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Rebound Life
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- Silent Life and Clock Life but reversed!
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Rebound Life!!!
A Life Series twist inspired by Clock Life and Silent Life... except everything is flipped upside down.
Core Twist (Reverse Clock Life)
Every player starts with:
- Random Amount Of Lives
- Random Amount Of Hearts
- A personal timer
Gaining Hearts
You gain 2 Hearts whenever:
- Your timer reaches 0:00
- You die
Losing Hearts
You lose 1 Heart whenever you get a kill.
Lives & Hearts
- Going above 10 Hearts costs you 1 Life.
- Going below 1 Heart grants you 1 Life.
Life Colors & Kill Rules
| Lives | Color | Timer | Can Kill |
|---|---|---|---|
| 7 | Aqua | 10 min | Nobody |
| 6 | Blue | 15 min | Nobody |
| 5 | Dark Green | 20 min | Aqua |
| 4 | Green | 30 min | Blue & Aqua |
| 3 | Yellow | 40 min | Anyone with 4+ Lives |
| 2 | Orange | 50 min | Anyone except Orange & Red |
| 1 | Red | 60 min | Everyone |
| 0 | Out | ??? min | Wompity womp. |
The Broken
The Boogeyman has been replaced by The Broken.
Every hour (X:00), 1–3 players are randomly chosen to become Broken.
To become Stable again, you must get a kill.
If the Broken role expires, it is rerolled.
Broken Effects
| Event | Effect |
|---|---|
| Kill while Broken | -2 Hearts |
| Die to a Broken | +4 Hearts |
| Fail to become Stable | +6 Hearts |
Can the Broken kill Reds?
Yes—but only if the Broken player is currently Red or Orange.
Only direct Broken kills apply the death penalty. If a Broken player kills someone indirectly (for example, with a trap), they only receive -2 Hearts.
Secondary Twist (Silent Life)
- Death messages are disabled.
- Final deaths do not reveal who died.
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