid simulation are by YhanoTTV 🙏.