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Realistic Water Forge
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Real fluid water for Forge 1.20.1: a GPU particle simulation that spreads, levels, splashes and overflows, shared between players in multiplayer.
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🌊 Realistic Water — Forge 1.20.1
Forget water that creeps forward one block at a time. Realistic Water turns Minecraft water into a real fluid, simulated by thousands of particles on your graphics card. Pour it and it rushes across the floor, finds its level, splashes, foams and overflows, just like real water.
✅ Minecraft 1.20.1 · ✅ Forge 47+ · ✅ Singleplayer · ✅ Multiplayer
✨ Features
- 💧 A real fluid: water spreads over every block at once instead of block by block, then settles into a flat surface.
- 🌊 Splashes and foam: white water, spray and droplets when it falls, pours down a slope or hits a wall.
- 🔍 Clear, slightly transparent water with reflections, so you can see the bottom of your pool.
- ⬆️ It rises and overflows: leave a spring running and it fills the pit, then spills over the edges.
- 💥 Explosions throw water around, and players and mobs push it as they walk through.
- 🏊 Feels like normal water: you can swim in it and drown in it.
- ⚙️ Settings screen (
/water) to adjust quality and performance, with a tooltip on every setting.
🎮 Singleplayer & Multiplayer
- 🧍 Singleplayer: install it and play, nothing to configure.
- 👥 Multiplayer:
- install the mod on the server and on every player's client;
- every player sees the same water in the same place;
- the water is saved with the world, so it is still there after a restart;
- the water near each player is simulated on that player's own graphics card, so the server does no heavy work.
🪣 How to get realistic water
- Put one water bucket in a crafting grid. You get a Realistic Water Bucket, and no empty bucket is left over.
- Empty it: it pours an infinite spring that keeps flowing. To keep big floods under control, a spring stops pouring once about 300 blocks of water are around you (you can change this in the settings).
- Use an empty bucket to scoop realistic water up at any depth. Aimed at the water over a spring, it takes the spring itself and stops the flow.
Normal water buckets, rivers and oceans stay vanilla.
🖥️ Requirements
| 🎮 Game | Minecraft 1.20.1 with Forge 47 or later |
| 🟢 Graphics card | OpenGL 4.5 with the GL_KHR_shader_subgroup extension, in practice an NVIDIA card |
| 💻 System | Windows or Linux (macOS is not supported) |
- 🛟 If your card can't run it, the mod tells you once in chat and realistic water is drawn like normal water. Nothing crashes.
- 🎨 Shader packs (Oculus / Iris): while a shader pack is on, the simulation pauses and the water looks like normal water. Press K to turn the pack off and the realistic water comes back.
- 🧩 Embeddium: compatible.
- ⚡ Performance: tested on an RTX 3070 at 1080p. A pit filling up costs about 9 ms per frame. A forgotten spring flooding the area stays around 30 frames per second or better.
⌨️ Commands
| Command | Who | What it does |
|---|---|---|
/water or /water gui |
Everyone | Opens the settings screen |
/water stats |
Operators | Shows how much water is simulated |
/water pause |
Operators | Pauses or resumes the simulation |
/water reload |
Operators | Rebuilds the water around you |
/water ball [size] |
Operators | Drops a cube of water in front of you |
/water remove |
Operators | Removes all realistic water around you |
/water set <name> <value> |
Operators | Changes a setting |
📝 Good to know
- 🌫️ A very thin film of water spread over flat ground slowly dries up, like a puddle. Water in a pool or a basin stays.
- 🌋 This port contains the water only: the sand, lava and slime of the original mod are not included.
❤️ Credits
The original Realistic Water mod and its fluid simulation are by YhanoTTV 🙏.
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